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    Patch 8.3 PTR - Ny'alotha, the Waking City Encounter Journal

    Patch 8.3 PTR - Ny'alotha, the Waking City Encounter Journal
    Originally Posted by MMO-Champion
    Ny'alotha, the Waking City
    Ny'alotha, the sleeping city, has awakened. For the first time in millennia, N'Zoth sits on his throne within the Black Empire. His armies flood from their dark halls, once again wreaking havoc on Azeroth. As the world shudders from these invasions, a desperate plan is hatched. Champions from the Horde and Alliance are gathered to face this ancient enemy within his own realm for one final confrontation that will decide the fate of the universe.

    Wrathion, the Black Emperor
    Despite all his schemes, Wrathion could not avoid succumbing to the madness that claimed his father. With his mind corrupted by N'Zoth, the Black Prince is a force of unbridled hatred, capable of annihilating all who oppose him in blood and flame.

    • Overview - As the fight progresses, Wrathion teleports to random locations and uses Burning Cataclysm against the raid, igniting [Molten Eruptions] throughout the space. Doing so consumes Wrathion's energy, and when all his energy is depleted, he melds into the shadows and inflicts [Burning Madness] on enemies. Addtionally, all [Molten Eruptions] transform into Crackling Shards.

      While hidden in the shadows, Wrathion regains energy, and once fully recharged returns to the fight space and turns any remaining Crackling shards into [Lava Pillars].
      • Damage Dealers -
        • Focus damage on Crackling Shards when they emerge.
        • Move to a safe space during Burning Cataclysm to avoid taking lethal damage.
        • If afflicted by Burning Madness, run through Crackling Shards to remove them and extend the duration of Burning Madness.
      • Healers -
        • Focus heal allies afflicted with [Burning Madness].
        • Move to a safe space during Burning Cataclysm to avoid taking lethal damage.
        • If afflicted by Burning Madness, run through Crackling Shards to remove them and extend the duration of Burning Madness.
      • Tanks -
        • Tank swap before your stacks of Searing Armor get too high.
        • Move to a safe space during Burning Cataclysm to avoid taking lethal damage.
        • If afflicted by Burning Madness, run through Crackling Shards to remove them and extend the duration of Burning Madness.
    • Stage One: The Black Emperor -
      • Searing Breath - Inflicts 80 Fire damage to all players in a cone in front of the caster and applies a stack of Searing Armor.
        • Searing Armor - Inflicts 6 Fire damage every 1 sec for 15 sec. Also, increases the damage of Searing Breath by 50%.
          This effect stacks.
      • Incineration - Ignites random targets, inflicting 15 Fire damage every 2 sec for 8 sec. Upon expiration, targets explode, inflicting 90 Fire damage to all players. Damage decreases the further targets are from the point of impact.
      • Gale Blast - Unleashes a gale blast, inflicting 65 Fire damage and knocking players back within 0 yards, as well as inflicting 45 Fire damage to all players outside of 0 yards.
        Afterwards, launches fire balls at random enemy destinations that inflict 35 Fire damage to enemies within 0 yards of impact.
      • Burning Cataclysm - Wrathion teleports to a random spot within the room and spews fire, inflicting 5 Fire damage to enemies farther than 15 yards from the boss and 40 Fire damage to enemies within 15 yards every 1 sec for 8 sec.
        Additionally, scorching blisters form throughout the area.
        • Scorching Blister - From the ash, scorching blisters form. Inflicts 25 Fire damage every 1 sec to enemies standing within them.
          These blisters grow over 10 sec before exploding, inflicting 120 Fire damage to enemies within 0 yards.
        • Molten Eruption - Slams the ground, causing lava to erupt, inflicting 34 Fire damage and knocking back players within 3 yards of point of impact.
          Each eruption leaves behind a Molten Pool.
          • Molten Pool - Inflicts 25 Fire damage every 1 sec to a player standing within the pool.
            Any pools remaining when Wrathion returns are changed into a Gale Blast.
      • Tail Swipe - Inflicts 80 Physical damage to players in a cone behind him, knocking them back.
      • Creeping Madness - While under the effects of this madness, players gain stacks of Slow while they are moving for 1.3 min.
        At 50 stacks of Slow, the player receives 61 Shadow damage every time they move.
    • Stage Two: Smoke and Mirrors -
      • Scales of Wrathion - Scales fall from Wrathion. Catching a scale inflicts the player with Burning Madness. Any scales not caught inflict 70 Fire damage to all players.
        • Burning Madness - While under the effects of madness, any Crackling Shard you run over is removed and extends the duration of your Burning Madness. Each time this occurs one stack of Burning Madness is removed.
        • Burning Madness - While under the effects of madness, any Crackling Shard you run over cancels Hardened Core and extends the duration of your Burning Madness. Each time this occurs one stack of Burning Madness is removed.
      • Crackling Shard - Summoned from molten pools. Any shards still remaining at the end of Stage Two are turned into Lava Pillars.
        • Hardened Core - The shard's hardened core makes them immune to damage.
        • Pyroclastic Flow - When a shard is destroyed, it inflicts 15 Fire damage to all players within 0 yards.
      • Lava Pools - Formed from unbroken shards, lava pools inflict 25 Fire damage every 1 sec to players standing within the pool.
        With every lava pools created, an additional stack of Rising Heat is applied to players.
        • Rising Heat - As lava pillars consume the space, heat rises inflicting 0 Fire damage every 1 sec for the duration of the encounter.
          This effect stacks.
      • Ashwalker Assassin - Conjured from smoke and ash, these servants of Wrathion stalk the players during Stage Two.
        • Smoke Shroud - Shrouded in smoke, the assassin fades from view.
          Revealing the assassin from stealth or inflicting damage disperses the shroud from the minion.
        • Sap - While shrouded, Wrathion's minions incapacitate their victims.
        • Dark Ambush - While shrouded, Wrathion's minions will strike from the shadows inflicting 120 Shadow damage to their current target.

