You can do lfr with any comp you want in bfa.
When we talk about extreme challenge of course you can't compare with anything in classic.
Still, on the first kill of azshara I see eleven different dps classes. Same with Jaina.
And we are talking about top end player who can chose between every possible class for their comp to do the optimal dps.
Yeah and also buff and rework Ret and Enhance, thank you.
If counting off the extreme of having "meme specs" filling up the raid, yes, pretty much everything with even a slight common sense was viable in vanilla. You will encounter harder and a bit more harder times (gear checks like patchwerk / loatheb) eventually, but the majority of vanilla raids do most certainly allow you to go with quite sub-optimal setups successfully. Without overgeared veterans running just another farm run. How do I know? Having played in a guild with god knows what keyboardturners, pvp-specs, more hunters/locks than mages (with pvp/frost specs for many), bear tanks and whatnots, yet still getting well beyond halfway thru naxx. Could probably have done eventually it all, but internal issues caused the guild to quit raiding before that.
In these early kills, with hard core guilds? Rather few, of course. That's not my point though.
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Well, for instance combat sword rogues had a skill cap. One would spam sinister strike, while the other would time it with the swings. One would get more white hits thus more dps, while the other one would do just fine, though canceling a bunch of auto attacks resets due to sword spez.
Eh, high end Fury has a bit more to it than most - rage management (not hard but easy to fuck up a few times over the course of a long fight because it's tedious), stance dancing for OPs, etc.
Hunter actually requires more effort to do high end DPS than, say, Mage. It's just that Hunters also do decent DPS at low gear levels with just auto-attacks, so it's not hard to get passable (but by no means good) output without trying at all. Top end Hunter DPS is achieved by weaving shots in between AAs and also melee weaving at the same time, which is way more involved than all the caster "rotations".
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Yes, but one of the highest skillcaps (for raid damage rotations) to pull the numbers at their top end.
Originally Posted by Blizzard Entertainment
What do you mean not viable? The game is so easy, raids can be completed by a group of 35 druids. Who cares if your class deals less dps. Help the raid in a different manner. This isnt retail. Balancing is bad. Dont play with scrubs who dont invite you because of your class.
Honestly think the balance is much better than I anticipated it being. I would not be surprised to see an excelent hunter in an average guild be the top dps in thier raid at the moment. part of the problem is only serious and hardcore players have made it to 60, as more get there logs will better reflect the general population instead of a niche group of players.
True on the first part, but the rankings have always been, and will always be filled by a rather niche group of minmaxers, which is no issue per se. However, way too many take them as the prerequisite for raid setup, jumping into assumptions that only the class&specs represented in top10 or so are viable.
trust me, later raids wont be much more difficult either, except maybe for a couple like 4 bosses (OURO, Cthun, 4 horsemen and sapphiron)
but that's it.
and we wont be in greens when those raids come out, but decked in the epics of the previous raid
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yeah, thats my point....
classic raids arent difficult, so the balance matters way less than in BFA.
one boss doesnt tell the whole picture though.When we talk about extreme challenge of course you can't compare with anything in classic.
Still, on the first kill of azshara I see eleven different dps classes. Same with Jaina.
And we are talking about top end player who can chose between every possible class for their comp to do the optimal dps.
remember mythic ghuun where the boss was literally unkillable without 4 warlocks?
or zul single handedly got sub rogues nerfed?
or how most of the uldir bosses couldnt have more than 2-3 melees in the raid?
cant say much about the newer raids because I quit right after uldir, but my guildmates are still whining how broken shadowpriests are in the new raid for example.
and legion wasnt different either...
remember rogue/druid stacking in ToS?
SP stacking in EN?
now I'm not gonna say BFA ISNT more balanced than classic, but for a game that spent 15 years taking out every bit of fun in the name of balance, it sure hasnt improved THAT much.
Last edited by shaunika123; 2019-09-20 at 07:47 AM.
Ret could be fixed as easily as adding a new libram that procs like 15% melee attackspeed on judgment to the loot table, reducing the manacost of consecrate by like 15% and some small talent tweaks. Lets say Two handed spec goes to 3/6/9% and conviction becomes 5% crit 5% attackspeed. Ret aura baseline buffed by like 50% so its not garbage and the talents improving it might actually be worth it. All set. Classic improved and no damage done.
Raids won't be trivialized more than they are because bringing a ret will still be a dps loss compared to bringing a fury or mage, but at least they'll not be terrible.
The top feral druid on ragnaros did half the dps of the top mage and he used 2 charges of crowd control pummeler to even manage that. Yes, thats one log. But the top log on warcraft log is far and above what 99% of feral druids will manage to do. The fact is that even as a feral druid, probably the best of the hybrid dps, you're looking at doing half the dps of a normal dps spec while putting in 4 times as much effort.