If I played Vanilla again, I would regret choosing to play a so called Hybrid, like a Paladin.
These are great in raids (their Blessings are great), but I hated to be feared to death and/or mana drained in pvp so I could do nothing after that, this was so unbalanced that I probably will never play a Paladin in Classic anymore.
Also the DPS tax. Kinda like paladins doing good for others, useless for themselves.
that.... is not how reflectors work... and not how that match up plays out either, but that was a nice fantasy you had there! if only reflectors actually reflected AOE abilities like Frost nova, and didn't just make you immune, and IMAGINE using a 50 silver FAP pot instead of an entire trinket for a fucking frost nova.
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heres how you play hunter in dungeons. you ask your mage/warlock to precast on your aimshot, and the 2 of 1 shot 1 of the mobs. now just smack shit, aggro is irrelevant to you, if you're holding back your fucking trash, you have FD for a reason, and no mobs or bosses are at all deadly to a fucking mail wearer.
Done a shit load of dungeons with one of the best hunters around, with raid logs to back it up, and hes usually around 100 DPS behind me in Brm dungeons, and 50 DPS behind me in Scholo/strat cuz of shadow resist cucks etc. and im a freaking warlock, so imagine how he feels when one of our mages join the grp and doubles my overall dmg Hunters are absolutely fine for casual grps and pugs, but for any somewhat organized farm grp they are quite literally competing with Enhancement shamans and ret paladins. I am glad you've had a positive experience with dungeon grps though!
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Nothing to prove, Kitty dps is just pretty bad, outside of giving ur grp 5% crit.
They can't even compete with 1 button DPS speccs like locks and mages, who are insanely far behind rogues and warriors in P1 and 2.
personally love Feral druids, and Im all for people playing it, but I also don't blame guilds for not taking them, look at MC logs, warriors are pulling 1700 DPS on most of the sperg fights like Lucifron, where is the druids at?
I chose Human for every char, with the exception of a Gnome warlock. The reason was mostly name-related, as the names fit Human's better than the other races.
Originally I was going to go Dwarf for my priest, but I really didn't like the look of old Dwarves compared to the more modern ones in retail, so went Human instead. I'm not a min-maxer or w/e so it didn't really matter all that much.
Only disappointment was that I really wanted tigers as mounts, but obviously need exalted with Darn (which I didn't realise initially). But oh well, nevermind!
Oh yeah. Rogues are great. Got mine to 60. I'm betting they are the easiest class to level behind mage's AoE farm. No mana to worry about, vanish saves about a hundred trips from the graveyard, plenty of diversity in skill usage, and you can just stealth past everything you don't want to kill.
Find the right mobs to kill and you can grind nonstop off them. Only breaks you take are to wait for your energy to get back to 100 mixed in with the occasional bandage. Those poor other classes... having to drink/eat after every 1-2 kills.
At the risk of sounding like some kind of elitist preacher (and honestly I'm a average-to-poor beginner) have you read any class guides for hunter at all? There are some useful macros for pet control, and of all the classe I think it's the least "comprehensive", in as much as you kinda have to go look up how exactly to do a few things because it's not entirely apparent just from playing the class, especially regarding how to train your pet.
Of the 6 classes I'm playing regularly I've found hunter to be far and away the most engaging/requires the use of the most buttons, which is why I found your comment noteworthy. Half of my classes have one ability bound to my mousewheel and that's all I ever really need to use (eg. Rogue has Sinister Strike mousewheel bound and while I could also cast "Slice n Dice" each combat, its about as quick to just wait 2 secs and hit SS again and the mob dies; same case with mage and Fireball, sure I can cast Fireblast to save a couple of seconds and a few mana points but it's lazier to just cast another fireball and requires less thinking).
Either ways I'm not here to tell you "YOU MUST FIND HUNTER FUN" or anything daft like that my comments are much more borne of a "I'm having a blast playing this class and I'm sorry to hear you're not sharing this experience" mentality. I'm levelling as MM rather than BM which I think is the spec everyone tells you to level as.
