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  1. #1

    The thing i fear the most is the loss of community aspect...

    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?

  2. #2
    A much bigger problem is layering. P servers have proven u can still make communities in the game in 2019....until layering ends won't feel good from a community aspect

  3. #3
    Layering won't be that big of an issue, no more so than not having it and 3/4 of the server leaving in the first month.

  4. #4
    Yeah, I hope they remove layering really fast, just after the launch, and don't put it in when AQ comes out etc..

  5. #5
    Quote Originally Posted by Vivial View Post
    Yeah, I hope they remove layering really fast, just after the launch, and don't put it in when AQ comes out etc..
    They have to do something with gate opening, it was a total disaster xd

  6. #6
    The Insane Boomzy's Avatar
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    I think the people who are nice will still be nice, but expect a lot more toxicity. The internet was still somewhat new in 2004, and a lot of people didn't have access, especially young kids. Now the internet is widespread and full of toxic people, twitch memelords, streamer followers, etc. If you want to keep the bad people down you need to REALLY hammer it in that being a bad person has consequences on your server.

    Of course the sharding makes all of that irrelevant, which is why people are concerned about it, but assuming that it goes away eventually.

    On PS there are tons of people making groups for stuff and trying to have fun... But there are also people shit talking in trade and memeing about trump and the dems. Just try to focus on being good to others and HELPING to build a good community.
    Quote Originally Posted by Xisa View Post
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    We are in this thread with Elba, therefore we are all Elba.

  7. #7
    "COmunity Aspect".


    You're aare there probably won't even BE a community for the first few weeks, because the entire chat channels will be spammed over and over with try-hards going "THIS IS HOW WOW SHOULD BE!" and other asinine comments.

    I literally mean this, every single legacy game has had the chat channels nigh on unreadable for anything but that shit for the first few days (especially launch), so all this "We will make lots of new friends!" silliness won't happen, and when the "community" finally *does* begin to amalgamate, it will be the same as original WoW, where the tanks and healers get God complexes if they have any level of skill/gear, due to the sheer volume of requests to tank dungeon they will get daily(thus, again as in the past, making said players think the game is super friendly and amazing, when in reality it was just as shitty player wise, just no LFD tool meant you had to suck up a lot), and a lot of good players will be ostracised because they aren't the right spec, or they needed on an item someone in a major guild decided should belong to them instead.


    Seriously, there won't be this mythical horseshit community aspect you guys keep prattling about, beyond a few tight knit guilds, and people playing with who they know. Same as it was then, same as it will be now. All you guys are doing is taking a handful of anecdotes, and have created this amazing belief bubble that will be horribly shattered quite quickly by the time the actual content starts (level 40+ or so).

  8. #8
    The Insane Boomzy's Avatar
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    Quote Originally Posted by Howlrunner View Post
    Seriously, there won't be this mythical horseshit community aspect you guys keep prattling about, beyond a few tight knit guilds, and people playing with who they know. Same as it was then, same as it will be now. All you guys are doing is taking a handful of anecdotes, and have created this amazing belief bubble that will be horribly shattered quite quickly by the time the actual content starts (level 40+ or so).
    I think you drastically underestimate how many people will start forming groups when they realize how hard shit is to do. You can't solo elites in vanilla. You can barely solo them as a hunter. That's not even considering dungeons and other quests. Thats how communities start to be formed. If you can do everything by yourself, you never need anyone else's cooperation or help, and no community is formed.
    Quote Originally Posted by Xisa View Post
    You had your chance to make something special of this, Internet, and you fucked it up.
    Quote Originally Posted by Izalla View Post
    We are in this thread with Elba, therefore we are all Elba.

  9. #9
    Quote Originally Posted by Boomzy View Post
    On PS there are tons of people making groups for stuff and trying to have fun... But there are also people shit talking in trade and memeing about trump and the dems. Just try to focus on being good to others and HELPING to build a good community.
    Sadly very difficult to do so at the start, when all you have is spamming of channels over, and over, and over.

    The smart players will ignore it, turn off channels, rush ahead, maybe rely on happenstance or people queuing outside a dungeon to get a group, add them to friends, and likely never use a channel again. Hardly the aspects of an "amazing community" that people seem to think will magically happen.
    It won't sadly, it will end up with a lot of people being sheer dicks because that is how they view the internet now. As you said, the internet in 2004 was young, and people thought there would be actual consequences to being a dick to others in-game. The last 15 years have shown that to be utterly incorrect, so we can expect lots of dickhead behaviour.

