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  1. #41
    Quote Originally Posted by styil View Post
    How high could the total number of Classic players be? BFA launched smoothly with 3.3 million players in the first 24 hours, with virtually no queues, crashes or anything like that. Yet Classic cannot cope with the sheer volume of players despite abusing the layering system and doing countless strategies to ensure a smooth run. So there must be even more players now on Classic than there was at BFA launch.

    Queues to get into servers are upwards of tens of thousands, there are millions of viewers on streams across Twitch and all the Asian platforms, and it isn't even prime time in many countries yet.

    Do you think it's possible that there are at least 5 million players in Classic right now? I wouldn't be surprised if it was even more than that to be honest. What are your thoughts?

    NOTE: this is NOT a Classic vs. Retail bash thread, but a thread to get a gauge on the total number of players in Classic. Please focus on Classic.
    Read the interview, or the blue post, or the various posts about it here in the forum.

    The queues are intentional, not a technical issue. Comparing it to BfA is redundant.

  2. #42
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    Quote Originally Posted by styil View Post
    How high could the total number of Classic players be? BFA launched smoothly with 3.3 million players in the first 24 hours, with virtually no queues, crashes or anything like that. Yet Classic cannot cope with the sheer volume of players despite abusing the layering system and doing countless strategies to ensure a smooth run. So there must be even more players now on Classic than there was at BFA launch.

    Queues to get into servers are upwards of tens of thousands, there are millions of viewers on streams across Twitch and all the Asian platforms, and it isn't even prime time in many countries yet.

    Do you think it's possible that there are at least 5 million players in Classic right now? I wouldn't be surprised if it was even more than that to be honest. What are your thoughts?

    NOTE: this is NOT a Classic vs. Retail bash thread, but a thread to get a gauge on the total number of players in Classic. Please focus on Classic.
    No, this is not how it works at all.

    Clearly more people came to play last night than was anticipated, but 26 US realms for Classic is not comparable to 241 realms for Retail. Even trying to account for the likelihood that Classic WoW code is much smaller, there is just no math that gets Classic anywhere near 5 million. I would guess maybe something close to 1 million (*perhaps* slightly more), but not multiples of millions.

  3. #43
    Quote Originally Posted by styil View Post
    How high could the total number of Classic players be? BFA launched smoothly with 3.3 million players in the first 24 hours, with virtually no queues, crashes or anything like that. Yet Classic cannot cope with the sheer volume of players despite abusing the layering system and doing countless strategies to ensure a smooth run. So there must be even more players now on Classic than there was at BFA launch.

    Queues to get into servers are upwards of tens of thousands, there are millions of viewers on streams across Twitch and all the Asian platforms, and it isn't even prime time in many countries yet.

    Do you think it's possible that there are at least 5 million players in Classic right now? I wouldn't be surprised if it was even more than that to be honest. What are your thoughts?

    NOTE: this is NOT a Classic vs. Retail bash thread, but a thread to get a gauge on the total number of players in Classic. Please focus on Classic.
    With less servers, no sharding and and poor backup crap happens. Your dreamed up numbers are rather pointless here though.

  4. #44
    Classic launch with a fraction of the servers... But ofc the reason is that there are 5 million instead of, you know, having less servers...


  5. #45
    Probably over 1M players, which is absolutely insane for something "no one wanted".

  6. #46
    Quote Originally Posted by Wezmon View Post
    Not sure you can compare directly like that? BFA had 241 US servers and Classic had 22 (is it more now?). I'm no hardware specialist but that to me says that BFA can handle a ton more traffic.
    241! really ugh and this with sharding is another reason i say servers are pointless in bfa lol just make a mega server and shard it, only other server you'd need is a RP server.

