Oh no, I'm definitely stubborn, runs in the family. I don't go around in circles or don't ignore things on purpose and often state why when I do. I see myself as fair and have solid arguments. You probably disagree, but being compared to Teriz is sort of an insult. He flip flops more than Jaina and have 0 consistency with his arguments. What's an argument for tinkers is not an argument for any other class just because he say so. Which is what everyone have picked up on.
It's not random why most people are giving up talking to him.
I know, his model was the sapper though, which is why I used the term sapper since that's how I can describe his model... not sure how else I would do it. Pretty sure he was chief engineer or something.Well, he's also not referred to as a "sapper" in WoW.
One of the reasons why there's a focus on him is because he is from back then and shows a canonical state of Tinker being in the game because you have people that refuse to acknowledge the "Goblin Tinker" hero as canon because it's not in the single player story (although it's funny because those same people will then claim that Firelords and Alchemist are).
And yes, going by the definition of Canon back then Tinker wasn't considered canon, neither was brewmaster panda. They were made canon when later material started to incorporate it. Firelords I think are deeply rooted in wow lore, not sure how far, could be afterwards wc3, not sure. They weren't canon either until they were mentioned or recognized if that were the case.
Alchemist i couldn't give rats ass about.
Also this is pretty irrelevant to Gazlowe since he wasn't considered a tinker back then so he doesn't even support the argument anyway. After we have a confirmed retcon he will be. That doesn't change that Tinkers wasn't Canon back when wc3 released and for a long time afterwards. As far as the wc3 lore was. If there is lore on Tinkers from any other media they could be considered canon, I wouldn't know, nor do I care that much.
Last edited by Kumorii; 2019-10-15 at 10:22 PM.
But that's the thing. Neither will any new class.
So saying that one has more potential for new new new is a bit misleading, because all those mechanics will irrevocably be hit by the homogenization stick just like Death Knight 6-spec (technically 8 spec considering Frost and Blood had DW and 2H options) got cut, and Monk's were completely changed from having no auto attacks and healing through punches and kicks to being your standard Tank/MDPS/Healer class.
I don't see how the outcry for a Tinker changes this, considering all you'd be getting is a new theme covering variations of existing gameplay that will have to fit the current model. It's not like you could literally have a Vehicle that has its own separate HP as a ridable battle mech; it's not like Rockets and Lasers are going to be any different than Fireballs and Moon Fires. It's gonna be a class that has to fit the same streamlining that you're talking about.
At the end of the day, any new class will bring some new mechanics and have a kit that revolves around the same basic gameplay every other class does. Generate resource ability, Spend resource ability, Cooldown on rotation, 'Oh Shit' Cooldown, 'Free DPS' Proc Ability, etc etc.
Last edited by Triceron; 2019-10-15 at 10:19 PM.
Well, we obviously have Gnomes, Mechagnomes, and Goblins. Going by the Island Expedition teams we could add in Undead. Dwarves do a bit but more with the siegeworks kinda side. As he stated the Draenei (Particularly lightforged) Warframes could work if we wouldn't mind a more "Magitech" version in there. I'll admit, the Horde sides a bit lacking.
not sure demon hunter 2 spec was laziness more lore problems i am imperess they were even able to make tank spec work
gnome goblin dwarf dark iron dwarf undead is around the machine stuff to be tinker the other races wuld make to big machine and vulpera got no lore to support tinker so only those 5 races size wise
Sorry, but no one is going to be looking at a Tinker turret and saying "Wow, that's exactly like my Hunter bear pet!" Or, "Hey, that turret reminds me of my bouncy imp that spans from my Warlock's butt every five seconds!"
However, someone using Black, Shadowburn, Shadowdust, shadowhatever arrow is going to be wondering why they couldn't just give some of those abilities to Hunters and save the class slot.
If it's a full mech class, the weapons won't matter. They'll just be stat sticks like in Druids. If the DPS spec is more gadgets and less mech, then they will no doubt use guns, weapon wise and ability wise. They'll probably also be able to equip macos due to wrenches.
i know what you are trying to say but those ability does not really make sense to be hunter ability at all specaly as i said when trueshot aura name does not support its own effect hunter is in the center of tinker and ranger now becus of weapon design issue where bow in the wow universe works diffrent then gun and crossbow so the class fantasy struggles to make its spec make sense the ranged weapon thing does not work well with BM concept but bow works more for survival meenwhile gun/crossbow fits marksman fantasy but the problem is this require more fixing for blizzard to do... and kinda helps both tinker and ranger concepts
edit bow based ability makes gun ability look like machine gun or shotgun depending on ability wich is why i say the tinker thing aswell as bomb to survival but i know rocket wuld be a thing in tinker but it wuld easy be compared to the bomb
Last edited by Dragtox; 2019-10-15 at 10:50 PM.