Originally Posted by
ro9ue
...Legion Class Halls.
By that I mean, Expeditions are likely a precursor to a more thoroughly developed PVE content system.
Imagine if applied to Dungeons.
Instead of running Shrine of the Storm 100 times with the exact same bosses, mobs, etc you can now experience:
Shrine of the Storm A:
- Kthir everywhere, they've summoned a Kraken
- It's raining, and low visibility
- Lots of shadow magic, but holy magic can crit on these
- Bosses are: what they are now
Shrine of the Storm B:
- A secondary cave path has opened up
- There's a bunch of Troll Pirates here this time
- They are trying to collect a series of Old God Artifacts. The more they collect before you the harder they will be to kill
- Bosses are: Troll Pirate guy, NZoth empowered troll pirate guy, and a Void minion they've accidentally summoned with a mysterious artifact.
Shrine of the Storm C:
- Very bad storm, a lightning strike has opened up rocks to reveal an underwater pathway to a different part of the map.
- A tribe of Sethrak have come to harness the power of the lightning storm.
- They dish out a lot of nature damage.
- They bring Sethrak-themed mechanics.
- sethrak bosses
Etc etc
Entering a dungeon basically would be:
- a general map layout you can expect, with maybe different parts, caves, corridors, rooms, etc available based on the instancing
- a range of mobs that make sense for that dungeon, but are random
- NPCs may have random objectives you need to contend with, ie. they are collecting powerful artifacts, trying to assassinate an ally, trying to cave in your party in a dungeon, summon a big bad, etc
- phases where if u lose/win against the NPC objectives, it changes the next part of the dungeon. If you stop them from summoning a void minion, you maybe now need to contend with them attacking you in a small room in waves, but if u dont, u fight the void boss.