    Ah, well. Will shatter the bubble of the "Classic Community" silly people soon enough.

  10. #10
    The Lightbringer FaceYourself's Avatar
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    Hey, this topic again.

  11. #11
    Quote Originally Posted by Boomzy View Post
    I think you drastically underestimate how many people will start forming groups when they realize how hard shit is to do. You can't solo elites in vanilla. You can barely solo them as a hunter. That's not even considering dungeons and other quests. Thats how communities start to be formed. If you can do everything by yourself, you never need anyone else's cooperation or help, and no community is formed.
    Nope, not in the slightest. I think you are vastly OVER-estimating it.
    People will go to the area. Wait, see if others are there, make a group, shoot some stuff, barely communicate, and then disband. Same as in live, right now. Heck, you barelyhad to speak beyond what pull is what, and loot rules most times. Even in back in the day, it was barely needed, believe me, I tanked about 2-3 PUG Strat runs a day to get stones, and also did multiple guild runs and such also. The players barely spoke in chat, *maybe* on Vent, but it was usually Officers being very self-important.
    You might have some people decide to chat and such, and maybe add another to friends, but it will be as always, the tanks and healers who are in most demand, and get random whispers when people do /who in a zone.
    Same as it was then. People weren't this magical super friendly bunch, they were just as bad then as now, except they thought there would be consequences. Turns out, there aren't. So expect more of the same, and a lot more God complexes.

  12. #12
    Titan Aggrophobic's Avatar
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    Quote Originally Posted by Togabito View Post
    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?
    "Different era"? It's only been 15 year, mate. People are just as they were back in vanilla and to be fair the community was not much better then. People complaind about ever chanage, trade was filled with toxic people blaming others for whatever, ninja looting, scams, botting, you name it. It was all there just as it is now. There were times when guilds worked together to ruin the rep of people they didn't like for no other reason than then having been in an argument.

    I don't get why people only seem to remember the good parts. I know thats how people work but I still don't get why. Odd behaviour for sure.

    Oh and vanilla was hardly design with communication in mind and it's hardly needed. You group up, you clear the dungeon and if you happen to get a noob you kick that player and invite a new one using an addon. Just like it works today.

    - - - Updated - - -

    Quote Originally Posted by Boomzy View Post
    I think you drastically underestimate how many people will start forming groups when they realize how hard shit is to do. You can't solo elites in vanilla. You can barely solo them as a hunter. That's not even considering dungeons and other quests. Thats how communities start to be formed. If you can do everything by yourself, you never need anyone else's cooperation or help, and no community is formed.
    Why? First of all, it's not as hard as you remember it and just like in retail you'll wait for a random person or you use and addon to find someone or you just move on. Spending more than a few min waiting is rarely worth the time wasted anyway. People know this now while they might not have 15 year ago.
    Unless you outgear Nazjatar for instance you need to group up here as well and while doing dungeons and thats just how it'll be in classic.

  13. #13
    All the people pretending the internet was different in 2004 need to remove their rose colored glasses.
    Quote Originally Posted by zenkai View Post
    100:1 odds that he wont
    Quote Originally Posted by freefolk View Post
    Okay. I'll stop sharing my views.

  14. #14
    Quote Originally Posted by Aggrophobic View Post
    "Different era"? It's only been 15 year, mate. People are just as they were back in vanilla and to be fair the community was not much better then. People complaind about ever chanage, trade was filled with toxic people blaming others for whatever, ninja looting, scams, botting, you name it. It was all there just as it is now. There were times when guilds worked together to ruin the rep of people they didn't like for no other reason than then having been in an argument.

    I don't get why people only seem to remember the good parts. I know thats how people work but I still don't get why. Odd behaviour for sure.

    Oh and vanilla was hardly design with communication in mind and it's hardly needed. You group up, you clear the dungeon and if you happen to get a noob you kick that player and invite a new one using an addon. Just like it works today.
    Very much this.

