By listening to the wrong players continually since Wrath.
By listening to the wrong players continually since Wrath.
Its subjective and objective by the way you look at class design. If you base class design on feeling, it's subjective.
When looking at it objectively, you have to look at utility, mechanics, damage, resource spending, crowd control, aoe, cleave, execute, mobility, talent choices, pvp choices.
Based off of what I said, class design in BFA is not in a good spot, objectively.
Last edited by Beefkow; 2019-10-03 at 12:54 AM.
I would argue it is bad in general not necessarily because of performance, but simply due to the lack of versatility for most specs. Yes, you will have a cookie cutter spec that is good for raiding, but it feels as if the versatility available is lacking.
Furthermore, some specs are a bit clunky.
Based off you have no experience in this field as it shows, bad class design was MoP - when everyone had everything. Then it was steadily refined.
Class design has nothing to do with number of buttons and numer of utilities classes have. It's the overall flow and gameplay.
What are you talking about.
Class design IS bad in BFA, you can choose to like it or disagree with the fact, up to you. Even the class devs stated that some of the classes are fundamentally broken or unplayable. You called that subjective?
Here's an analogy: Smoking is bad for you, look at the facts, look at what it does to your body. It's objectively bad no matter how you spin it. Some smoke addicts will disagree it's good for you, but they don't know or don't care to acknowledge the reality of it. That's subjective.
Last edited by Beefkow; 2019-10-03 at 01:19 AM.
Class design is good in BfA, you can choose to like it or disagree with the fact, up to you. Devs are quite proud with their decisions as they recently told us so.
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MoP was absolute dogshit, no wonder devs completely redesigned specs in WoD, they couldn't stand that homogenization. BfA is fun.
They're smart people who trust in their own vision and truly believed in what they were doing. They didn't listen nearly enough to outside feedback, and even when they did, they painted themselves into inescapable corners with the timing and limited beta testing which didn't allow them to address even the feedback they did agree with at first. It became a self-fulfilling prophecy.
The game is still fun but it's been better and could be again.
^This
Seriously, Swnem knows what is up and going on. Blizzard for a while has been looking only at metrics. The biggest one they seem to care about now is playtime metric because it is something they can show shareholders and say see, we are successful. That is why I strongly think a lot of game decisions are gated the way they are (also to maximize subscription time too). Every time they change something that adds 5 second here, 10 seconds there and is done multiple times per week per player, multiplied out by a few million players you suddenly created a massive spike in playtime metrics.
It's all garbage though. But those shareholders who I doubt even know what the Alliance and Horde are think playtime metrics are the bee's knees.
I have been chosen by the big metal hand in the sky!
Explain.
Seriously, explain how the class design is good in BFA.
Half of the classes in BFA (and legion) lost their abilities, their tools, their little niches.
They lost tier sets, lost legiondaries, lost artifact weapon traits, lost talent choices.
Class design is utter garbage, plain, simplified, and pruned, and you call that good?
Voidform is still a thing, it's a garbage concept and just doesn't work, period. BFA only made it worse. I can go on.
What are you smoking?
Last edited by Beefkow; 2019-10-03 at 01:49 AM.
No you explain.
Class design is distinctive, have proper toolkit, good flow, competitive talents.
No spell bloat, easy to hop into, hard to master.
We have 36 mini classes so there is a big chance anyone could find something they like.
Class design WAS utter garbage, few expansions before. Now it is good.
So you have no arguments like i thought so. Listen, I played since mop with 34+2 specs before, did all mage towers during legion. Had all classes and all specs at at least viable level.
Most of whines like this, have no clue about overall class design. No expansion before was so close to having distinctive classes and managed to maintain some balance.
Your opinion literally means nothing as you are not sole arbiter of what is fun and what is not.
People like you can't begin to imagine something you don't like, can be liked by others. That's sums it up.
You're joking right?
Again with MOP.
I don't give 2 shits about previous expansions before legion/BFA, move on already.
It's not my opinion, I never even once stated how I felt about class design in legion/bfa or in the past.
I'm only stating the facts. You're either arrogant as hell or are ignorant about what goes on behind the scenes of each classes. The representations of each class/spec in M+, raiding, pvp, everything.
I've bet you haven't been on the beta testing forums in WOD/legion/BFA. You obviously never given feedback or haven't participated in discord discussions or even looked at the forums.
Last edited by Beefkow; 2019-10-03 at 02:07 AM.
You are joking, that is for sure. You cannot say something is bad or good without having any kind of reference.
You are not stating any facts, you are trying to arrogantly state your pretty weak opinion as fact. Which is nowhere near any "fact".
Representation of each class/spec in various activities have nothing to do with class design. This is class balance.
And to give you some insight, I got beta from addon developer channel, been writing rotations for my addons, breaking down all classes piece by piece. I know about classes way more than you.