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  1. #21
    Scarab Lord Kyphael's Avatar
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    Quote Originally Posted by RemasteredClassic View Post
    We might end up with a twist like team black empire vs team unity as opposed to horde vs alliance. The two factions can make a choice which team to join and go from there.
    Anything to liberate us from the awful writing we've gotten so far. It's trite, but nowhere near as annoying as the lore we've gotten.

    - - - Updated - - -

    Quote Originally Posted by tromage2 View Post
    N’zoth is also just a circus sideshow he is just a pet of the void lords.
    Yeah, since they revealed something above Old Gods, it does make them seem more like pests than "Gods." God only in they're like superior to the primitive mortal races of Azeroth that worshiped them like Gods, but they're gnats to the Void Lords.

  2. #22
    Quote Originally Posted by Aynen View Post
    I agree with pretty much everything on this list, and a couple of them I was already thinking about myself. It's like you read my mind.

    However:
    * The list should include Guild halls
    * Classic should remain Vanilla only in my opinion. TBC and Wrath should remain timewalking content for Retail.
    Guild halls would be awesome.

    Classic remaining vanilla only is something I had already suggested in a previous post. Maybe through some kind of a time travel where players get to have the talent system and class rotations/talents from back in Wrath, but I don't know if this is technologically possible on the same version of WoW.

    All the content from WoTLK is already in the game and can be done at appropriate level with the new group sync feature coming out in 8.2.5, assuming it also works in raid groups.

  3. #23
    Quote Originally Posted by mvaliz View Post
    Why do people believe Wrath dungeons weren't "challenging" at the beginning?
    Because they weren't.
    Hell, I remember wiping several times in the beginning on Bran's escort quest many many moons prior to LFD. >_<
    You were bad.

  4. #24
    Over 9000! OneWay's Avatar
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    I'm bothered by this kind of threads because no one proposes anything new. This one bit here is fine:

    - Pet battles system can be accessed from mobile devices.

    But everything else is pretty much in style of "Just make WoW single player game so I can farm and have all loot for my self". That is World of WarCraft that I do not want to even consider as an option.

    My ideal World of WarCraft is created by non-toxic community.
    "The Dark Lady chooses her champions well."

  5. #25
    The Lightbringer
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    Quote Originally Posted by melzas View Post
    You sound like one of these guys that can never be happy. Yikes.
    Why do contradict his point? He's happy for others. You sound like one of these people that have to put others down to feel good about yourself. Yikes.
    If you knew the candle was fire then the meal was cooked a long time ago.

  6. #26
    I just really hope they introduce paid character transfers for wow classic already... like common!

  7. #27
    Quote Originally Posted by Myrse View Post
    I just really hope they introduce paid character transfers for wow classic already... like common!
    What do you mean? from BfA to classic?

  8. #28
    epic comes back to being epic and not easy to obtain, less emphasis on ilvl, more emphasis on having a targeted clearly known BiS pieces that can be obtained in different ways, raiding being one of them but not the only one.
    Blizzard just introduced benthic gear which is exactly that and everyone hates it because they have to do something for it outside of raiding.
    Also can we just stop with the obsession over the colour of our items? There are enough tools out there to show off your success ingame.

  9. #29
    Updated original post, grouping related suggestions together...etc

    Just wanted to add that with classic, Blizz can take their time to develop a decent expansion and not worry about droughts anymore by timing phases in between retail patches.

    I really hope they do not create any more classic servers with TBC, WoTLK..etc, and instead, enable these expansions using a new tech with time travel that would allow one to enter "classic mode" for the desired expansion where players would have access to the original class rotations, skills, talents...etc but using the retail player/npc/world models and textures.

    FFX VII Remake is said to have plans to let players enter "Classic mode" where players can play the original turn based gameplay style but with the new HD graphics. Something like this for WoW would be great for expansions other than classic.

    Classic staying separate is OK, I guess, due to graphics, no flying, game world being completely different and being in the main continents, but other expansions being in their own continents would make more sense becoming playable as part of retail using something like "Time Travel" mode but with modern graphics.
    Last edited by RemasteredClassic; 2019-09-16 at 12:52 AM.

  10. #30
    Quote Originally Posted by RemasteredClassic View Post
    Single player endlessly re-playable content
    LFR is fine on its own, the only roles that could be filled with AI would be DPS but that is not really needed as usually you wait for healers and tanks. Well healers could be "completed with" ai if queue is too long. Nobody would notice if blizz would do that.

    Quote Originally Posted by RemasteredClassic View Post
    - Level squish, item squish, stats squish, epic comes back to being epic and not easy to obtain, less emphasis on ilvl, more emphasis on having a targeted clearly known BiS pieces that can be obtained in different ways, raiding being one of them but not the only one.
    Its just a color, raiders would wear poor items if they were bis.

    Quote Originally Posted by RemasteredClassic View Post
    Dungeons Raids
    - Normal raid difficulty becomes flex practice mode, heroic drops best gear, mythic drops the best weapons and cosmetics not found elsewhere. Rank 14 is almost impossible to get in classic PvP, but it is the source of the best weapons in the game, mythic becomes that.
    Nah, i prefer the current system

    Quote Originally Posted by RemasteredClassic View Post
    - Mythic raids from the previous tier are targeted by all raiders who have cleared the new tier on heroic in order to get the weapons, not only by mythic raiders who are after cutting edge achievements. This would make all difficulties have a purpose for all levels of raiders. All weapon and gear drops drop as tokens usable/tradable by all players.
    Nope nope nope nope. So further points are also nope.