    - - - Updated - - -

    Quote Originally Posted by hulkgor View Post
    Probably over 1M players, which is absolutely insane for something "no one wanted".
    nah doubt its that high lol maybe 500k atm but it will dwindle down alot in a months time

  7. #47
    Quote Originally Posted by styil View Post
    Do you think it's possible that there are at least 5 million players in Classic right now? I wouldn't be surprised if it was even more than that to be honest. What are your thoughts?[/B]
    No way. You talk about BfA smooth launch compared to some issues with classic. BfA is the flagship game so it gets way more attention, but even without that there isn't the same type of server load as there was in classic. BfA or any new expansion goes live and everybody doesn't load into the same areas the same ways. People are spread out both on their server and on the hundreds of servers world wide. In classic you have 2 dozen servers with everybody loading into the same location in 6 areas.
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  8. #48
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    Quote Originally Posted by styil View Post
    BFA may have had 20x the servers, but Classic has pumped out layers left, right and centre. And is still opening new servers every other hour. Despite all this, the queues remain astronomical.
    the qeueus on the servers that the streamers are playing on yes.
    the rest nah, pretty basic, and some servers i have gone through entire zones without seeing anyone at this point
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  9. #49
    Quote Originally Posted by Aggrophobic View Post
    With less servers, no sharding and and poor backup crap happens. Your dreamed up numbers are rather pointless here though.
    It was completely intended, blizzard is not delusional enough to think the same amount of players will stay after few couple of weeks. We would end up with dead servers which blizzard is trying to avoid.

    - - - Updated - - -

    Quote Originally Posted by LorDC View Post
    They may technically be the same but design constraints and thus tuning is very different.
    In retail you can create essentially unlimited number of shards. In classic you have to limit number of layers per realm because you have target of single layer @ pahse 2 launch.
    In retail you can shard each zone separately (maybe even sub-zone). In classic you have to layer the whole world at once. So right now servers are simulating dozens of Silithus copies where no one even set foot once.
    No no no no, there is no technical limit in layering. Blizzard is aggressively limiting it so they can "recreate the same experience people had back then". Which was gigantic server lags with thousands of people on the same layer. But hey, at least you will see everyone from your realm at once.

  10. #50
    Quote Originally Posted by det View Post
    Yeah..I was gonna reply with obvious things like "There are like a LOT less servers", but I noticed who OP is and just gave up.....
    Had no idea who the OP was--in fact, when I saw this thread title I expected it to be somebody complaining that Classic is having such long queues and server lag--but a few seconds in the post history clears it all up. A classic shill shills for classic, news at 11.
    “Nostalgia was like a disease, one that crept in and stole the colour from the world and the time you lived in. Made for bitter people. Dangerous people, when they wanted back what never was.” -- Steven Erikson, The Crippled God

  11. #51
    Quote Originally Posted by styil View Post
    How high could the total number of Classic players be? BFA launched smoothly with 3.3 million players in the first 24 hours, with virtually no queues, crashes or anything like that. Yet Classic cannot cope with the sheer volume of players despite abusing the layering system and doing countless strategies to ensure a smooth run. So there must be even more players now on Classic than there was at BFA launch.

    Queues to get into servers are upwards of tens of thousands, there are millions of viewers on streams across Twitch and all the Asian platforms, and it isn't even prime time in many countries yet.

    Do you think it's possible that there are at least 5 million players in Classic right now? I wouldn't be surprised if it was even more than that to be honest. What are your thoughts?

    NOTE: this is NOT a Classic vs. Retail bash thread, but a thread to get a gauge on the total number of players in Classic. Please focus on Classic.

    BfA has 504 servers. Classic has... ~40?

  12. #52
    Quote Originally Posted by hulkgor View Post
    Probably over 1M players, which is absolutely insane for something "no one wanted".
    No one thought that Vanilla wouldn't launch strong. It's a game that has been literally impossible to play for about 14 years.

    But it's a similar case to Pokemon Go. After initialaunch hype and faded nostalgia, people just stop playing. Especially when it's $15 a month.

