last time someone did that in one of my groups, the rest of us just agreed to put it on master looter. he got pretty mad.
last time someone did that in one of my groups, the rest of us just agreed to put it on master looter. he got pretty mad.
Totally agree, and that is absolutely an option - it does inconvenience 3 other group members who have done nothing wrong, which could result in you being blacklisted across your realm as someone who bails on groups over loot - something that would result in you having no choice but to delete the character and start again.
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I had one person hand over some gold due to a hunters inability to keep it in his quiver resulting in numerous extra pulls. The hunter got abusive and behaved like a child when asked politely to stop pulling extra packs. He was a terrible player all round, and i guess his healer mate felt bad, opened trade, and handed over a small but respectable amount of coin. Still a shit run, but at least the situation resolved itself without any ridiculous drama and bickering.
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Also an option - unless the group leader is the one causing the problem. I remember in vanilla it wasnt uncommon for people to wait until the run was 75% done before showing their true colours and starting to need on whatever they felt like for whatever reason they wanted. Often by that stage, people just wanted to finish the run so just accepted the situation, or more likely, joined in and rolled need on everything.
Well, for one, it wasn't me. Secondly, how do you know the group didn't approve? Use your fucking brain.
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No, stop jacking yourself off - you have been posting the same contrarian, classic hating bullshit in just the thread. No one knows who you are or cares.
Use your brain, the two scenarios are different in every way.
Well which is it? Am i a "well known classic hater", or does nobody know who i am? You cant have it both ways.
In one scenario, a player needs on gear to pay for their repairs.
In the other scenario, a player needs on gear to replace their damaged gear, even though they will be swapping it back after the run, and guess what? selling the item they needed on.
They are not "different in every way". The only real difference is that in scenario 2, the player uses the item for a while before selling it.
Last edited by arkanon; 2019-09-30 at 12:31 AM.
So Blizzard would take action against them? The group is NOT required to consent to using the Need / Greed system for loot distribution. They even put a system in place to avoid such problems - Master looter. If you want to dictate what is and is not acceptable for loot distribution in a group, you form your own group, as master looter, and run the group that way.
Although im not a massive fan of personal loot, it completely eliminates all this kind of childish drama. I think personal loot has no place in Raids, but in 5man content its a huge time saver, and although very frustrating at times and flawed, it certainly saves a huge amount of time and streamlines the process. Some love it, some hate it, but suggesting arguably the most popular MMO of all time is not a "real mmo" because you dont like the current default loot system is extremely childish and silly.
Untrue. It is far from exactly the same thing! The OP stated that it was done in his case "to vendor to cover repair costs" - Mine was done to actually use, in place of an item which was red (and therefore giving no use - essentially I didn't have a piece of gear in that slot, for all intents and purposes).
Very different.
No, not different. Let me ask you this - was the item an upgrade? if so, the need was not to replace the red item, but rather because it was an upgrade - cool bananas!. However, you mentioned you only needed to replace a red item. This suggests the item was NOT an upgrade, and as such, once the dungeon was over, you would repair your better item, and sell the one you needed. Same end result - you needed on an item, only to sell it.
I consider it your responsibility to manage and maintain your own gear - and if you are the only person with red gear, and only one item at that, this strongly suggests you didnt repair before the run.
You bascially nailed the problem. "It streamlines the process". That is the wrong philosophy to be designing a RPG around. Its another mark that removes RPG from the world and replaces it with convenience. Let people fight over loot. Let people get super excited when they actually win something. The "streamlining" pit of design has no bottom. Its not a solid foundation to design around. You know what the most streamlined system ever is? Everyone makes a level 1 toon and jumps on a big button in the starting zone that immediately gives them every gear, toy, mount, and achievement in the game. Ultra simple, streamlined, zero drama, everyone gets great rewards. And its utterly stupid. Which is what personal loot is.
*~To change one's life: Start immediately. Do it flamboyantly.~*
I mean, you let him continue to need on everything through the entire instance...if you had a problem with it you should have brought it up to him or kicked him out of the group...not just wait until you could bitch about it here.
No, he shouldn't just need on everything...but you let him get away with it without any repercussions.
“The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.
The problem with using such silly hyperbole in a discussion is you grossly undermine the point you are trying to make. The "Slippery slope fallacy" is the go to for people who know their argument is not very strong without it, so a little fear-mongering is needed. You jumped very quickly from a streamlined loot solution, all the way to everyone getting absolutely everything with zero effort - something not even being discussed.
I have said personal loot is flawed. I have said that in certain situations, i prefer master looter, such as raids. There was no need to resort to such ludicrous and entirely fictitious extremes to try and get your point across.
The point is that there is no design limitation in video games like there is in real life. We cant decide that tomorrow we want cars to get 1000 miles per gallon and travel at 500mph and just make it happen. A game designer can do that with no issues by simply typing a few keystrokes. Video games don't exist to be efficient and streamlined, they literally exist to waste time. My point is that to operate with a design goal of "being streamlined" within the world of gaming is simply a non-nonsensical philosophy. Not sure why you think slippery slope is not a real thing, it absolutely is and modern wow is all you need to look at to see how that works out. The reason retail is what it is is because Blizzard stopped use RPG as WoW's design base, and replaced it with streamlined convenience. As I said, its just not a firm foundation to stand on when making design choices, because there is no limit to how convenient and streamlined things can be.
Make RPG the filter you run everything through as much as you possibly can. Does it make sense to have 5 people run over to the boss they killed and have each one find something different in the monster's treasure box? No. Ok so don't do it then. When you use that as your filter you get a immersive, authentic game world that people lose themselves in like a good book.
*~To change one's life: Start immediately. Do it flamboyantly.~*
I dont think slippery slope is a thing because it is not - and this has been proven time and time again. You can google it if you want to educate yourself on it. First off, from a purchasers pov, games exist to entertain - you can label that as "wasting time" if you like, but i certainly dont. The very suggestion that wow was designed to be an RPG is insulting - it was absolutely designed to be a streamlined, simplified, easier version of other MMO's on the market - so i hate to completely ruin your entire argument, but wow is what it is because it was always designed to be a streamlined game compared to its competition.
You also dont seem to understand how personal loot works, and seem to think duplicate items ONLY occurs in modern wow, and never happened in earlier iterations, which is fundamentally wrong. You also apply this standard where you feel it works for your argument, but not other parts of the same game. Does it make sense for a boar which CLEARLY has 2 eyes fall over dead, but suddenly have no eyes, and yet an identical boar drops 2? No. Does it make sense to get dragons in the mail? no. You cannot expect realism in a game were you run around riding dinosaurs and firing lightning bolts out of your hands - Killed the big bad boss? well done! oops, its Wednesday, hes back! See that big 2h sword the boss has been attacking you with? well, he just died, and 2 of them dropped! well done!
Last edited by arkanon; 2019-09-30 at 02:43 AM.
This is not true - if you can need on it, it is not ninja looting - and its that simple. Ninja looting, when it comes to Blizzards line, is when loot rules are clearly defined before the even is started, and then the master looter goes against those outlined rules.
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Rubbish - your realm has a few ppl you dont like because they got loot you wanted. No one cares - they are still completing content without any issues.