This I think is what PvPers don't understand. That IS the plus to PvE servers. PvE people don't care if a "huge piece of the game is missing" because they wouldn't play that part of the game anyway. What you are calling a negative of PVE servers is actually the biggest plus for those of us who want to play on them.
It just boils down to "different people like different things ... and that's OK".
I am not arguing that they are or are not, just that it was not their focus and they have gone on record saying that many times over, that is why BfA was the first expansion where they made PvP a true focus and seems to be the poorest expansion overall because of it (among many other things).
The community on the large pvp servers seems to be mostly toxic trash. Certainly the case from being grouped with players from Stormscale and Outland (EU) over the years.
really the main thing is the time saved from no grab-assing outside the instance right before the raid starts. I think over the years pve servers had pvp, mostly I think it really picked up when they added those for the horde! and for the alliance! achievements, then for a while you saw raids on capital cities, in phase 1 honour does nothing which is what it was like at the beginning, pvp was barely implemented you could pvp, but it meant basically nothing, the best honour farming came from spamming the bgs imo. as a priest i honestly didn't care much for pvp most classes could kill me specced to heal, although mind controlling ppl in blackrock had its moments jumping them into the lava and watch them try to swim for the edge. that was probably the pinnacle of wpvp for me.
Last edited by Adamas102; 2019-08-20 at 05:18 PM.
Because of rogues. Plain and simple, because of rogues. They were the most played class until Cata, if I'm correct. You take that super OP world pvp class out of the mix and I believe the population drastically goes down. I wish there was a way to tally up the rogues that were never level capped in Vanilla.
They never have been in the history of "retail" (which is such a stupid term) WoW. Normal and RP servers have always, since day one, been dominant.
And the only reason they seem to be that way at the moment is solely because of name reservations, and people wanting to see what the fuss is about. A month into the game, tops, and the numbers are going to reverse so hard you're going to be embarrassed you even muttered this sentiment once the latter realize how fucking annoying open world PVP players are/were in vanilla.
In other words, PVP monkeys have to come to every single topic about PVE servers just to try and get to you to come to their realm so they can roll in 15 lvls higher and kill you. 95% of wPVP is "can I kill them?" if yes then engage, if no, walk away. In all my years of playing pvp servers, retail and private, not once have I ever been engaged by someone who was at a definite disadvantage. Isn't that weird, because all of those 1000's of players who avoided me actively did not want to participate in what you say is "half of the game". wPVP is a joke and you know it. Without lowbies and unprepared people to kill you will have nothing to do, which is why you are hear complaining and trying to bait people to come over.
Not at all interested in getting weak/non-PvPers to play on PvP realm, no. Why would anyone engage in a fight they cannot win? The way you presented it makes it seem like you think PvP players are cowards just because they won't actively engage in something they have literally no chance of winning. The opposite would be far more concerning, as you'd have someone either too stupid to understand the situation or just an insane person.
If you're confused, even a fight with a 99% chance to lose is winnable.
And if you've never been attacked by a single dude while you're leveling with a friend, you can't possibly have played on PvP servers much. I've had that happen to me & done it myself several times only in the past few weeks. If that isn't a disadvantage, you might just not know what the word means.