    Maut
    When the breaking of N'Zoth's prison unleashed his aqir across Azeroth, their dark prophets set about constructing an obsidian statue imbued with the void essence of the Old God himself. The moment Maut sprung to life it consumed the magic of its creators, leaving their corpses to rot beneath the scorching sun of Uldum.

    • Overview - Maut consumes mana through Devour Magic.

      Upon reaching full mana Maut becomes encased in Obsidian Skin, gaining a protective mana shield and transforming mana into Consumed Magic over time. When the mana shield is consumed, Maut will once again come alive to drain mana from its enemies.
    • Stage One: Obsidian Destroyer - Maut attempts to Devour Magic from players while assaulting them with powerful Shadow magic.

      Maut transforms into an Obsidian Statue upon reaching full mana.
      • Devour Magic - Maut marks several players and after 6 sec consumes all magic in that area, gaining 1% mana for every player within 0 yards and inflicting 15 Shadow damage to all players hit.
        The spell leaves behind a Devoured Abyss.
        • Devoured Abyss - An area devoid of magic that silences players and creatures within it.
          Devoured Abyss also prevents healing, drains mana, and inflicts 12 Shadow damage every 2 sec.
          Players standing within a Devoured Abyss are immune to all outside Shadow magic.
      • Stygian Annihilation - Maut causes ancient power to erupt throughout the chamber, inflicting 100 Shadow damage to all players.
        Players standing within a Devoured Abyss are immune to damage.
      • Black Wings - Maut's wings unleash a blast of wind, knocking back all players in a 40 yard cone in front of the caster and inflicting 80 Nature damage.
      • Arcane Claws - Maut slashes its current target, inflicting 75 Physical damage and applying Arcane Wounds.
        • Arcane Wounds - Wounds resulting from Arcane Claws burn with Arcane energy, inflicting 25 Arcane damage every 2 sec for 24 sec.
          This effect stacks.
      • Dark Manifestation - Maut causes shadows to coalesce at a nearby location, sucking in players and inflicting 40 Shadow damage to all players within 0 yds after 6 sec.
        As the shadows collapse a Dark Manifestation is formed.
        • Dark Manifestation - Shadows twisted into a terrible manfestation of Ny'alotha's dark magic.
          • Dark Aegis - Swirling Shadow magic protects the Dark Manifestation, causing it to lose mana instead of health.
          • Devoured Aegis - Areas of Devoured Abyss weaken the mana shield and cause the Dark Manifestation to take 300% increased damage.
          • Dark Offering - The Dark Manifestation sheds up to 20% of its mana pool and grants it to Maut.
        • Devour Manifestation - Maut destroys any Dark Manifestation within 20 yards, devouring part of its mana pool and adding it to its own.
      • Growing Shadows - Maut periodically inflicts Shadow damage to all players every 1 sec for 3 sec. Shadow damage increases as it gains mana.
      • Ancient Curse - Maut afflicts players with an ancient curse, inflicting 5 Shadow damage every 2 sec until cancelled.
        When the curse is removed 20 Shadow damage is inflicted on all allies.
        This effect stacks, and upon reaching 10 applications players are instantly killed.
    • Stage Two: Obsidian Statue - Maut transforms into an Obsidian Statue and protects itself with a powerful Obsidian Skin shield. While the shield holds, it consumes mana to gain power through Consumed Magic.

