Thread: Bard Concept

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  1. #221
    Add it to retail keep classic pure

  2. #222
    Quote Originally Posted by gladrobots View Post
    Add it to retail keep classic pure
    Are you... t--

    Actually, not going to say it. Not worth it.

    But who said anything about Classic WoW? You're in the wrong thread, dude.
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  3. #223
    Quote Originally Posted by Benedict Donald View Post
    It's funny that you made an account just to reply to this thread.
    Yeah, there's only so many idiotic ideas I can read on the daily before something has to be done about it.

    And this is by far the worst of the lot, right along "Shadowlands leak#472"

  4. #224
    Quote Originally Posted by elesh01 View Post
    Absolutely not, can we please stop with the ridiculous meme ideas? As if the game wasn't in dire straits already.
    Bards have existed in the fantasy genre for literal decades.

    The word "meme" has lost all meaning.

  5. #225
    Quote Originally Posted by tyrlaan View Post
    The word "meme" has lost all meaning.
    The word "meme" has basically become a meme, itself.
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  6. #226
    Pit Lord Benedict Donald's Avatar
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    Quote Originally Posted by tyrlaan View Post
    Bards have existed in the fantasy genre for literal decades.

    The word "meme" has lost all meaning.
    Bards will be even easier to implement now if they continue the "new classes get 2 specs" thing like with Demon Hunters. All it would need is a musical healer that inspires their allies and a dps using dirges to assault their foes.
    "...the FBI, as part of our counterintelligence mission, is investigating the Russian government's efforts to interfere in the 2016 presidential election. That includes investigating the nature of any links between individuals associated with the Trump campaign and the Russian government..." "Correct, that they wanted to hurt our democracy, hurt her, help him. I think all three we were confident in, at least as early as December." -FBI Director James Comey, 3/20/2017

  7. #227
    Bloodsail Admiral Proper Ninja's Avatar
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    rogue is messed up as it is id rather not change anything about rogues. prefer the rogue subtlety spec gets revamped back to wod performance.
    “Choose a job you love and you'll never have to work a day in your life” “Logic will get you from A to Z; Imagination will get you everywhere.”

  8. #228
    Quote Originally Posted by Proper Ninja View Post
    rogue is messed up as it is id rather not change anything about rogues. prefer the rogue subtlety spec gets revamped back to wod performance.
    This thread has nothing to do with rogues, so I'm not sure why you even bothered to post that...
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  9. #229
    Bard in wow??? what about the lore??

  10. #230
    Quote Originally Posted by Rhlor View Post
    Bard in wow??? what about the lore??
    What about it? How does the addition of playable bards hurt the lore?
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  11. #231
    Quote Originally Posted by Rhlor View Post
    Bard in wow??? what about the lore??
    There are technically Bards in the lore, but it would definitely be out of place for them to come out now. If we had an expansion where there was true peace and we simply went on "adventures" or something like that instead of some big bad guy we chase, they could fit that theme.

  12. #232
    I am Murloc! Kyphael's Avatar
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    Quote Originally Posted by Zentail View Post
    There are technically Bards in the lore, but it would definitely be out of place for them to come out now. If we had an expansion where there was true peace and we simply went on "adventures" or something like that instead of some big bad guy we chase, they could fit that theme.
    True, as big as an advocate I am for Bards, currently where we are in the story, it wouldn't fit the Undead/Void Lords stories we have forthcoming. The last time they would have made sense was Mists of Pandaria since we had so many Lorewalkers. Even the Mistweaver Monk spec is subtly reminiscent of what a Bard healer class might look like in WoW.

  13. #233
    Quote Originally Posted by Kyphael View Post
    I've seen a lot of Necromancer, Dragonsworn, Tinker and Dark Ranger concept threads, but not many in the way of Bard, so I decided to create my own!

