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  1. #61
    Kids play on their phones. People who will sub for classic are the ones who played in vanilla and BC then stopped in Cata or later. Sure, new people will try it out but it won't be the gains like original vanilla.

  2. #62
    Quote Originally Posted by styil View Post
    Why wouldn't they keep growing when Classic is released?
    Of course, in fact the subscriptions will never stop going up as long as they don't release WotLK. They might have to release WotLK intentionally as the subscription number approaches the total population of Earth, as if that happens Blizzard HQ might implode since there's no way for the subscriptions to go up anymore.

  3. #63
    Quote Originally Posted by Kolvarg View Post
    Of course, in fact the subscriptions will never stop going up as long as they don't release WotLK. They might have to release WotLK intentionally as the subscription number approaches the total population of Earth, as if that happens Blizzard HQ might implode since there's no way for the subscriptions to go up anymore.
    ahahaha nice one dude. That made me laugh

    Ofcourse the premise of the thread makes no sense.
    Its like saying Playstation One was the best selling console back then...why not release it again?

  4. #64
    Quote Originally Posted by Bhanzai View Post
    Kids play on their phones. People who will sub for classic are the ones who played in vanilla and BC then stopped in Cata or later. Sure, new people will try it out but it won't be the gains like original vanilla.
    Nostalrious average age of players was 17-19Y so you telling that those people were like 8y old when they started playing vannila? Wonder how could afford wow sub fee. Vannila actualy atraced lot and lot of young players what have never played vannila in first place.

    - - - Updated - - -

    Quote Originally Posted by Kolvarg View Post
    Of course, in fact the subscriptions will never stop going up as long as they don't release WotLK. They might have to release WotLK intentionally as the subscription number approaches the total population of Earth, as if that happens Blizzard HQ might implode since there's no way for the subscriptions to go up anymore.
    Except fact that classic and vannila fans do not and will not play wotlk. WOTLk was where it all went wrong with WoW.

    LFG, Welfare gear, Invasive catch up, badges evewhere, faceroll dungeons and raids, difficutly levels. Just no.

    - - - Updated - - -

    Quote Originally Posted by Togabito View Post
    ahahaha nice one dude. That made me laugh

    Ofcourse the premise of the thread makes no sense.
    Its like saying Playstation One was the best selling console back then...why not release it again?
    Becouse owning old ps 1 with wont make you entertained? It is platform to play on not a game.

  5. #65
    Quote Originally Posted by Leyre View Post
    Wasnt the reason for Vanilla to be so succesfull because it was "Everquest for casuals"?
    That's certainly one reason. The biggest reason is that it was Warcraft. But the casual nature of WoW definitely made it a giant.

  6. #66
    Quote Originally Posted by Elias01 View Post
    Becouse owning old ps 1 with wont make you entertained? It is platform to play on not a game.
    Just trying to say nothing in life is this simple.

    1)was the best
    2)re-release 15 years later
    3)is the best

    Ofcourse that ITS POSSIBLE...but is not that simple.

  7. #67
    Quote Originally Posted by Elias01 View Post
    Except fact that classic and vannila fans do not and will not play wotlk. WOTLk was where it all went wrong with WoW.

    LFG, Welfare gear, Invasive catch up, badges evewhere, faceroll dungeons and raids, difficutly levels. Just no.
    .
    Exactly. WotLK was the beginning of the end.

  8. #68
    The Unstoppable Force Lorgar Aurelian's Avatar
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    70% of new players didn’t like classics content in wrath and the number is going to be even worse with actual classic game design. Classic isn’t gonna grow once it’s got its base playerbase.

  9. #69
    Quote Originally Posted by det View Post
    Well..even if they did......... you wouldn't get told they did. All there is now are MAU's and it isn't even clear if Blizzard will separate them for current x-pac and Classic servers.
    Well, if classic draws the attention of millions.. and keeps them.. i am sure we can expect a shift away from WoW being a casual gamer MMORPG.

    I believe the devs need arguments to cater WoW to what they like most.
    Rinse and repeat. For the rewards. Send even more turtles into the water.

  10. #70
    Because everyone and his dog who is interested in Classic will be there at launch. I can only see the number declining and that's not really a problem either as long as a stable player base is there for 2 years.

  11. #71
    Quote Originally Posted by Elias01 View Post
    Except fact that classic and vannila fans do not and will not play wotlk. WOTLk was where it all went wrong with WoW.

    LFG, Welfare gear, Invasive catch up, badges evewhere, faceroll dungeons and raids, difficutly levels. Just no.
    Numbers disagree.

