Quote Originally Posted by Ielenia View Post
Do you have no problem in having two concepts that, while gameplay-wise are different, in the lore they're the exact same thing?

Do you have no problem in having a class that specializes in creating mechs, robots, guns, bombs, rockets, teleporters, etc... but does not know how to create mechs, robots, guns, bombs, rockets, teleporters, etc?

Think about it: how can a tinker be a tech class, if it doesn't know technology, i.e., the engineering profession? It makes absolutely zero sense from a lore perspective. Should tinker players be forced to have one of their two profession choices be locked to engineering? Or what?
I think the engineering profession should be renamed tinkering (something anybody can do) while the future class should be called Engineer