For me it is a priority. I am a casual player, and i care more about that, then most other things. So new class yes.
and leveling is so easy. Most hard core players have a few classes at max level, so they just change around
You will will fool around for a few hours, "discover" all five abilities, get bored and move on. And we will be left with a mess for next 2years. Seems like a plan.
Meanwhile you could get 12 "old" classes with all new painting, flavors and things/mechanics to discover, and in case you get bored you could always reroll.
Hard decision.
If it can heal, I'll definitely play the new class, at least for some medium rated PvP and some easy keys. I play every healer at max level because I enjoy trying different classes. If it suits me, that's what I'll focus on for PvP, and if not, I'll at least go for the elite transmog. Not everyone plays the same way, and if a class plays a bit differently, some people are bound to like it.
The classes weren't balanced perfectly in expansions without new classes.
The argument is fallacious
Remember in BC. Cataclysm, and WoD when classes were perfectly balanced before a new class destroyed everything?
Telling other players that they'll get bored and move on from a new class also ignores the players who main Death Knights, Demon Hunters and Monks
Last edited by bryroo; 2019-10-20 at 06:54 PM.
Not really. I have 11 Classes at 120. I like to level. It not like i dont want them to fix Stuff. the truest things blizzard have said in years was that they have removed to many abilitys. I get maybe why symbiote was removed, but so many things have been removed. My level 22 Shaman in classic got more abilitys then my 120 Shaman in retail.
On another personal note, i want them change back survival to more of an elemental / Dot based hunters, who the fuck thought Hunters should be Melee..
i have many problems But unless they do a Mop -> WoD level of class change, it wont matter a lot.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
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its not even strictly about the sheer amount of abilities itself, its also about how they work and what uses they have AND how they interact with "things" most of which you can't even really read out of their tooltips
while it all is not some kind of rocket science or anything hard it gives some joy of of discovering all the different usages, wheres on BfA wow they work is such a binary way everything is straight out obvious and straightforward
Like... BfA is comprasion is more "action based" but there is very little of "know how" aspect compared to classic (and some bits later)
What makes you think "hunters have to be ranged"? I'd wager they should be able to go either way, and keep the access to both melee and ranged abilities intact.
MoP>WoD transition in terms of class design was quite a smooth one imho. WoD>Legion on the other hand... and not for any good(imo).
Adding new specs and/or class. Cool
Now these are the requirements and reps needed. Lol
What if I told you that their teams are large enough to redesign the current specs and introduce new ones?
I personally hope they add both tinkerers and necromancers at the same time. These fools pretending there was ever a good state of balance of classes have extremely poor memories. Also, if the team is large enough, they can walk and chew gum at the same time. Its fallacious to say that adding a new class will destroy balance, simply because there never was perfect balance even in their version of much more ideal circumstances.
The best lesson they could take from the success of classic is that it’s fun to play a class over a spec.
The reason all the spells have been pruned is because they have promoted spec based gameplay and tuned each spec around damage and removed utility and support.
A return to class based gameplay would provide a reason to unprune. Class based gameplay is more about utility and support over raw damage. I buff you and you buff him and he debuffs the boss to increase melee damage, etc. and in the end the group succeeds because we all support each other.
But we can still nerf mages.
PRoblem is current class design revolves all around the rotation itself rather than whole "toolkit" and gameplay. So returning of few more abilities will do nothing to solve this.
The "no new class" camp feels like a boring conservative political group. Gaming arguments shouldn't boil down to "we have problems, let's solve them first before adding new things".
MoP class philosophy was just the logical evolution of the Cata class philosophy: Make all classes fastpaced with a high skillcap, while giving everybody tons of defensives/movement spells/dps CDs. Which is why those 2 expansions are widely considered the peak of classdesign. If you mean the Lock redesign in MoP, that was something new yes, but the philosophy which said design was based on, was just more of what Cata had done earlier.
One might argue that said "high speed, high skill" classdesign started in WotLK for certain classes, and that it continued in WoD and Legion (although with defensives/movement spells/Dps CDs being much less abundant), but it was without a doubt at its peak in Cata and MoP.
Last edited by ThrashMetalFtw; 2019-10-21 at 07:05 PM.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
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