1. #1

    Abilities arms and fury should have

    Arms


    Shockwave
    Sends a wave of force in a frontal cone, causing (X% of Attack power) damage and stunning all enemies within Y yards for Z sec.
    Shattered Ground
    Increases the damage of Shockwave to X% damage and knocks all enemies hit up into the air.
    Rumble
    Expend all remaining Rage to cause the ground to shudder after the initial strike of Shockwave, damaging enemies in the area for X% damage for every point of Rage expended over Y seconds.
    Pulverize
    You have a X% chance of dealing AoE damage on your attacks.
    Scattering Blast
    On critical strikes, Cleave knocks enemies up into the air and deals X% damage to enemies where they land.
    Bloodbath
    Enemies killed while affected by Rend cause all enemies within X yards to begin bleeding for Y% Physical damage as over Z seconds.
    Crushing Advance
    Redirect X% of incoming melee damage back to the attacker for Y seconds after Overpower is activated.
    Revenge
    Swing in a wide arc, dealing (X% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond Y targets.

    Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
    Grudge
    Knockback enemies X yards when using Revenge.
    Rush
    Increase movement speed by X% for Y seconds.
    Gangway
    Slams through enemies when Rushing, knocking them back and dealing X% damage.
    Bravado
    While Ignore Pain is active, gain X% increased movement speed and knock enemies away as you run.
    Juggernaut
    The duration of control-impairing effects on you are reduced by X%. In addition, whenever a Stun, Root, Fear, or Immobilize is cast on you, you have a chance to recover Y% of your maximum HP.
    Fury


    Second Wind
    Restores X% health every Y sec when you have not taken damage for Z sec.
    Ricochet
    Storm Bolt ricochets to X enemies within Y yards of each other.
    Stupefy
    Aim for the head with Storm Bolt, gaining a X% chance of causing your enemy to become confused and fight other enemies for Y seconds.
    Thunder Clap
    Blasts all enemies within X yards for (Y% of Attack power) Physical damage.
    Deals reduced damage beyond Z targets.
    Thunder wave
    Thunder Clap creates a shockwave that deals X% damage to all enemies within Y yards in front of you.
    Thunder Hit
    When you kill an enemy with Thunder Clap, other enemies within X yards are stunned for Y seconds.

    Thunder Clap's damage turns into Nature damage.
    Launch
    You leap with such great force with Heroic Leap that enemies within X yards of the takeoff point take X% damage and are also slowed by Y% for Z seconds.
    Toppling Impact
    Increase the damage of Heroic Leap to X% and send enemies hurtling away from where you land.
    Call of the Mountain
    Heroic Leap causes shockwaves to burst forth from the ground, increasing the radius of effect to X yards and pulling affected enemies towards you.
    Doom From Above
    You land with such force with Heroic Leap that enemies have a X% chance to be stunned for Y seconds.
    Avatar
    Transform into a colossus for X sec, causing you to deal Y% increased damage and removing all roots and snares.
    Haymaker
    Caster slams his target, inflicting X Physical damage and knocking them back.
    Onslaught
    After being hit by Haymaker, the enemy has a X% increased chance to be critically hit for Y seconds.

    Haymaker's damage turns into Nature damage.
    Disrupting Shout
    Interrupts all spellcasting within X yards and prevents any spell in that school from being cast for Y sec.
    Sunder Armor
    Sunders the target, causing [Weakened Armor].

    Weakened Armor
    Weakens the armor of the target by X% for Y sec. Stacks up to Z times.
    Skullsplitter
    Bash an enemy's skull, dealing (X% of Attack power) Physical damage.
    Glyph of Thunder Strike
    Your Thunder Clap visual includes a lightning strike.
    Unstoppable Force
    Avatar increases the damage of Thunder Clap by X%, and reduces its cooldown by Y%.
    Heavy Blow
    Each hit of Rampage has a X% chance to call down a bolt of lightning from above, stunning the enemy for Y seconds.
    Demoralizing Shout
    Demoralizes all enemies within X yards, reducing the damage they deal to you by Y% for Z sec.
    Intimidate
    Enemies affected by Demroalizing Shout also have their movement speed reduced by X%.
    Falter
    Enemies affected by Demoralizing Shout take X% increased damage for Y seconds instead.
    Terrify
    Enemies are severely demoralized. Each enemy has a X% chance to flee in Fear for Y seconds.
    Hurricane
    Pull enemies from up to X yards away towards you while whirlwinding.
    Battle Rage
    Enter a rage which increases your damage by X% and Critical Strike Chance by Y%. Lasts Z seconds.
    Call of the Mountain Kings
    Summon legendary Mountain Kings to fight alongside you for X seconds. Each deals Y% damage per swing in addition to bonus abilities.

