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  1. #901
    I'm going to randomly bitch about this...

    Im doing the final quest of 2.55. I've just played as alisaie and now im urianger. And i failed as urianger. Now, its not that i failed... but i feel like im being cheated out of my finale here a little bit. I know its not "the finale" of shadowbringers, because that was 5.3. But... i dont wanna play these other characters if its all the same. And because i really dont want to play them, i dont want to even try playing them. Im basically now a clicker. It feels so clunky. So im gonna go gimp the game by reducing it to very easy for when it actually lets me play as myself. That doesnt feel good. In fact, it feels like im being kind of cheated out of my ending.

    Oh god, im now someone who i cant name. Fuuuuuuuuuu%%$... I have to play them all?
    Last edited by ippollite; 2021-11-09 at 10:44 AM.

  2. #902
    Quote Originally Posted by ippollite View Post
    I'm going to randomly bitch about this...

    Im doing the final quest of 2.55. I've just played as alisaie and now im urianger. And i failed as urianger. Now, its not that i failed... but i feel like im being cheated out of my finale here a little bit. I know its not "the finale" of shadowbringers, because that was 5.3. But... i dont wanna play these other characters if its all the same. And because i really dont want to play them, i dont want to even try playing them. Im basically now a clicker. It feels so clunky. So im gonna go gimp the game by reducing it to very easy for when it actually lets me play as myself. That doesnt feel good. In fact, it feels like im being kind of cheated out of my ending.

    Oh god, im now someone who i cant name. Fuuuuuuuuuu%%$... I have to play them all?
    I had a hard time with them the first go around too, so don’t feel bad about learning a fight. I over thought too much on the fight and just turned out the aoe heal kept everyone up fine lol
    The playing as cat boy fight is a bit hard first time too, but if you learn from mistakes and take time reading their moves it will help. The stuff won’t attack till you do.

  3. #903
    Quote Originally Posted by Devilyaki View Post
    I had a hard time with them the first go around too, so don’t feel bad about learning a fight. I over thought too much on the fight and just turned out the aoe heal kept everyone up fine lol
    The playing as cat boy fight is a bit hard first time too, but if you learn from mistakes and take time reading their moves it will help. The stuff won’t attack till you do.
    I had it on super easy. When we got back to the map and i still saw two more purple pillars left as ifrit appeared, i figured id barrel through it. Obviously it was a cakewalk. My plan was to throw the final fight so i could reset the difficulty.... but mid cutscene ( with frustrated alphi pounding sand, as im typing), i think thats it... im very cross (but also relieved because im lazy... but mostly mildly annoyed). So many conflicting emotions... none of them are satisfaction and a feeling of achievement, though.

    If this is really it, squeex, please never do this again. Its fine mid story. But it kinda sucks as the conclusion. I really cant help but compare this to the end of sb where i really felt stupidly heroic.

    Roll credits... post credit cutscene... achievement... thanks squeex! Great game. Loved it. Expansion was top notch. But again, never do that again, please. Or... if you do, please unlock the quest bar so i can keybind each fight. Case in point: The role quest as a heals where i literally had to play a fellow whm was super annoying because i couldnt configure the spells to my hotkeys. Instead i had to click through it because muscle memory refused to accept the location of those bar positions. If nothing else, at least i could hit the keybind formulae: w=interrupt/stun, a=core heal, r=core utility, ms4=main attack, z=heavy attack, c=utility, g=big hit/combo, t=secondary attack/second stun, q=situational big utility, v=cleanse/utility 2, Shift plus thing = less common but no less important variation of said keybind.
    2,3,4 = other useful stuff. x=major CD.

    That's like 16 years of muscle memory? And you think im going to just play the game according to your keymap... even if i know the class? Yeah, nah. That's not happening. That one change would really help make me less annoyed reverting to clicker status. Id be much more up for playing through it as intended.
    Last edited by ippollite; 2021-11-09 at 11:43 AM.

  4. #904
    Quote Originally Posted by ippollite View Post
    I had it on super easy. When we got back to the map and i still saw two more purple pillars left as ifrit appeared, i figured id barrel through it. Obviously it was a cakewalk. My plan was to throw the final fight so i could reset the difficulty.... but mid cutscene ( with frustrated alphi pounding sand, as im typing), i think thats it... im very cross (but also relieved because im lazy... but mostly mildly annoyed). So many conflicting emotions... none of them are satisfaction and a feeling of achievement, though.

    If this is really it, squeex, please never do this again. Its fine mid story. But it kinda sucks as the conclusion. I really cant help but compare this to the end of sb where i really felt stupidly heroic.

    Roll credits... post credit cutscene... achievement... thanks squeex! Great game. Loved it. Expansion was top notch. But again, never do that again, please. Or... if you do, please unlock the quest bar so i can keybind each fight. Case in point: The role quest as a heals where i literally had to play a fellow whm was super annoying because i couldnt configure the spells to my hotkeys. Instead i had to click through it because muscle memory refused to accept the location of those bar positions. If nothing else, at least i could hit the keybind formulae: w=interrupt/stun, a=core heal, r=core utility, ms4=main attack, z=heavy attack, c=utility, g=big hit/combo, t=secondary attack/second stun, q=situational big utility, v=cleanse/utility 2, Shift plus thing = less common but no less important variation of said keybind.
    2,3,4 = other useful stuff. x=major CD.