In vanilla I had a human warlock named Robillard that I got to 35 when I decided to switch to warrior. For some absurd reason I decided to delete the warlock so I would "focus on the warrior." Why I threw away that much time I will never know. I regretted it the moment I did it. So I guess I regret unrolling a class.
You either die a Varian, or live long enough to see yourself become a Thrall...
Actually, rogues are amont the worst class in the leveling phase
(the single worst being warrior)
Though the fun thing with rogue is that you are a slippery bastard that chose his fight and escape at will (well, at will with one or two 5 mn CD).
It's a case of "not really good but actually fun".
I don't need a guide for low level. I specced BM and that's it.
Recount tells me that (at current level) I outdps pretty much everyone I encounter.
Well except mages on big bomb pulls ofc.
67% of my damage comes from autoshot, around 15% from the DoT. Skill ceiling? Well at 30, a hunter has none. Keep Dot up, mash Arcane and Multi as much as mana allows and remember to send your pet onto the next mob because for some reason the damn thing is to stupid to realize that I switched targets and that it is supposed to hit the next mob I am attacking b/c the other one just keeled over. (I do have a pet attack + hunters mark macro, because I am a lazy SoB).
Maybe it changes on the way to 60, I don't know. Difficult to tell now because I only played a hunter in MoP when they reworked the class. Right now, the most involved gameplay is maintaining aggro with the pet on multiple quest mobs.
Yep. For feral it is 3% not 5%. But anyways, just FYI you will not find any logs with kitties because there is a known bug in Classic with power shifting that basically makes the druid loose 9% crit (from 2 talents) and 90ap (from pred strike) every second shift. Making it unplayable.
Last edited by Gratlim; 2019-10-11 at 11:42 AM.
Bro you sound a little pissy tbh lmao. Dont think I ever mentioned damage. Was just saying a good hunter makes runs go more smoothly. Great for taking care of mobs that aggro onto the healer, or killing runners. Shit like that
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On the bigger 4+ pulls, stand just over 8 yards away, multishot, auto shot, then run in and fd explosive trap, then back to 8 yards for auto shot. You'll lose 1 auto shot but it's worth the dmg. Just make sure your macro is right.
Troll mage. NO RAGRETZ
I rolled a paladin and made it to 40 for the mount. Starting to regret it cause the gameplay(leveling) wont change. *Judge* autoattack 1 million times, mob dead. It really is a useless class during leveling. I more or less knew what I went into since I have played since launch and actually have mained a Paladin since TBC, but I just HAD to start a paladin. Love the class fantasy, the lore, the gear at max level.
But yeah, its a shite class in so many situations its stupid.
Cant decide what other class to play. Maybe a dwarf hunter or nelf/human rogue.. Then again, am I bothered doing 1-40 again? meh.
There is nothing wrong with any choice at a base level. In equal gear, racial bonuses aside, race becomes negligible. Even in his discussion, he says Trolls are the best and that threat>mitigation (most of the time). So if you are looking to be optimal, you'd roll Troll Warrior. Currently, the only time I have aggro issues is when DPS is spread across multiple targets, someone is spamming their highest threat spell (or uses it on pull), a string of crits from the DPS, or there are more than 4 targets. Threat is largely a DPS's job to manage, but a tank is supposed to be good enough to allow them to light up whatever they are fighting. Most DPS don't give the tank a chance to get aggro on a mob before doing this or the tank just doesn't understand how their spells work. I used to be a complete garbage tank in vanilla. Once I rolled my paladin (when Horde got them), I resigned myself to learn to tank and now that I understand how to play a tank properly over the years, I don't really struggle too much. I get a lot of people asking to join my guild or groups because of the positive experience.
I have an alt Troll Shaman (kind of wish I had gone Orc, berserking versus blood fury/+axes), and see tanks who don't use a single sunder armor, don't shield block->revenge spam, and basically rely on Rend to generate any threat. Rend does such a tiny amount of threat I've taken it off my bars for defensive stance and only use it when I have some rage to burn in between Heroic Strikes/Sunder Armor/Shield Slam/Devo Shout/ Battle Shout spamming...so very rarely.
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