Sure, let me find it for you.
Profession
Engineering
- Has cooldowns based on being out of combat.
- Has extended cooldown vs. damage to not be viable.
- Has material cost which can't be collecting during the fight.
- Has limited amount (remember, we don't use ammo anymore).
Benefits: You can share some of the items with non-engineers, and others you can't.
Vs.
The Tinker Teams
Razaks Roughriders
Gazlowes Greasemonkeys
- Has abilities within the same thematics as Engineering, yet with far superior cooldown to damage ratio.
- Has abilities within the same thematics as Engineering, yet with far superior cooldown so they can use their abilities while in combat far more often.
- Has abilities within the same thematics as Engineering, yet with far superior damage than the item created from Engineering.
- Has abilities within the same thematics as Engineering, yet with far superior resource cost vs. material cost.
- Has abilities within the same thematics as Engineering, yet with far superior usage as it is not limited as an ammunition.
Downside: You can't share your items with anyone, but who cares, not like you ask the hunter to share his traps.