      Maut transforms back into an obsidian destroyer when the mana shield is broken.
      • Obsidian Skin - Maut transforms into an obsidian statue protected by a mana shield. While the shield lasts, Maut loses mana instead of health and inflicts 100% of incoming damage back on attackers as Arcane damage.
        Depleting Maut's mana breaks the spell.
      • Consumed Magic - Maut consumes 4% mana every 3 sec to permanently increase all magic damage done by 1%.
        This effect stacks.
      • Obsidian Destruction - Maut inflicts 80 Arcane damage to enemies within 100 yards.
      • Forbidden Mana - Maut draws orbs of dark power from the altars around it.
        Players or creatures that touch the orb explode, inflicting up to 40 Arcane damage to all players based on how far the orb traveled.
        Players who touch the orb are afflicted with Forbidden Mana, bursting after 6 sec and granting allies within 0 yds 100% increased mana regeneration and increasing their healing done by 60% for 8 sec.
        Each mana orb that reaches Maut restores up to 20% of its mana.
      • Drain Essence - Maut drains life and mana from players, burning 10 health and 4% of players' mana while gaining mana every 1 sec for 8 sec.
        Upon expiration, Arcane magic bursts from the target, inflicting 20 damage and burning 10 mana from allies within 8 yards.

    The Prophet Skitra
    Prophet Skitra is a master of twisting his victims minds, until they are unable to discern reality from the terrors he creates.

    • Overview - The Prophet Skitra wields dominating, mind-bending magics and confuses his opponents with illusions.

      When the Prophet casts Illusionary Projection it will split the raid into two groups. Players with Clouded Mind will see one set of illusions, and players with Twisted Mind will see another set of illusions.

