Originally Posted by
otaXephon
CoP was only marginally relevant due to the class trinket from Archi. And even then it was a pain in the ass asking my raid to wait for me to farm orbs for every single pull. (Due to the way the ring worked, this wasn't really optional.) Had they maybe baked the class trinket into the spec and given SPriest a way to begin with Orbs and balanced accordingly then yeah, maybe they could've kept it around a bit longer. My biggest complaint for CoP SPriest is that the trade off for putting a lot of effort into being a competitive DPS was equal to a very shitty Mage or Warlock from the same tier. I played a lot of WoW back then and had a fully Mythic geared SPriest, Mage, Warlock, Moonkin and MM Hunter... I remember pretty much benching my SPriest completely because it just wasn't competitive. In the tiers since, SPriest has at least been relevant but the current design paradigm leaves a lot to be desired. As I said before, hopefully we'll get a rework sans-VF in 9.0.