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  1. #161
    Quote Originally Posted by gleepot View Post
    Vanilla was harder, for the wrong reasons. It was harder in terms of system mechanics, not game/enemy design. Raiding was harder because you had to get 40 people online at the same time to commit, with half a brain (for the most part). Retail gameplay/boss design will trump anything classic had, all day.
    I'd say it was harder because of the lack of information sharing and tools.

  2. #162
    Quote Originally Posted by Shadoowpunk View Post
    Yes it is. Its even on the dictionary inconvenient its a synonym of "harder"

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    If it takes longer is harder than something that takes less time.
    No. It's not harder. The length of time something takes to complete doesn't equate to difficulty. That'd be like saying Pokemon is difficult because it takes forever to beat. When in reality, it's easy as fuck. It just takes a long long time to complete. As I said, difficulty requires challenge. There is no challenge to Classic leveling at all.

  3. #163
    I would 100% say leveling is harder. Not by a ton. And not because classes are more complicated in classic, but because situational awareness is actually important. If you agro a couple extra mobs in classic it's more dangerous than it is in retain from my experience.

    Dungeons in Vanilla are harder than normal mode dungeons and heroic perhaps in retail, but mythic and especially mythic + are harder in retail. The only thing classic dungeons have on retail really is that you needed CC more, but bosses in retail also have more going on and are less forgiving in higher difficulties.

    Raids I can't comment on I didn't do any raiding until BC (Kharazhan and a couple ZA bosses) and Wrath (doing full on current content raiding.)

  4. #164
    Quote Originally Posted by TheRevenantHero View Post
    There is no challenge to Classic leveling at all.
    Untrue

    Caves full of mobs that run away and call for help require SKILL from the player to not mess up
    Killing high level mobs require SKILL in kiting the mob, slowing him and wait for resources

    And i got owned by a pack of 2 mobs, 1 healer and 1 DPS that "nets" you and runs away to ranged attack you.
    I started the fight by attacking the DPS (instead of the healer first, fail by me...SEE=? LACK OF SKILL)
    The DPS nets me, and both the healer and DPS run away from me and start healing eachother and ranged attacking me.
    I died

    Examples of SKILL. "Decisions", "preparation" and "tactics" are skills.

  5. #165
    Quote Originally Posted by Shadoowpunk View Post
    Untrue

    Caves full of mobs that run away and call for help require SKILL from the player to not mess up
    Killing high level mobs require SKILL in kiting the mob, slowing him and wait for resources

    And i got owned by a pack of 2 mobs, 1 healer and 1 DPS that "nets" you and runs away to ranged attack you.
    I started the fight by attacking the DPS (instead of the healer first, fail by me...SEE=? LACK OF SKILL)
    The DPS nets me, and both the healer and DPS run away from me and start healing eachother and ranged attacking me.
    I died

    Examples of SKILL. "Decisions", "preparation" and "tactics" are skills.
    My mage is level 44. I've not had a single challenging encounter when out questing. Literally not even one. The only times I've died? Was because of WPVP. Classic leveling is easy as hell. It's just mindnumbingly slow.

  6. #166
    Quote Originally Posted by TheRevenantHero View Post
    My mage is level 44. I've not had a single challenging encounter when out questing. Literally not even one. The only times I've died? Was because of WPVP. Classic leveling is easy as hell. It's just mindnumbingly slow.
    I dont believe you because im actually not that easy to fool.
    There is no way you never died until level 44. Absolutely no way.

    You euther lying or you spammed dungeons and never leveled in the world, did a "cave" quest etc.

  7. #167
    Quote Originally Posted by Shadoowpunk View Post
    I dont believe you because im actually not that easy to fool.
    There is no way you never died until level 44. Absolutely no way.

    You euther lying or you spammed dungeons and never leveled in the world, did a "cave" quest etc.
    Or I never purposely ran into groups of enemies. If I ever accidentally pulled more than I could handle? I popped cooldowns and ran until they leashed. It's really not that difficult lol. I used the same methods of leveling in Classic on my mage that I did on Modern when I was leveling my mage. Just because YOU can't manage it doesn't mean other people can't.