  13. #53
    Quote Originally Posted by bloodykiller86 View Post
    241! really ugh and this with sharding is another reason i say servers are pointless in bfa lol just make a mega server and shard it, only other server you'd need is a RP server.

    - - - Updated - - -



    nah doubt its that high lol maybe 500k atm but it will dwindle down alot in a months time
    Oh, no doubt, it will reduce by absolute huge margins, but considering some servers have >20k queues (with 20k more online?), i'd say we're far over 500k :P

    I just hope for a couple of HEALTHY servers in a few months, even it's only a <50k playerbase. More than enough to enjoy.

  14. #54
    Why is this even a thread? The whole premise is flawed. Number of copies sold day 1? I had a preorder, like most everyone I knew - who even plays WoW and doesn't preorder for the bonus?

    But nevermind that, let's assume the number of sold copies in day 1 is the number of people who logged day 1. The article mentions BfA was their record for day 1 sales.
    So by your logic it means ALL other expansions had fewer people logging on launch than this. Therefore, this is the most people to have ever logged in WOW! Ever!

  15. #55
    Quote Originally Posted by Hannya84 View Post
    No one thought that Vanilla wouldn't launch strong. It's a game that has been literally impossible to play for about 14 years.

    But it's a similar case to Pokemon Go. After initialaunch hype and faded nostalgia, people just stop playing. Especially when it's $15 a month.
    I think Pokemon Go had core issues and lacking some 'mandatory' features for a pokemon game, but yea, it's pretty obvious that this is the honeymoon week, the concurrent player number will go down by something as high as 90%.

  16. #56
    Quote Originally Posted by styil View Post
    How high could the total number of Classic players be? BFA launched smoothly with 3.3 million players in the first 24 hours, with virtually no queues, crashes or anything like that. Yet Classic cannot cope with the sheer volume of players despite abusing the layering system and doing countless strategies to ensure a smooth run. So there must be even more players now on Classic than there was at BFA launch.

    Queues to get into servers are upwards of tens of thousands, there are millions of viewers on streams across Twitch and all the Asian platforms, and it isn't even prime time in many countries yet.

    Do you think it's possible that there are at least 5 million players in Classic right now? I wouldn't be surprised if it was even more than that to be honest. What are your thoughts?

    NOTE: this is NOT a Classic vs. Retail bash thread, but a thread to get a gauge on the total number of players in Classic. Please focus on Classic.
    /facepalm

    Do you really think that you can compare BfA launch to Classic, when one has hundreds of servers and one has maybe 20? So because 20 servers has queues that means they have twice the number of players as hundreds of servers.

    Did you think this through before posting?

  17. #57
    Quote Originally Posted by mickeyjay View Post
    You have to remember that the list of world wide servers for classic are what less than 20? Have you looked at the server list for retail and how spread out that makes the playerbase. Yes there are low servers and really large ones on retail but its still massively easier for the hardware to handle the load that way. Also live BFA has cross realm interaction, classic has layering that is only server specific so its probably not as effective across whatever amount of hardware they are running it on.

    I'm sure its popular at the moment but 5million is likely still way higher than are currently playing it. If Star wars (swtor) which is a much more expanded audience world wide, age/gender/culture etc had 3mill at launch while i would like to think warcraft would, i can't imagine it would have more than that.
    Yes but 1 classic realm can hold up 3x-4x of retail realm becouse game isny so demanding on hardware. So 20 populated classic realms = 60+ retail realms.

  18. #58
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    BfA launched smoothly? Maybe for a lower pop servers.
    On Stormrage US we started playing only after 6 hrs of downtime.

  19. #59
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    Because there is no sharding, Classic fanatics yelled at devs everytime they mentioned it like some lunatics spamming "#nochanges".

    So thats what you get: queue times, rather than a week of sharding. Enjoy.
    Originally Posted by Blizzard Entertainment
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  20. #60
    This stupid troll.

    Every thread of him is just trolling and baiting. We really need the function to hide threads created from ignored users.

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