Enhancement
Clan's Resilience
Dealing damage with abilities grants X stacks of Clan's Resilience. At Y stacks, you are instantly healed for Z Health.Earthquake
Causes the earth within X yards of the target location to tremble and break, dealing (Y% of spell power) Physical damage over Z sec and sometimes knocking down enemies.
Echo of the Elements
Wellspring, Healing Tide Totem and Chain Lightning now have X charges. Other effects that reset their remaining cooldown will instead grant Y charges.Rolling Thunder
When you deal damage with your lightning spells while your Lightning Shield ability is active, you have a X% chance to generate an additional Lightning Shield charge, up to a maximum of Y charges.Mana Tide Totem
Summons a Mana Tide Totem at the feet of the caster for X sec, granting Y% increased mana regeneration to party and raid members within Z yds.
Ancestral Wrath
Activate to consume X stacks of Ancestral Wrath, damaging a target enemy for X% of their maximum Health over Y seconds, and healing the Shaman for Z% of the damage dealt.
Gain A stack of Ancestral Wrath every time Clan's Resilience activates.Grace of Air
Empowering winds swirl around the Shaman, granting all nearby party and raid members X Mastery and Y% haste.Clan's Grace
Clan's Resilience can be activated to instantly heal for X% of its normal amount.Thunderstorm
Calls down a bolt of lightning, dealing (X% of spell power) Nature damage to all enemies within Y yards, reducing their movement speed by Z% for A sec, and knocking them away from the Shaman. Usable while stunned.
Alpha Wolf
While Feral Spirits are active, Crash Lightning causes your wolves to attack all nearby enemies for the next X sec.
Ancestral Healing
Heal a friendly target for X Health.Healing Tide Totem
Summons a totem at your feet for X sec, which pulses every Y sec, healing all party or raid members within Z yards for (A% of Spell power).Blood and Thunder
Your Thunderstorm hits for X% additional damage and applies a bleed effect.Tidal Waves
Casting Chain Heal or Healing Tide Totem reduces the cast time of your next Ancestral Healing by X% and increases the critical effect chance of your next Wellspring by Y%. Stacks up to Z times.Earthgrab Totem
Summons a totem at the target location for X sec. The totem pulses every Y sec, rooting all enemies within Z yards for A sec. Enemies previously rooted by the totem instead suffer B% movement speed reduction.
Purification
Increases all healing done by X%, healing from Water Totems by X%, and healing from Wellspring by X%.Wellspring
Creates a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for (X% of spell power).Elemental Conduit
Each friendly target healed by Chain Heal automatically has Earth Shield applied to them. Each enemy target damaged by Chain Lightning automatically has Blood and Thunder applied to them.Pit Fighter
Your melee attacks have a chance to grant X mastery rating for Y sec.