leveling BGs right now are beyond insane terribly imbalanced, with some classes having too much along with other classes robbed too much, even more rough if you try to level with no enchants at all could be seriously painful. you will face a players in full BOAs (including all rings) with usually at least 7 high level enchants, or low level never nerfed better than high level (crusader)
tanks are a team hindrance, easily blown up, nothing tank about them anymore. except for guardian druids that pick up res affinity in their talent trees and then you see that druids were protected during all the three major de-homogenization squishes
fury warriors level 10-60 are insane if the leveler invests in dual crusader enchants, +100 str +100 heals, chain procs (did not in van wow, BC, and many expacs after) un-nerfed in 6 years of squishes were most enchants were reduced nerfed by 60-90%. along with the healing attacks they have, in a BG i have charged a player who has full HP and my war having 25-30% HP, with healing abilities and plus procing 4-6 crusader procs, i just melt players and heal up. it's virtually better than a ret pal by landslide. even at 61-70 crusader is still good with the past 60 reduction cause at 70, still procs at 50 str each. plus doubles charges, leap
mm hunters crows which imo should not be on MM spec, rapid fire and aimed shot are just OP combo
healers are so broken, if they just use a few enchants on BOAs, every heal is a near LOH savior, and not odd to see res shams/druids top damage, least to 0 deaths, of course top heals. res shams are so OP, there is no point playing ele sham, ench just a free kill. res druids selecting feral, guard, bal affinities rather insane.
arcane mages at level 12 + get arcane missiles, this is the same spell as a hunters rapid fire, and disco penance. all three if they initially hit you can't be broken...you can even running past 40 yards and the spell completes thru walls, ground, buildings, across the BG 90+ yards away. arcane missiles however is spammable until all mana is gone, no CD, not even a GCD inbetween. the damage is also insane. you get 3-4 arc mages where at 27+ they have a bubble, silence, with a disco double bubbling they will 4-5 vs 10 wipe your team in a WSG even if you target the healer.
balance druids with res affinity spec, become a healer, druid class has too much, class not truly dehomogenized when you see them in top healer slots with healing classes
mark of the satyr enchant, this was nerfed a few times, but still imo, should have a level restriction or nerfed further on low levels. i was in a BG on a 27 level player with 2090hp, a druid hits me with moonfire and sunfire, runs off and out of charge range, 70% off my HP was wiped on the ticks of the dots, but with procs from satyr 150, 150, 350 crit, elemental force 30, 30, 30, 76 crit, 30. druid came in, dotted ran off, few ticks dead.
now some may comment...whoa there johnny hayseed, blizzard does not balance low levelers. from what i see blizzard does not balance for max level 120 PVP either
- last 10 years res sham has been #1 healer in 3's championships, cash tourneys, blizzcon. only recently res druids moved up, top players already claiming res sham needs a buff, we will see what happens this blizzcom
- players are balanced for high level raiding, especially healers, which makes them god mode in BGs and WPVP, for arenas they added dampening to make the games last longer,
- look at arena 3's ratings, top classes, specs, races represented
- even PVE has severe issues when you look at MDI, even what they hit-miss tune for...mythic raiding
my solution for leveling BGs .....fixed templates...with no item level bonuses.. during legion item levels were exploited by were vendor whites, having various trinkets boosted leveling players to the point they could have 12%+ more damage/healing over other levelers.