      Both groups will also see the real Prophet Skitra, and will need to coordinate to identify and defeat him.
      • Tanks -
        • Work with your fellow tank to avoid taking too many stacks of Shadow Shock.
        • Coordinate with allies to discover the real Prophet Skitra when it casts Illusionary Projection.
      • Healers -
        • Allies afflicted with stacks of Shadow Shock can take intense amounts of damage.
        • Run away from allies when afflicted with Shred Psyche.
        • Coordinate with allies to discover the real Prophet Skitra when it casts Illusionary Projection.
      • Damage Dealers -
    • Illusionary Projection - The Prophet inflicts all players with either Clouded Mind or Twisted Mind, and projects illusions of itself throughout the arena.
      Damaging illusions causes a Mindquake.
      Identifying and damaging the Prophet itself will cause the illusions to dissipate.
      • Clouded Mind - The Prophet's magic clouds half of his enemies' minds, forcing them to perceive several illusions of the Prophet himself.
      • Twisted Mind - The Prophet's magic twists half of his enemies' minds, forcing them to perceive illusions of the Prophet.
      • The Prophet's Illusions -
        • Dark Ritual - The vile ritual performed by the Prophet's illusions increase all Shadow damage players take by 4% every 5 sec.
          This effect stacks.
        • Illusionary Bolt - The Prophet's illusions inflict 10 Shadow damage to players every 2 sec.
        • Mindquake - Upon death, false illusions of the Prophet explode, inflicting 100 Shadow damage to all players.
    • Shadow Shock - Inflicts 25 Shadow damage and increases all Shadow damage taken by 15% for 5 sec to the Prophet's current target and 2 other random players.
      This effect stacks.
    • Images of Absolution - The Prophet manifests an army of illusions. Each inflicts 40 Shadow damage every second to nearby players.
      • Image of the Prophet -
        • Intangible Illusion - Immune to all damage for 30 sec.
        • Surging Images - The Prophet manifests an army of illusions. Each inflicts 40 Shadow damage every second to nearby players.
    • Shred Psyche - The Prophet rips at the mind of a random player. After 5 sec this causes them to shed part of their psyche, which explodes in a Psychic Outburst.
      • Psychic Outburst - The remnant of the player's shredded psyche lashes out, exploding for 120 Shadow damage to all players. Damage decreases the further players are from the point of impact.
        Afterwords, the Shredded Psyche continues to cause Psychic Reverberations until defeated.
      • Psychic Reverberations - The Shredded Psyche continues to inflict 10 Shadow damage every 1 sec until defeated.
    • Shred Psyche - The Prophet rips at the mind of random players. After 5 sec this causes them to shed part of their psyche, visible only to players that share their Twisted or Clouded Mind, and explodes in a Psychic Outburst.
      • Psychic Outburst - The remnant of the player's shredded psyche lashes out, exploding for 120 Shadow damage to all players. Damage decreases the further players are from the point of impact.
        Afterwords, the Shredded Psyche continues to cause Psychic Reverberations until defeated.
      • Psychic Reverberations - The Shredded Psyche continues to inflict 10 Shadow damage every 1 sec until defeated.

    Dark Inquisitor Xanesh
    There are few who can resist N'Zoth's whispers, but those who do are doomed to fall under Dark Inquisitor Xanesh's wrath. A mastermind of torture, Xanesh prides herself on slowly peeling the sanity from of her victims until they have been carved into true worshippers of the Black Empire.

    • Overview - Xanesh summons power from the Void to torment players and Queen Azshara. Participate in Xanesh's Void Ritual to gain the ability to eliminate Void Orbs summoned during the encounter.
    • Dark Inquisitor Xanesh -
      • Void Ritual - Xanesh performs a ritual that requires 3 willing players to participate in it. If 3 players do not participate, Xanesh inflicts 90 Shadow damage to all players.
        Players that participate become Voidwoken.
        When the ritual finishes, a Void Orb is summoned.
        • Voidwoken - You are attuned to the Void, reducing damage dealt by 99% and allowing you to redirect Void Orbs for 45 sec.
          • Void-Touched - 4 Shadow damage inflicted every 1 sec.
            Unable to become Voidwoken.
        • Void Orb - Voidwoken players can redirect the orb by touching it, causing the orb to drift in the direction they are facing.
          If the orb touches a non-Voidwoken player, they suffer Revile. If the orb touches Queen Azshara, a ritual obelisk, or the edges of the chamber, it triggers Dark Collapse.
          When the orb touches an open portal it is consumed by the Void, dispersing harmlessly.
          • Imminent Doom - Voidwoken players that come into contact with a Void Orb are afflicted with Imminent Doom for 6 sec.
            If Imminent Doom reaches 5 stacks the victim triggers Doom.
            • Doom - Your soul is claimed by the Void, instantly killing you.
          • Revile - Players that are not Voidwoken, are knocked away and suffer 26 Shadow damage when coming into contact with a Void Orb.
          • Dark Collapse - Inflicts 50 Shadow damage to all players and grants Xanesh Dark Ascension.
            • Dark Ascension - Increases damage done by Dark Collapse by 500% and grants Xanesh Fanaticism.
              • Fanaticism - Increases Attack Speed by 50% for 30 sec.
      • Summon Ritual Obelisk - Xanesh summons obelisks that create a Ritual Field at their location.
        Void Orbs that collide with a Ritual Obelisk trigger Dark Collapse.
        • Ritual Field - Inflicts 20 Shadow damage to players in the area every 1.5 sec.
      • Abyssal Strike - Xanesh strikes her current target with a tendril of void energy, knocking them back and inflicting 60 Shadow damage.
        Increases damage taken by Abyssal Strike by 25% for 50 sec.
      • Soul Flay - Xanesh flays the souls of several players, after 10 sec the souls explode inflicting up to 162 Shadow damage to the affected player.
        This damage is reduced the further away players are from their Flayed Soul.
      • Queen Azshara -
        • Torment - Xanesh torments Queen Azshara causing Void energy to erupt from her in multiple directions, inflicts 90 Shadow damage to players struck.
        • Anguish - Queen Azshara's suffering causes her to radiate Void energy, inflicts 2 Shadow damage to all players every 2 sec.

