It also really depends on the healer class you're going after, as some are a helluva lot more squishy than others to where a casual "...yeah, just kill the <insert class> healer, he'll go down quick." Besides some healers being tankier than tanks in some regards, you also get DPS that can be just as tanky... which results in generally picking the least tanky class in the bunch.
I think it's indicative of a larger PvP balance issue where you're getting healers being almost unkillable paired with DPS that barely/don't need a healer. It just ends up not being fun at all, especially if you aren't a class/spec that falls into that power category. It's probably a trickle over from the PvE side of things, where Blizz wanted classes to have less downtime during questing/outdoor content, to the point where there's some non-healer capable classes that are more sustainable than said healer-capable classes. If there's something I'd hope for in 9.0, it'd be that DPS actually need healers in PvP content and to cut down on all the survival CD's and self-healing that's ridiculous atm. We've gone from a CC arms race to a survival CD arms race.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Never understood why healers were allowed in arena... In BG's i guess it could be allowed, But they should remove it from arena
After the cold reception that Blizzard has received for pruning and removing abilities from classes for the sake of <class fantasy>, i doubt you'll see any of that.
Here's my (pessimistic) guess for 9.0: they'll randomnly dump "fan favorite" abilities back into the game without any concern.
Some will get utterly OP spells back, some might just get some random abilities for the sake of flavor.
I could be wrong, but considering how badly Blizzard has fucked it up during the WoD - BfA era with class design, they'll just aim to please people from now on without any serious concept of class fantasy or how to balance it properly.
Classes needs to be "fun" within their own vacuum, that's all that will matter to them most likely.
I will never belive people will CC healers with brain in random bgs.
Most bg players never reached more than 1500 in rated brackets so it's just easier for them to tunnel 1 target than keep CC or avoid aoe dmg to break CC.
For me the only reason why people go with focus healer tactics in random bgs is because its easier for average/bad player to focus them than keep CC
Honestly, you can't expect people to be coordinated in random battlegrounds. Objectives are ignored and people prefer to just do whatever. Why capture the flag when you can just derp in the middle endlessly!
For a prepared healer, there is no better situation than the healer himself being attacked, since he can't be cc'ed, giving him more healing uptime.
unless the healer has no fingers, he's not going to die, especially if there's more than 1.
blizzard turning healers into immortal tanks is just one of the many problems PvP has
I’ll never forget healing an AB during MOP and watching every base stay the same in a 3-2 advantage in favor of my team.
There were fully 20 people fighting for BS, well, my team was farming the other 10....
I was a shammy chain healing to my hearts content, no one even breathed on me, I basically one button healed a raid and no one dropped below 80%. End of the match I had over 1,000,000 healing which I had never, ever seen on a BG, random or rated.
That day I just laughed that... no one focused the healer. Not one on a team of 15.
The most persecuted minority is the individual.
Very few DPS can do this, and they can't sustain it for very long, it's usually tied to a 2-5min CD with a 20ish second duration.
Yes they are, the fact that dampening needs to exist at all says this is a lie.healers aren't the problem.
That being said, proper use of CC and interrupts will shit all over them... Problem is when you go into a random WSG and the other team has 3 healers, it's basically impossible to coordinate the CC and interrupts necessary to shut that down in a pug, it's hard enough to get pugs to target healers at all, let alone the same one, while CCing the others.
Last edited by Schattenlied; 2019-11-05 at 11:57 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
the only one was rets in cata, and which cause the triple dps meta in 3s, and it was cancer. Hardly the same trend.
So lets break it down the trait that puts a shield on you, its what 25k in its pvp nerfed state at high end gear. Match starts you ahve the shield up and cd running down, get in combat shield breaks and then procs again. Thats already 1/6th of you hp for free from one of like 10 sources now a days. Then you add in all the base kits sustain every one has, followed by numerous cds. It all adds up, so saying "healer op nerf!" is identifying the problem.
No.
I addressed the whole post with my statement, I covered your mention of artifact traits and essences, you blamed the "problem" on them hence my quoting of the part where you pretend the problem isn't healers being grossly overtuned.
The problem of healers being nigh unkillable predates artifacts/azerite traits and essences, it started when they took manaburns out of the game and made healer's mana last a lot longer on top of it, which happened in MoP (and surprise surprise, that's when dampening was put in, in MoP just over 1 year after it launched). Those changes skyrocketed healer's powerlevel, they are why dampening was put in, not "dps healing".
Last edited by Schattenlied; 2019-11-06 at 06:05 AM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.