Originally Posted by
Shelly
Imagine a server where they remove all catchup gear.
You level from 1-60 and can do so anywhere there's a starting zone. So your character could start in WoD coming out of the black gate, start in WotLK arriving in Borean Tundra or arriving in Pandaria, etc. With level scaling it should be possible, though difficult, for them to do.
Once you hit level 60 you can start raiding Onyxia and MC, when the server is fresh that's all there is for raids.
Then it would follow a release schedule similar to WoW Classic. Except this time after Naxx is released after a few months go by they'd release Gruul, Kara and Magtheridon, after that The Eye and Serpentshrine, then Black Temple, then Sunwell Plateau, then either LK Naxx or skip it and go right to Ulduar.
All raids made purely into their heroic version. Raids that rewarded extra item-level gear for hard-modes just give an extra piece of gear.
All gear is set to scale linearly from MC levels. Any overpowered trinkets - Legendaries from Legion, end of expansion trinkets from Cataclysm, WoD and Legion, etc - would just remain OP until such a time as they are replaceable by something of higher item level.
Talents for character progression would be at Blizzard's pleasure, whether they decided to just do an old-school talent tree or stay with the new talent system.
Basically your character is level capped and any and all progression comes from raids. All dungeons are accessible but all cap out with blue loot of an item level lower than MC.
Of course some stuff would probably need to be reitemized - specifically all the old tier gear and trinkets to put them above dungeon gear of TBC and beyond where you'd have stats plus an on-use or a proc (most classic trinkets are pure stat, use or proc).