    The Hivemind
    Generals of N'Zoth's aqir army, Ka'zir and Tek'ris are able to exert their will over the hive. Each feels they are the dominant leader and will wrest control from the other, changing the tactics of their minions.

    • Overview - Ka'zir and Tek'ris vy for control over aqir. Control of the aqir shifts between Ka'zir and Tek'ris periodically, altering the aqir summoned during the encounter.
    • Dark Reconstitution - Upon reaching 1% health, the caster becomes immune to all damage and begins casting Dark Reconstitution, healing 100% of the caster's maximum health.
      The cast is interrupted if both Tek'ris and Ka'zir are defeated.
    • Hivemind - Control over the Hivemind shifts between Tek'ris and Ka'zir.
      • Devouring Frenzy - The hive goes into a frenzy, inflicting 2 Nature damage to all players every 0.5 sec for 12 sec.
        Each time Devouring Frenzy is triggered, the damage it deals is increased by 15%.
      • Tek'ris's Hivemind Control - Reduces damage taken by all allies by 99% when Ka'zir and Tek'ris are more than 20 yards from each other.
        • Void Infusion - Increases damage done by 1% and movement speed by 1% every 1 sec.
      • Ka'zir's Hivemind Control - Reduces damage taken by all allies by 99% when Tek'ris and Ka'zir are within 20 yards of each other.
        • Regeneration - Lesser Aqir regenerate 5% of their maximum health every 1 sec while below 30% health.
    • Ka'zir -
      • Volatile Eruption - Ka'zir increases the maximum health of a Lesser Aqir by 150% and grants it immunity to crowd control effects.
        After 20 sec the Lesser Aqir self destructs, inflicting 80 Nature damage to all players.
      • Spawn Acidic Aqir - Ka'zir spawns Acidic Aqir that travel forward spraying acid, players that come into contact with them suffer 50 Nature damage and are afflicted with Corrosion.
        • Corrosion - Increases all damage taken by 25% for 8 sec.
      • Mind-Numbing Nova - Ka'zir sprays Mind-Numbing Toxin at all players, inflicting 10 Nature damage every 2 sec and reducing Haste by 100% for 6 sec.
    • Tek'ris -
      • Accelerated Evolution - Tek'ris transforms a Lesser Aqir into an Aqir Ravager, restoring 100% of its health and increasing its health by 450% and damage done by 450%.
      • Nullification Blast - Tek'ris blasts the ground, inflicting 40 Shadow damage to players in a frontal cone and afflicting them with Nullification.
        • Nullification - Inflicts 15 Shadow damage every 2 sec and reduces healing effects received by 50% for 6 sec.
      • Echoing Void - Tek'ris unleashes a wave of Void energy, inflicts 25 Shadow damage to all players and causes them to pulse an additional 30 shadow damage to allies within 0 yards.
        • Entropic Echo - Void Echo creates an Entropic Echo at each player's location inflicting 40 Shadow damage to players within 4 yards of the impact and afflicting them with Nullification.
          • Nullification - Inflicts 15 Shadow damage every 2 sec and reduces healing effects received by 50% for 6 sec.
    • Lesser Aqir -
      • Aqir Drone -
        • Mindless - Attacks random targets.
        • Acidic Blood - Aqir Drones leave pools of acid upon death, inflicting 20 Nature damage every 1.5 sec to players standing in the area.
      • Aqir Darter -
        • Psionic Resonance - Inflitcs 8 Shadow damage to all players and shifts to a new location.

