Couple of different factors, how big pulls and overall damage in group often make quite the difference. 30k overall for a 430 is enough for a 10, but can do quite a lot more with a good group, good pulls etc.
Couple of different factors, how big pulls and overall damage in group often make quite the difference. 30k overall for a 430 is enough for a 10, but can do quite a lot more with a good group, good pulls etc.
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Depends on how bad you want to be at the rest of the necessary skills, really.
I think 15k or lower is the limit, where things start to break, even if you play all the mechanics perfectly.
With an average 20k you can make the run in time, but a misspull or a couple of ignored boss mechanics will easily tank your run.
25k and you can allow yourself some, but not that many mistakes without missing the timer. Which is when m+ is the most fun IMO.
And 30k+ just means you are outgearing the content by so much that failing becomes harder to achieve than just clearing the dungeon. I would suggest doing higher keys, so that you dont get bored to death at this point^^
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
this depends entirely on key level, dungeon, affixes, group comp, and how the tank pulls so there's not one answer... 'good' DPS is the DPS that times the key.
Last edited by Deaged; 2019-08-13 at 11:15 PM.
Like others have said, 25K is a good number for comfortably timing a +10.
@op Dont trust ilvl i end up in this group with 415ilvl people this week ^^
You don't understand this thread. We just had a new ilvl increase, and during this, a lot of min/maxing is very off for newer people. Some people at 420 is crushing other people with same ilvl, cause they had time to really polish their traits and stats on their gear, and have optimal trinkets for m+.
I have invited several 417/420 lately, and found their dps to be pretty awful, whereas 425 and up is like double the dps.
Also it really depends what tank you got, and often you take a lesser optimal one cause they can be rare. So what exactly are you trying to tell us with that bs statement of yours? Just stroking your hardon ego?
As does mine. But the screenshot that was posted as if it proved anything of contribution to the conversation was not of overall dps after completion. It was of dps of the current fight with 2 dps aoe'ing and *one* dps likely trying to not give one mob mad bolstering stacks.
how do people play with all this unnecessary crap all over their screen? and those frames......
It doesn't only depend on week or class, also what dungeon, what's the rest of the team, what buffs do you have, what do you not have, how big can that tank pull and healer keep him up?
There's so many different factors that can change the overall DPS, it's hardly possible to get an accurate number for your question.
are we talking about dps on trash? overall. Just the boss fights? Just aoe bosses, or patchwork like bosses?
Cause dps changes in every situation.
Did you look at the screenshot or are you just guessing? It's a +9 with trash and a boss remaining and it's already over time .... and there are 50 deaths. At least one of the players is absolutely terrible. (Gee, it could possibly be the ret paladin who can't even pull 20k on a trash pack.) And that's the point: ilvl isn't indicative of what someone is going to be able to do in a dungeon.