First, before I commence with the main body of this thread, I've been very active in the generation and execution of Alliance WPvP events, with and without Cryptids leauge.
Here was my 120 Alliance vs 200 horde thread MMO champ several months ago:
https://www.mmo-champion.com/threads...after-19-hours!
I mention the above because I I wish for the readers to know that I enable WM for the sake of WPvP. WPvP was the original "end-game" of WoW back in the early Vanilla (and thus I am very excited for Classic!)
Finally, I had two extremely active WPvP communities. They've been active for many months, but with reintroduction of flying...both communities are dead.
Now for the main thread:
Flying in Warmode removes the following aspects of WPvP raids:
1: Scouting/Information
2: Terrain Chokes
3: Logistics
4: Tactics
5: Mobility
Part I: Intelligence
Scouting: Knowing the location of the enemy raid is a crucial aspect of WPvP. Stealth classes would be deployed to the outskirts of our vision and non-raid members also posted crucial information in General/Local Defense. Chat Channels and direct surveillance, scouting are a fun and crucial element of WPvP.
Spells: As a priest I would hop from mob to mob with Mind Vision, always preferring a flying mob if possible. Eye of Kilrogg also see's common use.
Concealing your location from the enemy raid is an artform. How many times did I have my raid wait underground 2 levels deep in a cave to conceal our position? How many times did I keep half the raid visible and hide the other half nearby on a tree limb (Deliberate Misinformation) to bait a 40 man horde raid?
Information is a vital part of WPvP, both the gathering, concealing and obfuscation of it.
How does flying remove this part of WPvP? Simple...we have no idea HOW many horde are present or WHERE they are present or WHICH direction they are in, WHAT their comp is, WHO is leading them (this matters) and WHEN they will attack.
Also, it's very difficult to get 30-40 pugs to stay grounded and hide in a cave...half of them simply ignore you and stay in flight anyway. In other words...flying actually undermines leadership in WPvP and the ability to maintain raid discipline with pugs. Raid discipline was already a chore with WPvP pug raids, but now it's like eating glass.
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Terrain:
Have chokes and funnels and highground against overwhelming horde numbers is absolutely crucial. This is no longer possible unless you bait them into a cave with bounties (and of course they'll organize an 80-man dual dive bomb raid to get you and they'll be inside the cave before they even become visible in game LOL).
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Logistics:
Having to defend and retrieve stragglers and summon players is actually fun. Sometimes I had everyone dismount and run on foot so the raid could stay together, since people to could easily scatter on ground mounts and lose sight of each other. In fact, my only truly successful retreats from larger horde raids have only ever been done with the entire raid on foot (success as in mostly everyone survived and most of the horde was picked off one by one chasing us).
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Tactics:
Tactics no longer exist with flying. Often we knew where the horde was and which direction they'd be coming from. We'd set up a pincer in a choke with melee + heals holding the main line to throttle the horde. Often times I had a raid of 25-30 alliance keep over 200 horde locked up inside the Great Seal using the three-prong split around the door, while using MC/knocks on anyone that attempted to come from behind (via the stairs). These things are no longer possible.
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Mobilty:
Mobility was something we used in coordination, such as gliders and flight paths, and it was primarily used when we knew our opponent raid was either stuck in combat or lacking mobility for some other reason.
Mobility advantages no longer exist with flying.
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In other words, all the critical strategic elements of WPvP groups/raids has been eliminated with flying.
gg
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Let me give you an example of all of these things in a single WPvP raid on the Great Seal:
Our rogues constantly checking ahead, around and behind us as we start our march from the third waterfall bridge towards the Great Seal. I am spamming mind vision on npcs along our path, dropping raid marks on the ground for our raid to move to with each raid warning (once I know it's safe).
Several players got killed or knocked off the bridge upon our initial rush across the bridge. Horde skeletons are everywhere and may rez at any moment. We set up a cordon around our warlock as he summons people who fell of the bridge and to protect our healers rezzing the dead.
My rogue informs me that many horde are waiting around the corner, I use mind vision on the rogue and see they have no healers and are dismounted inside a building, I place a raid mark on the ground near the enemy group and we MOUNT up (mobility) and charge them down. They die. The raid is unmounted from charging inside the building. We remain unmounted and continue our march up the great staircases leading to the Great Seal.
As horde players engage us, we place our backs the walls so we can't be knocked (since they have highground), ready ot use lifegrip (leap of faith) and other means of negating any fatal knocks (heroic leap, etc). All priests are using MC and throwing horde off the steps.
We finally reach the top of summit and split into three groups and position each group slightly outside the cone of vision emanating from the interior of the Great Seal (so we can't be deathgripped inside) and focus fire or aoe any horde that attempts to leave the Great Seal.
Eventually horde forms a raid that is organized enough to fight back and threaten us. Due to the information we've been collecting (watching them gather inside the Great Seal), we know that their mighty push is comming....so we pop time warp and run inside the Great Seal and kill them all before they can react, we rush the elevators and start playing the elevator games at the highest point of Dazar'alor, since it's the only way a 40 man alliance raid can even the odds against 80-120 angry horde players.
However, the elevator hold (there's two elevators btw) begins to crumble as more and more horde begin to trickle in. Their healers establish a foothold on either elevator. We tell our mage to go to the very back of the roof, behind the throne, and open a portal to Boralus. We do everything in our power to keep any horde from harassing our mage.
The portal goes up and we teleport out.
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And then flying is introduced to War mode.
Now we mount up 40 people and land in front of the great seal.
Horde gets mad and dive bombs us with 80.
gg