    Shad'har the Insatiable
    One of N'Zoth's more abberrant creations, Shad'har the Insatiable devours anything he can. Fed by slurry secreted from the walls of its domain, this ravenous beast is wracked in constant torment as the very thing that sustains him also causes radical mutations.

    • Overview - Shad'har the Insatiable's Slurry Breath changes its damage type and secondary effect based on the slurry present in the room.
      • Tanks -
        • Make sure that neither tank has both Crush and Dissolve at the same time, taunting when necessary.
        • Avoid Slurry Breath.
        • Use your cooldowns to reduce damage taken when Shad'har the Insatiable casts Frenzy.
      • Healers -
        • Debilitating Spit initially deals high single target damage, then changes to AOE healing.
        • Avoid Slurry Breath.
        • Tanks will be taking high damage after Shad'har the Insatiable casts Frenzy.
      • Damage Dealers -
    • Hungry - Shad'har the Insatiable becomes hungrier as the fight progresses. At 10 applications, Shad'har the Insatiable gains Uncontrollably Ravenous, increasing damage done by 250%.
    • Slurry - When the fight starts, the room fills with a toxic slurry, which inflicts periodic damage to all players. This slurry is absorbed by Shad'har the Insatiable, and his Slurry Breath changes based on the slurry present in the room.
      • Volatile Slurry - A fiery mixture fills the room, inflicting 2 Fire damage to all players every 1 sec.
        • Volatile Eruption - Every few seconds, the Volatile Slurry erupts under each player, inflicting 25 Fire damage and additioanl 5 Fire damage every 1 sec for 6 sec to all players within 4 yards of the impact. This effect stacks. The frequency of these eruptions increases as the fight progresses.
      • Bubbling Slurry - A caustic sludge fills the room, inflicting 15 Nature damage to all players every 3 sec.
        • Bubbling Overflow - Bubbling Overflow bubbles over, growing outwards, increasing damage taken from Bubbling Slurry by 2,000%.
      • Entropic Slurry - A dark energy fills the room, inflicting 1 Shadow damage to all players every 0.5 sec.
        • Entropic Buildup - The Entropic Slurry builds up into shadowy orbs around the room, which explode after 15 sec, inflicting 10 damage to all players. Standing in Entropic Buildup causes players to suffer 3 Shadow damage every 1 sec, but reduces the size of Entropic Buildup, lowering the damage of the final explosion.
    • Crush - Crushes the targets armor, inflicting 125 Physical damage and increasing damage taken from Dissolve by 400%.
      • Dissolve - Bites the target with acidic jaws, inflicting 10 Nature damage and additional 25 Nature damage every 1 sec for 20 sec.
    • Slurry Breath - At 100 Energy, Void hound casts a breath, inflicting damage in a cone and causing additional. The type of breath cast is dependant on the type of slurry present in the room.
      • Volatile Breath - Expels a fiery breath, inflicting 50 Fire damage to all enemies in a cone in front of the caster.
      • Volatile Breath - Expels a fiery breath, inflicting 50 Fire damage and disorienting all enemies for 10 sec in a cone in front of the caster.
      • Bubbling Breath - Expels a toxic breath, inflicting 50 Nature damage to all enemies in a cone in front of the caster.
      • Bubbling Breath - Expels a toxic breath, inflicting 50 Nature damage and an additional 10 Nature damage every 1 sec for 10 sec to all enemies in a cone in front of the caster.
      • Entropic Breath - Expels a shadowy breath, inflicting 50 Shadow damage to all enemies in a cone in front of the caster.
      • Entropic Breath - Expels a shadowy breath, inflicting 50 Shadow damage and reducing healing received by 50% for 30 sec to all enemies in a cone in front of the caster.
    • Debilitating Spit - Covers the target in a vile spit, inflicting 5 Nature damage every 1 sec for 5 sec and initially applying 4 applications. Upon expiration, Debilitating Spit jumps to new targets, giving each new target half the previous target's total amount of stacks.
    • Living Chow - The slurry in the room coalesces into Living Chows, which fixate on random targets. When they reach their target, they cast Slurry Outburst.
      • Slurry Outburst - The caster explodes, inflicting 75 Shadow damage to all players within 20 yards.
      • Slurry Outburst - The caster explodes, inflicting 60 Shadow damage to all players. Being farther from the caster reduces the damage taken.
      • Tasty Morsel - When a Living Chow explodes, it leaves behind multiple Tasty Morsels. Feeding Shad'har the Insatiable a Tasty Morsel reduces how Hungry it is, but inflicts Slimy Residue upon you.
        • Slimy Residue - Tasty Morsel leaves residue on your hand, inflicting 4 Nature damage every 2 sec and restricts the ability to pick up further Tasty Morsels for 3 min.
    • Frenzy - At 25% Health, the caster frenzies, increasing damage dealt by 25%.