    BARD CONCEPT FOR WORLD OF WARCRAFT


    Armor Type: Mail
    Roles: Axe Jammer (Tank), Flutist (Healer) & Cellist (Damage)
    Races: (A) Humans, Dwarves, Void Elves, Worgen & Gnomes. (H) Orcs, Blood Elves, Undead, Tauren & Goblins.
    Lore: Bards are Azeroth's best kept secret. Previously simple music makers dwelling in Silverpine and Elwynn Forests, they've entertained Eastern Kingdom's highest social circles for centuries with beautiful melodies, and especially rocked out every hour on the hour in the Darkmoon Faire. With the looming threat of Helya and Yrel's Holy Crusade sweeping across the kingdoms, and falls of Stormwind and Thunder Bluff, the music makers of Azeroth have decided to take up arms with their untapped, deadly music to battle the forces that look to eradicate all music, art and culture from Azeroth. They are the music makers, and they are the dreamers of dreams. They are The Bards.

    SPECIALIZATIONS

    AXE JAMMER (TANK)

    A savage guitarist, Bards who choose to walk the line of Axe-Jammer will pick up their axe, equipped like guitars from hell to unleash deafening riffs that will shatter enemy's hearing eardrums to mitigate incoming damage to themselves as well as their party. The Axe-Jammer axes will be an axe/guitar hybrid that serves as both a weapon for parrying as well as one for unleashing sound waves that target the enemies in a frontal cone. The Axe Jammer will also rely on a Musical Note System where abilities grant "Notes" for full battle optimization, represented as a musical note bar under HP bar.

    ABILITIES:

    Axe & Smash: Swing your axe, dealing melee damage. Grants 1 Note, up to 5 Notes.
    Dance Challenge: Bust a move, /dancing for 5 seconds while swinging axe erratically, reducing damage by 30% and dealing damage to confused targets within radius. Grants 2 Notes. 20 second cooldown.
    Axe Block: Raise your axe, using the handle to block incoming melee damage, up to 20%. Requires 1 Note.
    I AM MURLOC Unleash a guitar riff, summoning a swarm of Murlocs that will taunt all targets and deal damage for 6 seconds. 3 minute cooldown. Requires 4 Notes.
    Guitar Solo: Blast your enemy's ear drums, up to 5 targets, stunning them for 3 seconds and decreasing damage they deal. 40 second cooldown. Requires 3 Notes.
    Mosh Pit: Removes all movement-impairing effects and increases movement speed by 50% for the bard's entire party. Lasts 10 seconds. Does not stack with other movement-speed-increasing effects.
    Acid Trip: Drink from a secret vial, becoming berserk and immune to all damage for 6 seconds. 3 minute cooldown. Requires 5 Notes.
    Crowd Surf: Play a rocking song to enthrall the minds of your enemy targets, forcing a mob of 3 or more enemies to pick you up and surf you to safety. Effect only lasts 6 seconds.
    Nonconformity: Dispels fear, mind control, and similar effects.
    KISS: Interrupts spell casting. 1 minute cooldown.
    Rock'N Roll: The Bard sticks his tongue out, plays his axe and rolls forward 10 yards, increasing his run speed by 50% for 3 seconds. 2 minute cooldown.

    FLUTIST (HEALER)

    A serene but often aggressive flute player, Flutist Healers do not physically rejuvenate others and themselves, but instead rely on soothing melodies to heal the soul and spirit, helping party members and friendly targets ignore the pain and damage with lifting music that transcends corporal existence. They carry with them wand flute/wand hybrids, allowing them to channel arcane magic to intercept enemy attacks to spare party members damage.

    Soothing Melody Play a soothing melody with your flute (wand), healing the target. 3 second cast. Grants 1 Note.
    Soloist: Play a beautiful melody, healing yourself for 40% health. Requires 4 notes. 3 minute cooldown. Instant cast.
    Sure Shot: Fire a sound wave at the target. If friendly, heal the target and if an enemy, deal damage.
    Got A Copper?: Distract the target with a beautiful melody, allowing you to pick pocket while they are entranced.
    Circular Barrier: The Bard uses his flute to draw an imaginary circle, which becomes a physical shield able to protect him from attacks for up to 5 seconds. 1 minute cooldown. Requires 1 Note.
    Sound Waves: The Bard moves his arm in a sword-like fashion and releases powerful sound waves that are able to knock down his opponents and stun them for 3 seconds. Requires 2 Notes.
    Dead End Symphony: The Bard plays a song on his flute, which stuns the target for 4 seconds. The music directly resonates within the opponent's brain, applying damage over time for up to 5 seconds. Talent point ability. Requires 5 Notes.
    Dead End Climax: Once The Bard reaches the climax of his song, the music he plays will damage the target for 5% of their health, unleashing a melody that heals the party. Requires Dead End Sympthony. Requires 4 Notes.