  8. #168
    Pulling 10 mobs on retail: easy
    Pulling more than 2 mobs in classic: you're fucking dead

    Getting preraid gear in retail: lol, gear you get from 5mans can be better than raid gear
    Getting preraid gear in classic: actually have to put time and effort farming dungeons and getting crafted gear

    etc. etc.

    If you are only defining "difficulty" as "how many mechanics do bosses in MC have", that's already a retardedly biased comparison to be making. MC is literally the first raid in the entire game, IT'S SUPPOSED TO BE EASY, yet everyone is acting like it is the be-all end-all of vanilla as a whole

    protip: it's not

  9. #169
    Well the thing is, when people are talking about the difficulty on retail vs vanilla, they aren't talking about the same thing.
    To me, when people are talking about the difficulty of retail it seem that all they care about is mythic raiding.
    Meanwhile, for vanilla it's basically everything else.

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    Quote Originally Posted by TheRevenantHero View Post
    Or I never purposely ran into groups of enemies. If I ever accidentally pulled more than I could handle? I popped cooldowns and ran until they leashed. It's really not that difficult lol. I used the same methods of leveling in Classic on my mage that I did on Modern when I was leveling my mage. Just because YOU can't manage it doesn't mean other people can't.
    Where do you run to when you are in a cave surrounded everywhere ?

  10. #170
    Quote Originally Posted by anon5123 View Post
    Pulling 10 mobs on retail: easy
    Pulling more than 2 mobs in classic: you're fucking dead

    Getting preraid gear in retail: lol, gear you get from 5mans can be better than raid gear
    Getting preraid gear in classic: actually have to put time and effort farming dungeons and getting crafted gear

    etc. etc.

    If you are only defining "difficulty" as "how many mechanics do bosses in MC have", that's already a retardedly biased comparison to be making. MC is literally the first raid in the entire game, IT'S SUPPOSED TO BE EASY, yet everyone is acting like it is the be-all end-all of vanilla as a whole

    protip: it's not
    I dare you to pull 10 mobs in Modern as a mage. I double dog dare you. Or any class that doesn't have a tank spec for that matter.

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    Quote Originally Posted by collax View Post
    Well the thing is, when people are talking about the difficulty on retail vs vanilla, they aren't talking about the same thing.
    To me, when people are talking about the difficulty of retail it seem that all they care about is mythic raiding.
    Meanwhile, for vanilla it's basically everything else.

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    Where do you run to when you are in a cave surrounded everywhere ?
    back...the way...i came? Adds run slower than the PCs. You can outrun them. I assure you.

  11. #171
    Quote Originally Posted by TheRevenantHero View Post
    Or I never purposely ran into groups of enemies. If I ever accidentally pulled more than I could handle? I popped cooldowns and ran until they leashed. It's really not that difficult lol. I used the same methods of leveling in Classic on my mage that I did on Modern when I was leveling my mage. Just because YOU can't manage it doesn't mean other people can't.
    It depends on the class and level for sure, but i remember seeing Venruki, a pro player mage, with a death counter on his screen and he had several deaths.

    If you didnt die until level 44 is because you were extremely afraid to die every single time, and never once you messed up.
    Very unlikely IMO.

  12. #172
    Quote Originally Posted by Shadoowpunk View Post
    It depends on the class and level for sure, but i remember seeing Venruki, a pro player mage, with a death counter on his screen and he had several deaths.

    If you didnt die until level 44 is because you were extremely afraid to die every single time, and never once you messed up.
    Very unlikely IMO.
    I didn't say I never died. I said the only times I've died was due to being ganked from WPVP.

  13. #173
    Quote Originally Posted by Absintheminded View Post
    To put it in perspective, the current content is being completed with a catch-up patch’s tuning across the board. That includes classes, bosses, combat mechanics, etc. 1.12 is very different from all the patches before it.
    That helps with numbers sure, doesnt change the fact that most bosses still only have 1-2 mechanics. Also there is a sub 50second kill of almost every boss in MC now on warcraftlogs with pre raid bis gear, a 1:50 ragnaros kill. Sure in extreme case maybe without 1.12 stuff it would be 2min kills instead of 50seconds but it still wouldn't be hard. People underestimate just how bad players were back then, and how badly optimized they were when it came to gear, consumables, and comp. People had ret paladins in MC back then, feral druids, etc. Now its just bunch of geared mages, warriors, and rogues. It was also not uncommon for people to just straight up afk during bosses randomly.