    Quote Originally Posted by RemasteredClassic View Post
    As for mythic+, I would replace it with Challenge Mode from MOP and instead, have people race to who can clear the same content in the fastest time possible, as opposed to what level of M+ can you reach...This would provide top groups the exclusivity they are after that they can remember forever by getting cutting edge achiev of having beaten the content in the shortest time possible before the next tier starts and at the same time allowing others to eventually simply just beat the timer and earn the rewards.
    Oh god no, that would be like shotting ourselves in the foot, thru the knee. No going back from M+ fortunately its far superior system than challenge modes, just add some cosmetics for beating all +15s in time or something.

    Quote Originally Posted by RemasteredClassic View Post
    Other
    - Pet battles system can be accessed from mobile devices.
    Oh yes, but it would need to be well designed.

    Quote Originally Posted by RemasteredClassic View Post
    - GCD changes made in BfA reversed.
    Nope, I hope they will put GCD on everything and reverse lifting GCDs from certain abilities.

    Quote Originally Posted by RemasteredClassic View Post
    - Being able to play two or more player created characters (one's own alts) at the same time while doing soloable content, like questing..etc. with live multi-class switching, one is player controlled, the other(s) AI controlled and managed via "commander" panel of the owner player.
    That would be nice.

    Quote Originally Posted by RemasteredClassic View Post
    - No more AP grinds of any kind, no more gear war/titan forging.
    I like warforging and titanforging, thankfully this is going to stay.

    Quote Originally Posted by RemasteredClassic View Post
    - Removal of time-walking, moving associated rewards to be obtainable from other content/systems. This is necessary since classic wow, tbc, wotlk..etc would become their own separate servers where this kind of content will be seen regularly anyways.
    Nope, leave them as it is, in fact, add dungeons and raids from vanilla as well.

    Quote Originally Posted by RemasteredClassic View Post
    - Spectator mode for certain content.
    - Guild and player housing
    Oh yes.

    Quote Originally Posted by RemasteredClassic View Post
    Overall feel
    All content in retail needs to feel like there is a struggle, a purpose and an overall feel-good after achieving anything and everything. All content does not get invalidated until fully beating the next tier/level..etc, at which point players can enjoy their new powers by being able to do things normal players cannot do, such as two shotting normal mobs at their level, one shotting mobs below their level...etc. Basically like in classic back in 2004 (not the new classic where you can clear MC before hitting level 60 BS...).
    Oh god no, thankfully it will never happen.

  11. #31
    I couldn't begin to imagine how complex and time consuming it would be, but I've been wondering lately what the open world would be like if Blizz modeled it to something like Breath of the Wild. It would be chaos. Imagine in addition to our abilities they could combine or manipulate the environment.

    Pushing boulders on each other, collapsing trees, aerial combat (make the skys treachouros in pvp and pve), and whatever else. I realize my list is limited but I think creative manipulation and/or use of environments along with our powers might make for some interesting gameplay. The sky could be the limit.

    Dont get me wrong, the reality is those resources would likely be better spent refining what's already there. It's fun to imagine what might be regardless of the mess it might create. Just try something to freshen it up and advance the gameplay. We could gain a great deal by being open to some experimentation and failures along its course.

  12. #32
    Quote Originally Posted by Zanjol View Post
    I couldn't begin to imagine how complex and time consuming it would be, but I've been wondering lately what the open world would be like if Blizz modeled it to something like Breath of the Wild. It would be chaos. Imagine in addition to our abilities they could combine or manipulate the environment.

    Pushing boulders on each other, collapsing trees, aerial combat (make the skys treachouros in pvp and pve), and whatever else. I realize my list is limited but I think creative manipulation and/or use of environments along with our powers might make for some interesting gameplay. The sky could be the limit.

    Dont get me wrong, the reality is those resources would likely be better spent refining what's already there. It's fun to imagine what might be regardless of the mess it might create. Just try something to freshen it up and advance the gameplay. We could gain a great deal by being open to some experimentation and failures along its course.
    Would be a waste of time and dev resource like all the world content gimmick in BFA, mob does 0.000001% of your HP everytime they hit and take 4 sec to kill, you dont need environmental or any kind of strategic advantage against them.

    When they turned me into Water Elemental in Nazjatar during a quest, it literally made me weaker than me just running around spamming whirlwind.

  13. #33
    Quote Originally Posted by Mikazukinoyaiba View Post
    Would be a waste of time and dev resource like all the world content gimmick in BFA, mob does 0.000001% of your HP everytime they hit and take 4 sec to kill, you dont need environmental or any kind of strategic advantage against them.

    When they turned me into Water Elemental in Nazjatar during a quest, it literally made me weaker than me just running around spamming whirlwind.
    I do not disagree


    I will add however that we use current examples all the time as if they are absolute. I can understand that because Blizz is unlikely to do anything differently.

    Those numbers could be adjusted or scaled to be meaninful. It could make something like that an option or viable. Anything could be changed. Again we know that isnt going to happen.

    Overall I may just be of the opinion that a more interactive, immersive, and manipulable environment could add another layer of gameplay if designed and implemented correctly.

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