    Mountain King #1 wields a one handed weapon and a shield and uses Whirlwind and Heroic Leap.

    Mountain King #2 wields a two-handed weapon and uses Cleave and Charge.
    Together as One
    X% of all damage dealt to you is instead divided evenly between the Mountain Kings.

    The Mountain Kings' damage turns into nature.
    Slaughter
    While Berserker Rage is active, Critical Strikes have a chance to cause an eruption of blood dealing X% damage to enemies within Y yards.
    Nerves of Steel
    Fatal damage instead reduces you to X% HP. For Y seconds afterward, you take Z% reduced damage and are immune to all control-impairing effects.

    This effect may occur once every A seconds.
    Last edited by username993720; 2022-08-04 at 08:07 PM.

  2. #2
    The Insane Syegfryed's Avatar
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    sounds a bit biased to fury here

  3. #3
    Need better sorting. You got arms in fury section and added in Prot to.

  4. #4
    shockwave sure.

    Everything else no. U shouldn’t have a ton of self healing as warrior or a reincarnate. The way CDs work on gcd, it’s really annoying to have more than one dps cd to pop. So I don’t want more dps CDs.

    Would be nice to have throwdown back. (Baseline melee stun)

    More abilities should be shared between specs, this is true for all classes. Would be nice if arms/fury could switch to sword and board, go defensive stance and off tank when needed.

  5. #5
    Most of these aren't thematically or mechanically interesting, especially without stating how they fit into the over-all design of those specs. If you give everybody everything then everybody is the same. Blizzard has this design mantra of "concentrated coolness" and it's one of the few things they stick to and usually deliver on fairly well. Ease of access to playing classes has probably resulted in most of the class design issues of today but the thematic design of each spec can't really be debated.

  6. #6
    This is again an example of someone being way to greedy.

    Sure fury and arms lack utility. No doubt. But don’t go from 0 to 100.

    They should probably both get shockwave. But what you describe with multiple knockbacks, multiple stuns, AOE silence etc. is a bit too much.
    Last edited by Kaver; 2019-09-23 at 08:45 AM.

  7. #7
    Dreadlord sunxsera's Avatar
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    ... and this is why "you think you do, but you don`t" happened. ¯\_(ツ) _/¯

    Shockwave would be a good addition though.

  8. #8
    So just all the stuns basically? Sure you don't want to chuck a few more in there for good measure?

  9. #9
    Quote Originally Posted by Nfinitii View Post
    shockwave sure.

    Everything else no. U shouldn’t have a ton of self healing as warrior or a reincarnate. The way CDs work on gcd, it’s really annoying to have more than one dps cd to pop. So I don’t want more dps CDs.

    Would be nice to have throwdown back. (Baseline melee stun)

    More abilities should be shared between specs, this is true for all classes. Would be nice if arms/fury could switch to sword and board, go defensive stance and off tank when needed.
    I agree, I do wish that arms have some shelfhealing tho, like old second wind and blood craze and enraged regen.

    And even tho I think storm Bolt is great I do think that Throwdown is more fiting for a warrior.

    Sword and board play would be awsome to get back.

  10. #10
    The mentality of the OP is what put class design in the horrid state it's in these days. Too many overlapping tools, borrowing from other specs and classes; a lack of originality.

  11. #11
    Quote Originally Posted by Niroshi View Post
    So just all the stuns basically? Sure you don't want to chuck a few more in there for good measure?
    Throw in no DR's on any of them and now you are talking.

  12. #12
    What Warrior should have

    "Everything I can possibly imagine, because I play this class"

    Also "All other classes are fine", I don't play them. Ship it boys.
    Probably running on a Pentium 4

  13. #13
    Quote Originally Posted by Niroshi View Post
    So just all the stuns basically? Sure you don't want to chuck a few more in there for good measure?
    how bout battle rez, shroud and blade flurry! /s

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