    Drest'agath
    The great form of Drest'agath slumbered beneath the Black Empire, until she was awakened by N'Zoth's return. Now, she rises to the surface, like a great boil on the verge of bursting. Parts of Drest'agath have already broken the surface, threatening to spill her pestilence across Azeroth.

    • Overview - Drest'agath uses her appendages, which burst through the floor of the room, to attack any enemies who enter her lair. When these appendages are destroyed, pools Void Infused Ichor are created around appendage. Enemies who cover themselves in Void Infused Ichor can bypass the continual healing provided by Drest'agath's Aberrant Regeneration. In addition to creating pools of Void Infused Ichor, destroying a tentacle adds partially fills Drest'agath's Agony bar. Upon reaching 100 Agony Drest'agath begins casting Throes of Agony.$[!16

      In Mythic difficulty, destroying an appendage will trigger (Throes of Agony) abilities in appendages of the same type.
    • Drest'agath -
      • Aberrant Regeneration - Drest'agath regenerates extremely fast, healing 3,151% of his health every 5 sec. Damage caused by players afflicted by Void Infused Ichor can not be healed.
      • Throes of Agony - Upon reaching 100 Agony Drest'grath begins flailing in agony, inflicting 15 Nature damage every 2 for 10 sec.
        During Throes of Agony Drest'agath triggers Errant Blast, Tentacle Slam, and Spine Eruption in its limbs.
      • Void Grip - Drest'agath harnesses void energy, drawing the target toward the caster and Stunning them for 5 sec.
      • Volatile Seed - Drest'agath implants a seed of void energy to grow in an enemy, inflicting 30 Shadow damage every 2 sec for 10 sec. Volatile Detonation is triggered upon expiration.
        Drest'agath appendages that are within the blast are inflicted with Volatile Corruption.
      • Seismic Crash - Drest'agath pounds the ground, inflicting up to 70 Nature damage to all enemies. Damage is reduced the further you are from the center.
        This triggers Seismic Crash in all Tentacles of Drest'agath.
      • Mutterings of Insanity - Drest'agath whispers lunacy into the minds of an enemy, slowing the target until immobile over 5 sec. On expiration Unleashed Insanity is triggered.
        This ability targets 1 additional target for every Maw of Drest'agath active.
        • Unleashed Insanity - Drest'agath's whispers of insanity become real, inflicting 45 Shadow damage and Stunning all players within 15 yards.
      • Void Glare - Drest'agath launches a beam of void energy, inflicting 20 Shadow damage every 0.5 sec to everyone it hits.
        This triggers all Eyes of Drest'agath to also cast $@spellname.
    • Eye of Drest'agath -
      • Errant Blast - Eye of Drest'agath flails in agony blasting the roof, triggering Ceiling Collapse every 3 sec for 9 sec.
        • Ceiling Collapse - Rocks fall from the ceiling, inflicting 40 Nature damage to everyone within 8 yards.
      • Void Glare - Drest'agath launches a beam of void energy, inflicting 20 Shadow damage every 0.5 sec to everyone it hits.
        This triggers all Eyes of Drest'agath to also cast $@spellname.
      • Mind Flay - Eye of Drest'agath channels void energy into an enemy, inflicting [ 100 + 10% of Spell Power ] Shadow damage every 1 sec and reducing its movement speed for 5 sec.
      • Void Infused Ichor - Drest'agath's tentacles burst with ichor upon death, leaving pools nearby. Moving through these pools cover the player in Void Infused Ichor, allowing any damage they inflict upon Drest'agath to be unhealable.
    • Tentacle of Drest'agath -
      • Tentacle Slam - Tentacle of Drest'agath slams the ground in agony, inflicting 40 Nature damage to enemies in the area.
      • Seismic Crash - Drest'agath pounds the ground, inflicting up to 70 Nature damage to all enemies. Damage is reduced the further you are from the center.
        This triggers Seismic Crash in all Tentacles of Drest'agath.
      • Obscuring Cloud - Tentacle of Drest'agath creates a cloud of thick smoke in an 12 yard radius around it. Enemies are unable to target into or out of the smoke cloud.
      • Void Infused Ichor - Drest'agath's tentacles burst with ichor upon death, leaving pools nearby. Moving through these pools cover the player in Void Infused Ichor, allowing any damage they inflict upon Drest'agath to be unhealable.
    • Maw of Dresta'gath -
      • Spine Eruption - Maw of Drest'agath writhes in agony, releasing random sized rings of spines that inflict 45 Physical damage every 3 sec for 9 sec.
      • Mutterings of Insanity - Drest'agath whispers lunacy into the minds of an enemy, slowing the target until immobile over 5 sec. On expiration Unleashed Insanity is triggered.
        This ability targets 1 additional target for every Maw of Drest'agath active.
      • Mutterings of Betrayal - Maw of Drest'agath periodically whispers warnings of betrayal to nearby enemies, applying a 15 heal absorb to all players within 10 yards. This ability stacks and if the number of stacks ever get to 4, Betrayed is triggered on the player.
      • Acid Splash - Maw of Drest'agath spits a glob of acid at an enemy, inflicting 30 Nature damage to all enemies in a 4 yard radius.
      • Void Infused Ichor - Drest'agath's tentacles burst with ichor upon death, leaving pools nearby. Moving through these pools cover the player in Void Infused Ichor, allowing any damage they inflict upon Drest'agath to be unhealable.