    I have no idea where people get this rose-tinted shit from, it simply wasn't the case most times. Heck, I remember getting as a t1 geared tank just before BWL launch about 10+ whispers an hour to tank X dungeon and such. Most of the time I replied with a "Sorry, am busy atm", but then said players would take that as a call to hassle me every hour thereafter expecting me to drop everything to help *them*, and the incessant whining of "Oh, pleeeeeease, I NEEEEEEEEEEEEEEED this dungeon and item!" (even more so if you rolled need on an item, and they decided *they* needed it too, and wouldn't shut up the whole fucking instance about it...)
    God forbid also, I would say "No thanks, I am not a fan of that dungeon" (Mara and DrM) and then get hassled with either whines, ot on some occasions outright insults. I even remember having someones parent or older sibling start harassing me because I didn't want to take their child round RFC (at 60, in t1).
    Combine that with the scammer reports, constant ninja whines, people screeching like banshees when something didn't go there way (friend had a guy screech at him for *ninjaing* Herbs from him, even though he was merely in the same zone, and my friend got their first without pulling mobs or such, the other guy just decided that he saw it on his minimap, thus it was *his*).
    Sure, this is all anecdotal, but I could go on, and on about how shitty a lot of the players were, and also many Officers in higher guilds doing higher tier content. The whole design of Classic encouraged ego, drama, and bullshit.
    It won't be any different now.

  15. #15
    it's gonna be a swamp

    global/world will be filled with 90% comedians , trolls , elitist , toxic ppl and 10% nice normal fun helping ppl

    but its like a group app, the fun ppl will make a 2nd channel and if you arnt in it, well you're part of the 90%

    i myself am a pro at the trevors axiom...wich makes me part of the 90%


    just make sure you find a guild with the same goals as you have at the start (dont join a lvling guild when your aim is raiding!)
    and you can bypass 80% of the bs and make/be part of your own small but growing community


    the good thing is that because there is no annon grouping, once you get know on a server as toxic, ninja looter , de needer , you name it
    you're gonna have a bad time, or even need to rename/reroll/transfer

  16. #16
    Quote Originally Posted by Xemioza View Post
    They have to do something with gate opening, it was a total disaster xd
    no they don't. i'd rather have a disaster than layering after p1 and most people still playing the game by the time AQ comes around would agree with that.

  17. #17
    Quote Originally Posted by bloomy View Post
    no they don't. i'd rather have a disaster than layering after p1 and most people still playing the game by the time AQ comes around would agree with that.
    Sadly then, you must either not remember the actual event, or are living in blissful srose-tinted ignorance.

    Layering would be the best solution as long as people you are grouped with are on the same layer. Unless you are silly enough to like having 500 people on screen at once, and the game client crashing.

    Genius.

  18. #18
    Quote Originally Posted by Togabito View Post
    IBut, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Honestly, no matter what anyone tries to tell me I already know it won't be there for multiple reasons.

    One being, it wasn't exactly like this during Classic. There was some to an extent, but not as much as everyone makes it out to be.
    Two, you'll have people who play Live play Classic and transition it over.
    Three, what people considering the sense of community isn't necessarily that. For instance, some consider "sense of community" as grouping up for dungeons, when really that's mainly the only way. So in this case is it really community or means to an end?

    The list could go on and on.

  19. #19
    The Lightbringer
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    Quote Originally Posted by Vegas82 View Post
    All the people pretending the internet was different in 2004 need to remove their rose colored glasses.
    It's fair to say there's a pre- and post-Big Data collection online-atmosphere and along with the Snowden scandal and psy-ops campaigns using propaganda and becoming widespread knowledge in the years after 2008 - it's a shitshow of irony and extremism with divisiveness and corruption on the up as faith and trust in the world and each other falters. Increased economic- and climate-anxiety doesn't help either.
    If you knew the candle was fire then the meal was cooked a long time ago.

  20. #20
    Quote Originally Posted by Tiwack View Post
    It's fair to say there's a pre- and post-Big Data collection online-atmosphere and along with the Snowden scandal and psy-ops campaigns using propaganda and becoming widespread knowledge in the years after 2008 - it's a shitshow of irony and extremism with divisiveness and corruption on the up as faith and trust in the world and each other falters. Increased economic- and climate-anxiety doesn't help either.
    So exactly like it was in 2004.
    Quote Originally Posted by zenkai View Post
    100:1 odds that he wont
    Quote Originally Posted by freefolk View Post
    Okay. I'll stop sharing my views.

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