    That's like 16 years of muscle memory? And you think im going to just play the game according to your keymap... even if i know the class? Yeah, nah. That's not happening. That one change would really help make me less annoyed reverting to clicker status. Id be much more up for playing through it as intended.
    Done it three times now and it gets easy honestly. But ya the keybond thing, my mouse with extra buttons, could never figure out how to get it to work and gave and use a controller lol. It’s great for almost everything..

  5. #905
    Quote Originally Posted by Devilyaki View Post
    Done it three times now and it gets easy honestly. But ya the keybond thing, my mouse with extra buttons, could never figure out how to get it to work and gave and use a controller lol. It’s great for almost everything..
    ah, its all done now. I just wanted to moan a bit

  6. #906
    its basically an easy puzzle to deal with. It was to show the full scope of the battle across multiple fronts as all the scions simultaneously work together (after growing and bonding in new profound ways both individually and as a team thanks to their experiences on the first) to take out a major threat. It was a fantastic grand scene and personal shortcomings should not be blamed on it.

    I had the same issues since I essentially follow the adapted keybind structures I had for my wow rogue from 15+ years ago but i adjusted quick when i saw their abilities and applied it appropriately to the bosses
    Last edited by Tenjen; 2021-11-09 at 05:32 PM.

  7. #907
    When you get to play as an NPC it's good to take 2 minutes to read what their spells do. They only added lower difficulty levels to these duties because some people complained about it.

    I'm really sorry but I really don't understand why it's so hard to learn how to press 4 buttons.

  8. #908
    I am Murloc!
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    Quote Originally Posted by Xilurm View Post
    When you get to play as an NPC it's good to take 2 minutes to read what their spells do. They only added lower difficulty levels to these duties because some people complained about it.

    I'm really sorry but I really don't understand why it's so hard to learn how to press 4 buttons.
    I don't really mind them, my only issue was with the Thancred one in ShB in the sand area, and only because it seemed to take forever. All the other ones were fine. If you really hate them just do them on the lowest difficulty possible so you can get them done faster, while experiencing the story.

  9. #909
    Quote Originally Posted by Tojara View Post
    I don't really mind them, my only issue was with the Thancred one in ShB in the sand area, and only because it seemed to take forever. All the other ones were fine. If you really hate them just do them on the lowest difficulty possible so you can get them done faster, while experiencing the story.
    That one stunk a bit because the opponent you fight has a bazillion hp, even if you're losing next to no uptime hacking away at him.

    The "play as X NPC" battles are welcome, IMO, since they offer some bit of variety, even if it's dumbed down to "here's 3-4 buttons". The presentation of it is key (see: Sapphire Weapon).

  10. #910
    I am Murloc!
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    Without any knowledge, I was a little bit concerned when I did the Sapphire Weapon section of the weapon series questline. Not because it wasn't enjoyable (it was) but because I figured it was foreshadowing doing the suit battle thing for multiple battles afterwards as well. As a stand alone it was different and fairly fun, but I would've hated doing it for all the other weapon series fights TBH.

    The ones at the end of ShB are pretty fast by comparison and it's just kind of a change of pace. If they weren't in the game I don't think anything would truly be lost, but they're kind of short so they didn't really bother me. I get more annoyed by the back tracking quests in some sections of the games than playing as other characters in FF14 (granted, 90% of the bad backtracking takes place in ARR).

    I can't remember if you get the option to pick the easy version of it from the start or not, but I know from watching other people play the game afterwards that you certainly get the option to lower the difficulty if you fail. Regardless, if you don't like those sections you can always just instantly lose to make it a lot quicker.

  11. #911
    ah, sorry folks, once again, i just wanted to moan about it.
    But i still want to make it constructive so as long as the following condition is met i shan't ask for it to 'never happen again'.

    Condition 1: Let me change the key binds for the spells once ive read the tool tips so i dont spend my time randomly mouse clicking because ive forgotten what the tool binds said the second i saw them in the wrong keybind (and muscle memory really wanted me to press them according to the system ive spent 16 years using).

  12. #912
    Quote Originally Posted by Kazgrel View Post
    That one stunk a bit because the opponent you fight has a bazillion hp, even if you're losing next to no uptime hacking away at him.

    The "play as X NPC" battles are welcome, IMO, since they offer some bit of variety, even if it's dumbed down to "here's 3-4 buttons". The presentation of it is key (see: Sapphire Weapon).
    I kinda hate that you have to read all the tooltips (which does usually not include multi tier single button spells until you use them) while there is RP happening around you. I'm always frantically looking all over the screen in hopes that I don't miss the interesting bits while I see what the abilities even do.

    That being said, it's less annoying than dying to the one troll attack right near the end of the scenarios in which you play with your actual character. Usually to that one attack(combo/pattern) you last saw 2 expansions ago once and they think you still should remember the exact dodge pattern..

    .. then there is also the issue that you can often not estimate what you actually need to dodge and what not. Like the echo is keeping you somewhat alive through some of the biggest attacks and then suddenly it is not. Did I fuck up 3 attacks ago or the last? Especially coming back after a break I tend to run into that issue often. All of that wouldn't be much of an issue either, if the general delay between server, client, animation and actual hit-check wasn't as atrocious as it is.
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