classic variety - afk at ironforge.
retail variety - raids, mythic dungeons, world content, arena, bg, pet battles etc etc
classic valuable - grind boring and easy content in hope of drop, but you dont even need that drop coz you can kill everything in greens.
retail valuable - you need gear to get down harder content
yeah, retail > classic in every term
There is if you're the right class and are skilled. Warlocks and Hunters can solo a fair amount of Elite quests, Rogues probably can do a few as well if they use their stuns. But most classes have no chance without a group.
But I do agree with you, in Retail you can just faceroll everything. Classic not so much.
Yes. Raids are so packed with abilities and phases these days it's crazy. For all the things Classic does wrong, it does raids good, mostly.
A boss in a raid should have 1-2 deadly abilities that you need to mind and that's it. And then it wouldn't hurt if there were some bosses without such abilities that you just tank & spank. We don't even have "bosses" anymore, we have "encounters" where you have to deal with 1000 things and 10 phases to get through it.
I would very much welcome a return to simplistic bosses, but it probably won't happen cause the hardcore community is pushing the other way.
PS. It's sad that Classic fanboys have to make every thread into a game vs. game war these days. Please go to the classic section instead.
I always forget that people will lie to just support their idiotic agenda.
classic variety - proffessions, reputations, rare valuable recipes, bgs, raids, instances
retail variety - raid log, daily wq (WORLD CONTENT LOL)
classic valuable - farm intresting beautiful and atmospheric dungeons in order to get rare recipes, mats, items, reputations
retail valuable - roll slot's for titan forge
yeah retail is dog shit game
Last edited by Trbn; 2019-09-24 at 10:29 AM.
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yeah but what kind of content did you do in retail? In retail we have lfr, normal, HC & Mythic difficulties for various content. What did you do?
If you are talking about questing out in the world, it might be different and "easier" in retail, but you can die there to. How? Just like in classic, pull to many mobs. In classic you pull 3(maybe 2) and you are dead. In retail you can pull more before you die.
Beyond that, theres not really much difference. Classic is just so much slower in every shape and form. Everything takes forever, including the fights.
But yeah, people today are used to decked out heirloom characters in retail and other advantages so ofc classic feels "harder". Remember when Blizzarde made the mob health increase? people cried and cried.
Certain classes on Classic don't even die if they do that either, i mean some get cucked compared to others but the hybdrid classes can go for a while if they overpull a couple of mobs leveling. Sometimes it is gated by if you have x skill or not, aka Rogues if they have Vanish up are fine but if they have no powder/not learnt vanish yet then they going to die lul.
But i agree, Classic WoW is not hard at all in sense of PvE content but is "harder" to grind to get bis gear and what not which is what a game should be anyway, a grind to get the best gear. You can get good gear but to get the best it is a big grind which is what Retail should be. However Retail raids and raid mechanics are so good compared to what they were. I mean you just lol at watching Ragnaros and Onyxia now xD People knew the hardest part about Classic originally 15 years ago, was getting 35 plus players on stable PCs and internet connections to kill a boss, not the boss itself!!