1. #1601
    Dreadlord Pigglix's Avatar
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    Quote Originally Posted by united View Post
    So what races (on both Horde and Alliance) would you say should be able to be tinkers then?
    IMO only nelves, taurens, hm taurens and trolls shouldnt be tinkers. Maybe worgens too.

  2. #1602
    Quote Originally Posted by Polybius View Post
    One is more fleshed out than the other, and has better potential in adding new gameplay mechanics, overlap or not. Dark Ranger would work best as a spec under a new class.

    Classes and specs aren't all that distinct in BFA thanks to streamlining.
    But that's the thing. Neither will any new class.

    So saying that one has more potential for new new new is a bit misleading, because all those mechanics will irrevocably be hit by the homogenization stick just like Death Knight 6-spec (technically 8 spec considering Frost and Blood had DW and 2H options) got cut, and Monk's were completely changed from having no auto attacks and healing through punches and kicks to being your standard Tank/MDPS/Healer class.

    I don't see how the outcry for a Tinker changes this, considering all you'd be getting is a new theme covering variations of existing gameplay that will have to fit the current model. It's not like you could literally have a Vehicle that has its own separate HP as a ridable battle mech; it's not like Rockets and Lasers are going to be any different than Fireballs and Moon Fires. It's gonna be a class that has to fit the same streamlining that you're talking about.

    At the end of the day, any new class will bring some new mechanics and have a kit that revolves around the same basic gameplay every other class does. Generate resource ability, Spend resource ability, Cooldown on rotation, 'Oh Shit' Cooldown, 'Free DPS' Proc Ability, etc etc.
    Last edited by Triceron; 2019-10-15 at 10:19 PM.

  3. #1603
    Quote Originally Posted by Pigglix View Post
    IMO only nelves, taurens, hm taurens and trolls shouldnt be tinkers. Maybe worgens too.
    I would add orcs to that list, but overall I agree. They would probably have to create some lore as to why other non gnome/goblins would take up the role of being a tinker, and it would still be something to get used to.

  4. #1604
    Quote Originally Posted by united View Post
    So what races (on both Horde and Alliance) would you say should be able to be tinkers then?
    Well, we obviously have Gnomes, Mechagnomes, and Goblins. Going by the Island Expedition teams we could add in Undead. Dwarves do a bit but more with the siegeworks kinda side. As he stated the Draenei (Particularly lightforged) Warframes could work if we wouldn't mind a more "Magitech" version in there. I'll admit, the Horde sides a bit lacking.

  5. #1605
    Quote Originally Posted by united View Post
    So what races (on both Horde and Alliance) would you say should be able to be tinkers then?
    Quote Originally Posted by protip View Post
    Alliance
    Gnomes
    Mechagnomes
    Dwarves
    Dark Iron Dwarves

    Horde
    Goblins
    Forsaken
    Mag'har Orc
    Vulpera
    Draenei are a pretty popular suggestion too, since they have very advanced technology.

  6. #1606
    Quote Originally Posted by Serenity River View Post
    Maybe I should have phrased it as Rangers, but we wont have them in game..
    I... corrected that.

    Quote Originally Posted by Kumorii View Post
    It just sounded ominous as if he would save that info for future use to something, that's all.
    Quote Originally Posted by Shandalar View Post
    Next class is Necromancer. Tinker will never happen.

    You read first here.
    Oh yeah?

  7. #1607
    Quote Originally Posted by united View Post
    I would add orcs to that list, but overall I agree. They would probably have to create some lore as to why other non gnome/goblins would take up the role of being a tinker, and it would still be something to get used to.
    Are kultiran fingers proportionate? Cuz that could be an issue.

  8. #1608
    Quote Originally Posted by united View Post
    So what races (on both Horde and Alliance) would you say should be able to be tinkers then?



    So then how does one make the concept of Tinkers = one class? (3 specs, and I know that DH's only have 2 but that is pure laziness)
    not sure demon hunter 2 spec was laziness more lore problems i am imperess they were even able to make tank spec work

    gnome goblin dwarf dark iron dwarf undead is around the machine stuff to be tinker the other races wuld make to big machine and vulpera got no lore to support tinker so only those 5 races size wise

  9. #1609
    Quote Originally Posted by High Tinker Buliwyf View Post
    I... corrected that.

    That's mean and really really petty of you... I'm not talking to you anymore you're going on ignore like Teriz. I'm sad because I was enjoying the debate.

  10. #1610
    Quote Originally Posted by DotEleven View Post
    Well, we obviously have Gnomes, Mechagnomes, and Goblins. Going by the Island Expedition teams we could add in Undead. Dwarves do a bit but more with the siegeworks kinda side. As he stated the Draenei (Particularly lightforged) Warframes could work if we wouldn't mind a more "Magitech" version in there. I'll admit, the Horde sides a bit lacking.
    Quote Originally Posted by protip View Post
    Draenei are a pretty popular suggestion too, since they have very advanced technology.
    I could see it working if they made a tinker turret for example work like shaman totems as in the designs and stuff would be different for each race that can be one.

  11. #1611
    Quote Originally Posted by Serenity River View Post
    That's mean and really really petty of you... I'm not talking to you anymore you're going on ignore like Teriz. I'm sad because I was enjoying the debate.
    You give up way too soon!