  14. #174
    I'd argue Classic is harder in the wrong place and easier in the wrong place as well.

    It's kind of silly that walking into a camp of Gnolls as a Mage leaves you in a constant threat of death because pulling one extra mob with low mana can be a one-way ticket to the spirit healer, but in most dungeons and (especially) raids all you need to do is stand there and press 1 with no risk to yourself at all unless the tank fucks up majorly.

    The leveling is harder, no two ways about it. I also find it a lot more tedious and less fun. A happy middle between Classic's pull-two-mobs-and-drink-bitch and retail's easymode would be cool, but Classic isn't there to be a happy middle.

  15. #175
    Quote Originally Posted by TheRevenantHero View Post
    I didn't say I never died. I said the only times I've died was due to being ganked from WPVP.
    Doubt intensifies.

    You didnt level solo in the world much then. Dungeon grinding?

    First you are level 44 when most people are under that level. Which means you either played an insane amount of hours per day or you dungeon grinded.
    Then, to believe you never messed up, not even once to PvE in leveling...

    I doubt everything.

  16. #176
    Quote Originally Posted by Shadoowpunk View Post
    Doubt intensifies.

    You didnt level solo in the world much then. Dungeon grinding?

    First you are level 44 when most people are under that level. Which means you either played an insane amount of hours per day or you dungeon grinded.
    Then, to believe you never messed up, not even once to PvE in leveling...

    I doubt everything.
    I'm disabled so I have a lot of time on my hands and I've been playing the game since vanilla. Leveling is just routine.

  17. #177
    Quote Originally Posted by TheRevenantHero View Post
    I'm disabled so I have a lot of time on my hands and I've been playing the game since vanilla. Leveling is just routine.
    I admit i have no idea what im doing (no level paths, what quests to avoid, etc) and have 90 hours played...and am level 36.
    Pretty awful i know, for a min maxer.

    If you are not lying, im sorry....but how in the hell did you never mess up in PvE!?!! That requires a 100% focused mind and no auto pilot after sevral hours playing whatsoever.

  18. #178
    Stop being obsessed with "difficulty" for the sake of it. I am talking about both sides. It's easy to just create a difficult game. What matters is creating a great experience. Difficulty is a just a tool to be used appropriately. If you manage to make players feel good and have a memorable run by completing a dungeon as easy as Deadmine then you have done a good job.
    Last edited by Wildmoon; 2019-09-10 at 08:27 PM.

  19. #179
    Quote Originally Posted by Shadoowpunk View Post
    I admit i have no idea what im doing (no level paths, what quests to avoid, etc) and have 90 hours played...and am level 36.
    Pretty awful i know, for a min maxer.

    If you are not lying, im sorry....but how in the hell did you never mess up in PvE!?!! That requires a 100% focused mind and no auto pilot after sevral hours playing whatsoever.
    When you've been playing the same game for nearly 15 YEARS, it gets supremely easy. Strangely enough, I find myself making more mistakes and killed more often on my mage in Modern than I ever do on Classic. I think I'm at like....112 hours played in Classic so far? I'd have to check again. But getting the right addons also helps A LOT. Get Questie. It will make your Classic leveling experience much much easier.

  20. #180
    Quote Originally Posted by TheRevenantHero View Post
    When you've been playing the same game for nearly 15 YEARS, it gets supremely easy. Strangely enough, I find myself making more mistakes and killed more often on my mage in Modern than I ever do on Classic. I think I'm at like....112 hours played in Classic so far? I'd have to check again. But getting the right addons also helps A LOT. Get Questie. It will make your Classic leveling experience much much easier.
    I considered downloading "Azeroth Auto Pilot" which is what i "need" to know if im doing something incredibly bad or not.
    But i refused...
    I like the sense of "helplessness", "discovery" and picking my own path.

    But Azeroth Autopilot would indeed be great for me if i wanted to min max time spent ingame.

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