Dammit, look what you all made me do lol
Bard Class Concept
Base Mechanics
Races allowed: all (I've yet to see a race in wow that doesn't have some sort of performer, tale teller, historian, entertainer, etc)
Armor: Mail
Weapons: all 1-hand weapons, bows/crossbows/guns, shields
Additional Notes:
- Bard abilities that are magical in nature are Arcane
- Bard is often considered a jack of all trades. As such they should either have several talent options that allow them to dip into their other specs or baseline abilities that get set to specific off spec abilities when you learn them (based on current active spec), but with a cooldown or some other small limitation
Specializations
Skald/Battle Chanter
Role: Melee or Ranged DPS
Concept: Improve combat prowess of self and others through war chants, rallying cries, etc.
Abilities can include:
- Bonuses to specific weapon groups (allowing to specialize in ranged or melee)
- Offensive buffs to any secondary stat (but only one can be active at a time)
- Apply passive physical damage buff (raw damage or maybe crit boost) to targets
- Utility buffs that can improve resistance to certain effects (stuns, fears, etc.) or break snares/roots
- Curse removal
- Grant short burst of speed
Harrier
Role: Melee DPS
Concept: Improve combat prowess of self and others by wearing down opponents with a series of frustrating attacks, mockery, etc.
Abilities can include:
- Improved ability with melee weapons at the expense of losing bows/crossbows/guns
- Improved ability with shield and defenses, enough to serve as a secondary tank for a very short period of time
- Taunts" which are ranged abilities that could do things like impose a miss chance on enemy's attacks, interrupt casting, increase cast time, literally perform a Taunt in game mechanic terms, etc
- Foils; melee attacks that carry debuffs, such as slow, armor penalty, root, disarm, stun, maybe a fear
Inspiration
Role: Healer
Concept: Restore and boost allies with song, stirring orations, etc
Abilities can include:
- Healing, of course, which carries with it a minor short term buff
- Fear immunity
- Ability to remove spell effects
- Defensive buffs such as stamina, armor, spell resistance
- Restore resource (mana, energy, focus)
- Reduce cooldowns