    BlizzCon is in 2 weeks, be sad afterwards like I am gonna be w/o Tinkers.
    Quote Originally Posted by Kumorii View Post
    It just sounded ominous as if he would save that info for future use to something, that's all.
    Quote Originally Posted by Shandalar View Post
    Next class is Necromancer. Tinker will never happen.

    You read first here.
    Oh yeah?

  12. #1612
    Quote Originally Posted by united View Post
    I could see it working if they made a tinker turret for example work like shaman totems as in the designs and stuff would be different for each race that can be one.
    this is what I'd like to see... talk about how we can realise classes and how we can make a class look good and fulfill a fantasy. Too much smack about talking how class X can't work and all that BS.

  13. #1613
    Quote Originally Posted by High Tinker Buliwyf View Post
    You give up way too soon!

    BlizzCon is in 2 weeks, be sad afterwards like I am gonna be w/o Tinkers.
    y that thing gona be intresting more for political reason.....
    dont need to make arguments abut it but i hope you know what i meen

  14. #1614
    Quote Originally Posted by united View Post
    I could see it working if they made a tinker turret for example work like shaman totems as in the designs and stuff would be different for each race that can be one.
    That's what I'd really like to see. Goblin shredders vs. gnome mechs vs. Blackrock reavers etc. I wouldn't expect to see that come through for most of the spell effects, but if the tank spec had a mech ability, or for turrets and the like I can totally see it.

  15. #1615
    Titan Teriz's Avatar
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    Quote Originally Posted by Katchii View Post

    You’re hopeless. I thought you were finally at a point where you can have a reasonable discussion after you admitted Dark Rangers could be possible.
    Sorry, but no one is going to be looking at a Tinker turret and saying "Wow, that's exactly like my Hunter bear pet!" Or, "Hey, that turret reminds me of my bouncy imp that spans from my Warlock's butt every five seconds!"

    However, someone using Black, Shadowburn, Shadowdust, shadowhatever arrow is going to be wondering why they couldn't just give some of those abilities to Hunters and save the class slot.
    My comic series inspired by WoW and MMOs:

    Tinker Class Concept 2018 Dragonsworn Class Concept 2019

  16. #1616
    Quote Originally Posted by protip View Post
    That's what I'd really like to see. Goblin shredders vs. gnome mechs vs. Blackrock reavers etc. I wouldn't expect to see that come through for most of the spell effects, but if the tank spec had a mech ability, or for turrets and the like I can totally see it.
    Thats damn right what we are getting.
    Quote Originally Posted by Kumorii View Post
    It just sounded ominous as if he would save that info for future use to something, that's all.
    Quote Originally Posted by Shandalar View Post
    Next class is Necromancer. Tinker will never happen.

    You read first here.
    Oh yeah?

  17. #1617
    Titan Teriz's Avatar
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    Quote Originally Posted by Serenity River View Post
    What would a Tinker's mainhand weapon be? How would that work with the mech suit and would they really create an entire unique weapon set for 1 class? (before you say demon hunter and glaives there were several models of glaives ingame before demon hunters were introduced).
    If it's a full mech class, the weapons won't matter. They'll just be stat sticks like in Druids. If the DPS spec is more gadgets and less mech, then they will no doubt use guns, weapon wise and ability wise. They'll probably also be able to equip macos due to wrenches.
    My comic series inspired by WoW and MMOs:

    Tinker Class Concept 2018 Dragonsworn Class Concept 2019

  18. #1618
    Quote Originally Posted by Teriz View Post
    Sorry, but no one is going to be looking at a Tinker turret and saying "Wow, that's exactly like my Hunter bear pet!" Or, "Hey, that turret reminds me of my bouncy imp that spans from my Warlock's butt every five seconds!"

    However, someone using Black, Shadowburn, Shadowdust, shadowhatever arrow is going to be wondering why they couldn't just give some of those abilities to Hunters and save the class slot.
    i know what you are trying to say but those ability does not really make sense to be hunter ability at all specaly as i said when trueshot aura name does not support its own effect hunter is in the center of tinker and ranger now becus of weapon design issue where bow in the wow universe works diffrent then gun and crossbow so the class fantasy struggles to make its spec make sense the ranged weapon thing does not work well with BM concept but bow works more for survival meenwhile gun/crossbow fits marksman fantasy but the problem is this require more fixing for blizzard to do... and kinda helps both tinker and ranger concepts

    edit bow based ability makes gun ability look like machine gun or shotgun depending on ability wich is why i say the tinker thing aswell as bomb to survival but i know rocket wuld be a thing in tinker but it wuld easy be compared to the bomb
    Last edited by Dragtox; 2019-10-15 at 10:50 PM.

  19. #1619
    Quote Originally Posted by Teriz View Post
    Sorry, but no one is going to be looking at a Tinker turret and saying "Wow, that's exactly like my Hunter bear pet!" Or, "Hey, that turret reminds me of my bouncy imp that spans from my Warlock's butt every five seconds!"
    Except that was never anyone's argument. Ever. All they did was how many of the tinker abilities you would share mechanics with many of the currently existing classes, that the Tinker class is not "so unique" as you claim it is.
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  20. #1620
    You can have tinkers if i get good class design

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