    Quote Originally Posted by barrsftw View Post
    Exactly. WotLK was the beginning of the end.
    Numbers disagree.

  12. #72
    Quote Originally Posted by Elias01 View Post
    Becouse owning old ps 1 with wont make you entertained? It is platform to play on not a game.
    Watching paint dry *can* make you entertained, if you're willing, doesn't mean it will become a popular success of an activity.

    Actually look up the reception and sales of the Playstation Classic.


    The point is just because something was successful to X extent in the past, doesn't mean it will be successful in the same way and to the same extent if it is re-released. If anything, because the circumstances are very different. There's simply no way in the current circumstances that Classic engagement will emulate what happened with Vanilla in 2004-2007.

    Quote Originally Posted by Elias01 View Post
    Except fact that classic and vannila fans do not and will not play wotlk. WOTLk was where it all went wrong with WoW.

    LFG, Welfare gear, Invasive catch up, badges evewhere, faceroll dungeons and raids, difficutly levels. Just no.
    That's just like your opinion man.

    Subscription numbers are influenced by an incredible amount of variables, and while you might identify those things as "going wrong", they were very likely meaningless when compared to much bigger factors.

    The truth is that no one really knows how things would work out if WoW had been done different. As far as we know, the gradual change to what WoW is today might've actually slowed down WoW's decay that was inevitable. We just don't know.

    It's ok to not like the direction the game took. I don't. I prefer the Classic style (despite having started playing in WotLK) and I don't like BfA. But that doesn't mean people have to defend bullshit points that make no sense and which only confirmation for is your personal bias.

    Vanilla was a great game (to some people). The current game is still a great game (to some people). We are getting Classic now, it's time to get rid of all the salt.
    Last edited by Kolvarg; 2019-08-20 at 04:10 PM.

  13. #73
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Malikath View Post
    >that WoD drop.
    and they still think that's a successful model...
    They dropped the wod model the second legion launched.

  14. #74
    Quote Originally Posted by styil View Post


    Why wouldn't they keep growing when Classic is released? With an entire new population of gamers, fewer barriers to entry, stable internet now the norm, and with no requirements to buy the boxed game. There have been over 100 million WoW accounts made in WoW's lifetime. Do the math.

    I anticipate that the number of Classic players will only continue to rise as the months go by.
    There was also far less competition back then. And just like music, movies, tv shows, etc. People's tastes change. MMO RPGs aren't as popular as they used to be.

  15. #75
    Quote Originally Posted by The Knight View Post
    Numbers disagree.


    Numbers disagree.
    They absolutely don't lol. Numbers increased substantially until WotLK where they peaked, and then have slowly dropped since. WoW stopped getting better in WotLK, which is why a lot of people dub it the beginning of the end for WoW, or where it started to go wrong.

  16. #76
    I do like that as soon as WoW went full on casualization (WOTLK) its subscriber growth basically slowed then stopped.

  17. #77
    Quote Originally Posted by Nitros14 View Post
    I do like that as soon as WoW went full on casualization (WOTLK) its subscriber growth basically slowed then stopped.
    You can't blame them really, vanilla garnered so much success because it was a casual alternative to other MMOs. I think at the time, and individually, all of these "casualization" systems were good ideas. However over time, they add up and change the game in a pretty drastic way.

    For example, when the Dungeon Finder was released, I think most people thought it was great. It was a solution to an annoying problem at the time. There were already third party systems in place that simulated it, and Blizzard was seen as outdated for not having in-game functionality for it. Looking back though, all of these things slowly removed what made Vanilla and TBC so great.

  18. #78
    Over 9000! Kithelle's Avatar
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    Quote Originally Posted by Erwarth View Post
    Is this a discussion or are you just here looking for validation ? I'd rather be sure before wasting energy arguing how this isn't how it's work
    Think he is just looking for validation while trying to say classic will kill live.

  19. #79
    Pandaren Monk Bumbasta's Avatar
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    How to misinterpret/abuse a simple graph completely.
    "This is no swaggering askari, no Idi Amin Dada, heavyweight boxing champion of the King's African Rifles, nor some wide shouldered, medal-strewn Nigerian general. This is an altogether more dangerous dictator - an intellectual, a spitefull African Robespierre who has outlasted them all." - The Fear: Robert Mugabe and the martyrdom of Zimbabwe, Peter Godwin.

  20. #80
    It was a new game from a well known and loved franchise that greatly casualized the statu quo of the MMO genre.

    That's always been WoW's thing.
    Once upon a time... the end. Next time, try twice upon a time.

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