    CELLIST (DAMAGE)

    A slash and play melee/ranged damage combo spec; Cellists keep to themselves and deal damage from afar with soothing melodies that disable the opponent's combat expectations, and then kick it up a notch with some deeper Earth-shaking rhythms. They also dual wield a sword and Cello.

    Shred: Stab the enemy target. Grants 1 Note.
    Soloist: The Bard plays a tune, dealing ranged damage. Grants 2 Notes. 30 second cooldown.
    Stick And Move: The Bard hurls his Cello stick at the enemy target, dealing ranged damage. Grants 1 note. 10 second cooldown.
    Blue Blade: /Cry, causing the Bard to weep before smashing his Cello over the enemy target's head and stabbing them. Must be within melee range. Grants 3 Notes. 1 minute cooldown.
    Death Trip Serenade: Without his Cello, the Bard pulls out a Harp and plays a beautiful theme that does damage over time on the enemy, until the song intensifies, dealing 5% damage to the target.
    Stringer Fine: The Bard unleashes magical strings from his harp, ensnaring the enemy target and squeezing with razor sharp strings, dealing 5% damage. Requires 4 Notes. Requires Death Trip Serenade.
    String Quartet: Increases damage done of up to 3 party members by 20% for 20 seconds. 6 minute cooldown. Requires 5 Notes.
    Apocalyptico: The Bard plays the deepest notes on his Cello, dealing % ranged damage. Requires 5 Notes.

    (Notes: I would have used icons, but I typed this at work in between work, and it was hard linking images. Plus, the only icon I regret not linking is the Murloc icon for I Am Murloc. Most WoW icons wouldn't do the abilities justice anyway as WoW doesn't have many musical instrument icons other than the flute off the top of my head. I got some inspiration from https://wowwiki.fandom.com/wiki/Bard and other fictional mediums that have portrayed music as a weapon like the Saint Seiya anime, particularly the Flutist spec.)
    Create your own huh? You mean just straight up use the blizzard 2008 april fools joke? https://wow.gamepedia.com/Bard_(April_Fools)
    Last edited by Skalm; 2019-10-09 at 04:04 AM.

  14. #234
    I am Murloc! Kyphael's Avatar
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    Quote Originally Posted by Skalm View Post
    Create your own huh? You mean just straight up use the blizzard 2008 april fools joke? https://wow.gamepedia.com/Bard_(April_Fools)
    You mean with all TEN abilities and no discernible specs or combat system?

  15. #235
    I want Bard as a profession, not a class. Let me play inns across Azeroth in my off-time for a sweet title!

  16. #236
    Quote Originally Posted by Kyphael View Post
    True, as big as an advocate I am for Bards, currently where we are in the story, it wouldn't fit the Undead/Void Lords stories we have forthcoming. The last time they would have made sense was Mists of Pandaria since we had so many Lorewalkers. Even the Mistweaver Monk spec is subtly reminiscent of what a Bard healer class might look like in WoW.
    What if we need some people to bolster our morals, no matter which faction our characters belong to? It's not like both factions are heavily demoralised by now. It's even true for some players who are disillusioned with the lore, so... would even be a bit of meta-gaming here.

    I'd prefer to have a 2 spec class, one dps and one healing, with mail armour because we have the least number of classes proficient with this. Could also be another class to add BL/H to the group.

    Give them bows as weapons, and whenever they cast a channeled / non-instant spell, the bow would take on the appearance of a lute, or something like that.

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