Beast Mastery
Focus!
Your pet gains X% Movement Speed.
Targeting 'follow' will give the pet Y% movement speed until it reaches the Hunter.Aspect of the Hawk
The Hunter takes on the aspects of a hawk, increasing ranged attack power by X%. Only one Aspect can be active at a time.
PetsSpirit Bond
You and your pet's Focus spending abilities deal X% increased damage.
While your pet is active, you both regenerate Y% of maximum health every Z sec.
Bear
Charge
Charge to an enemy, immobilizing them for X sec.Bash
Stun the target for X seconds.Swipe
Swipe X nearby enemies, inflicting Y damage.Demoralizing Roar
The bear roars, reducing the damage caused by all enemies within X yards by Y% for Z sec.BoarHungry Bear
The pet's auto attacks heal it for X% of its maximum Health.
Charge
Charge to an enemy, immobilizing them for X sec.Gore
Your boar gores the enemy, causing it to bleed for X sec.Frenzy
The Boar has a X% chance to gain Y% increased attack speed after attacking with a auto attack, lasting for Z sec and stacking up to A times.Bird of PreyIntervene
Your boar charges to you, then taunts all enemies within X yards for Y seconds.
Swoop
The Bird of Prey swoops at an enemy, immobilizing them for X sec.Snatch
The bird of prey grabs the enemy's weapon with its talons, disarming them for X sec.True Sight
Reveal nearby stealthed\invisible targets.WolfInvisibility
Activate to make the Bird of Prey invisible while out of combat.
Furious Howl
Your wolf howls, granting you and your allies within X yards Y% increased damage for Z seconds.Critical Strikes
The Wolf has X% more Critical Strike Chance.Feathermane (Wyvern)Infected Wounds
The Wolf's bites infect the target with rabies, causing them to take increased damage and a Disease DoT for the duration.
Envenom
Stings an enemy, inflicting Nature damage every X sec for Y sec.Wing Buffet
The Wyvern flaps its wings with incredible force, knocking back enemies.MarksmanshipMajestic Roar
The Wyvern lets loose a mighty roar, incapacitating nearby enemies for X sec.
Grenadier
Increase the damage of grenades by X%.
Increase the explosion size of grenades by Y%.
Upon death, you drop a giant grenade that explodes for Z% Fire damageConcussion Trap
You can activate Hi-Explosive Trap by pressing on the ability again, instead of having to wait for an enemy to approach it. Furthermore, Hi-Explosive Trap can be used to knock the Hunter away without taking any damage.Parting Gift
Whenever you use a movement ability, leave a bomb behind that explodes for X% Fire damage in a Y yard radius after Z seconds.Wildfire Bomb
Hurl a bomb at the target, exploding for (X% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (Y% of Attack power) Fire damage over Z sec.
Cluster Bombs
Throw cluster bombs instead that deal X% Fire damage over a Y yard radius.Bomb Cache
Throw out X bombs instead that explode for Y% Fire damage each.Steel Trap
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for X sec and causing them to bleed for (Y% of Attack power) damage over Z sec.
Damage other than Steel Trap may break the immobilization effect. Trap will exist for A min. Limit B.
Iron Star
Launch an Iron Star forward. The impact of the Iron Star causes it to explode, inflicting X Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion.
Arsenal
When you use Iron Star, launch X rockets at nearby enemies that each deal X% Fire damage.Sticky Bomb
Hurls a concussive grenade at your target which sticks to them and explodes after X sec, knocking back all nearby enemies.
Rocket Storm
In addition to the Sticky Bomb, shoot off homing rockets for X% Fire damage.Demolition
Instead of a Sticky Bomb, throw out bouncy grenades that explode for X% Fire damage to enemies within Y yards.Burst Fire
Greatly increase ranged haste, but reduce damage done by X%.Fire Support
While Burst Fire is up, launch X homing rockets every second. Each rocket deals Y% Fire damage to nearby enemies.Bombardment
While Burst Fire is up, rapidly fire grenades that explode for X% Fire damage to all enemies within a Y yards.Kaboom!
Explode, dealing a massive amount of damage to all nearby enemies, but killing you in the process.
Damage cannot be avoided.
Does not activate Grenadier.Caltrops
Scatters Caltrops in an area for X sec. Enemies who step on Caltrops will take (Y% of attack power) Bleed damage every Z sec, and have A% reduced movement speed for B sec.
Torturous Ground
All enemies who step on the Caltrops are immobilized for X seconds.Bola Shot
Fires a bola shot at the target which wraps around them. After X sec it explodes dealing Y Fire damage to them, and an additional Z Fire damage to all enemies within A yards.Imminent Doom
Augment the bola to deal X% Fire damage to the enemy and Y% Fire damage to all other enemies within Z yards, but increases the explosion delay to A seconds.Spike Trap
Place a spike trap that shoots metal spikes upwards when an enemy approaches, causing (X% of Attack power) Physical damage. Trap will exist for Y min.
Impaling Spines
When Spike Trap is deployed, enemies within range are instantly immobilized for X seconds.Scatter
Simultaneously lay X Spike Traps.Sentry Turret
Summons a Sentry Turret for X sec that shoots at nearby enemies, dealing Fire damage.
Spitfire Turret
Sentry Turret will also fire homing rockets at random nearby enemies for X% Fire damage.Shooting Stars
Explosive Shot also releases up to X rockets at nearby enemies that each deal X% Fire damage.Cluster Grenades
Explosive Shot launches a cluster through the air, dropping grenades in a straight line that each explode for X% Fire damage.Immolation Shot
Explosive Shot immolates the ground for X% Fire damage over Y seconds to enemies within Z yards.Homing Rockets
Shoot X rockets at nearby enemies for Y% Fire damage each on auto attacks, for the duration.Personal Mortar
Instead of Homing Rockets, launch X Grenades at random enemies outside melee range on auto attacks that explode for Y% Fire damage each.Custom Engineering
Increase the duration of your Caltrops, Spike Trap, and Sentry by X%.
Increase the maximum number and charges of Sentries to Y and number of Spike Traps to Z.SurvivalBallistics
Increase damage of rockets by X%.
In addition, you have a Y% chance to fire a homing rocket for Z% Fire damage when you attack.
Wild Frenzy
attack X% faster for every Y% of maximum Health missing.Grievous Throw
throw an axe forward, dealing X damage to the first Y enemies hit and marking them for Z seconds. Marked enemies take A% bonus damage from your next B auto attacks against them.
Guillotine
launch a massive axe into the air that drops on the targeted area, dealing X damage plus bonus damage the lower your health is.
Tribal Rage
Activate to to instantly lose X% of your current Health and heal for that amount over Y seconds.Rashness
Increases all damage dealt and received by X% for Y sec.Headhunter
You throw a spear instead of an axe when you use Grievous Throw or Guillotine.Ferocious
Enrages the caster, increasing haste by X% for Y sec.Lacerate
Tears a bleeding wound in the target, dealing (X% of attack power) Physical damage over Y sec.Buzzsaw
Spear a target on your weapon, rooting it for X sec and inflicting Y Physical damage every Z sec for A sec and applies Lacerate.