Since PvP started adding new abilites. Blizzard don't want people getting overwhelmed with too many buttons to press. So PvE gets lame playstyles with 3 or 4 button rotations.
Since PvP started adding new abilites. Blizzard don't want people getting overwhelmed with too many buttons to press. So PvE gets lame playstyles with 3 or 4 button rotations.
I can't stand BFA and I can't stand Classic. Had a lot more fun during Legion. Class design is down the tubes. Class balance is during the tubes. I can't even bring myself to login in about a month now.
Easy, they catered to noobs and casuals whining about "My Class doesn't have X", then they whine the classes are all becoming the same. Gotta satisfy the kids who are used to getting a medal for last place...
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
I mean did you not play the game at any point between Vanilla-Wrath lol? There were plenty of situations where a Frost Mage would cast Fireball or Fire Blast or when Arcane Explosion was better AoE than Blizzard. It literally makes zero sense that you just "forget" how to cast all these spells when you play different spec. This is one of the reasons why Classic is so popular, you actually have a repertoire of spells that are useful in different situations, making the game more complex(rather than "oh there's aoe? Let me hit my 1 AoE spell.")
Fire is nice, shadow is ok, destro is ok, demonology is the best spec ever done, nothing holds a candle or is even remotely close to current demonlogy with a huge gap considering all 15 years, frost is ok, unh is ok, sub is gud, assa is boring as ever, retri is fine. Here, debunked.
And once you enter the actual endgame content, you realize how wrong this statement is.
Here i am sitting on any Boss in MC spam and either Chain heal on a random target that has lost HP or constantly start to re cast Healing wave in order to snap that exact moment when the Tank lost HP.
So
Much
Fun
Like seriously, once you actually apply the game content of the current game onto the class design of Vanilla, you realize how much of this actually falls through.
So many abilities have lost their point because that niche no longer exists.
I can't speak for every dps here, but as someone who has mained Elemental since TBC, i can say that the post 8.1 Elemental ranks among my top versions of the spec in a long time.
Why? Because it has a simple standard rotation and you can add more variety / complexity into it (like Icefury).
Different, more niche builds exists, like SE+PE.
On top of that, the skill ceiling on certain Multi dot Encounters is pretty high, but extremely rewarding and fun.
And most importantly: It actually feels like i'm a fullblown Dps and not just some inferior version of a mage.
Last edited by Kralljin; 2019-10-02 at 04:22 PM.
Let me put it plainly. Even if you've seen around 10k comments by internet apes jumping on the hate bandwagon and repeating how much they hate "class design", this is still probably less than 1% of the people who actually play WoW - thus, "the majority", couldn't be further from the truth.
Did you just compare old hard-cast-to-DPS balance with latest instant-cast-everything caster mechanics? Limiting spells per spec was a balancing action, because interrupting 1 spell did nothing when 100% DPS could be done with instant-casts.
With your limited PoV why some changes had to happen in WoW, maybe it is a good idea if you stay in Classic WoW and remain "unhappy" with retail WoW's silly design choices.
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sure they are lazy in that they basically rotate a couple abilities from baseline to talents and back for most specs. and they tend to change things for the sake of changing them. and obviously going from end of legion to start of bfa was an embarrassment.
but overall i'd say most of the specs i play (mostly tanks) have improved with the legion overhauls.
Console release.
half of your list is quite subjective. I play elemental (a top tier spec), BM, unholy, assassination, destruction, and demonology regularly and enjoy all of them and all of them are viable. havoc is boring to play despite being extremely strong but they seem to want to keep demon hunter as a highly accessible easy to play class so probably not much to be done about that
this. no idea where he pulled elemental from
Last edited by gd8; 2019-10-02 at 04:52 PM.
Guess it comes down to how you define class design. I play BFA and I "feel" like everything is good with the classes I play. IMO, Azerite armor traits and essences add lots of customization to w/e playstyle I want. For example as a havoc DH, I can play either Demonic Appetite, Momentum, Fel blade or Blind Fury builds.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Did you even bother to read what I wrote before you typed up a spiel of badly written vitriol to throw at me? I said nothing about current class design. I said that any fix or change Blizzard done could be considered just as bad, or worse than it is now, because opinions are subjective. For example, they could change a class and you yourself could love the hell out of it and it could be your favorite main to play in years. And there could be posts on these very forums to the tune of "the class was pretty bad but not terrible but now you've completely ruined it and it's unplayable."