    Vexiona
    Vexiona amassed a following of lost souls desperate for power with the promise of being reborn in N'Zoth's image. High atop her temple within the Black Empire she transforms her most loyal servants with the power of the Void, creating a devoted army of unstoppable horrors.

    • Overview - Vexiona engages players on the ground while calling upon the Cult of the Void to assist her.

      Upon reaching 100 energy, she takes to the air and transforms one of her Cultists into a powerful Void Ascendant. She then assaults players with Twilight Decimator before returning to the ground.

      At 40% health, Vexiona unleashes the full extent of her power and must be defeated quickly before she overwhelms players with Void Corruption.
    • Stage 1: Cult of the Void -
      • Encroaching Shadows - Vexiona wraps random players in dark energy that inflicts 16 Shadow damage to the target and players within 0 yds immediately, and again after 8 sec.
        Upon expiration, leaves behind a pool of Shadowy Residue.
        • Shadowy Residue - A pool of dark energy that inflicts 16 Shadow damage every 1 sec to players standing in the area.
      • Twilight Breath - Inflicts 12 Shadow damage and applies Void Corruption to players in a cone in front of Vexiona every 0.4 sec for 1.6 sec.
        • Void Corruption - Void Corruption eats away at players, inflicting 1 Shadow damage every 3 sec. This effect stacks.
      • Despair - Vexiona breaks her target's spirit, inflicting 10 Shadow damage every 1 sec for 6 sec.
        • Shattered Resolve - When Despair expires, it inflicts 10 plus 60% of the target's missing health as Shadow damage to all other players.
      • Void Ascendant - At the beginning of the encounter, Vexiona is accompanied by a powerful Void Ascendant.
        • Annihilation - Annihilate players and Cultists in front of the caster, inflicting 4 Shadow damage every 0.25 sec for 5 sec.
          Each hit increases damage taken from Annihilation by 25% for 6 sec, stacking up to 20 times.
        • Gift of the Void - Defeating a Void Ascendant releases a sphere of pure Void energy that can be picked up.
          Players can consume the Gift to cast Annihilation and cleanse themselves of Void Corruption.
          • Void Corruption - Void Corruption eats away at players, inflicting 1 Shadow damage every 3 sec. This effect stacks.
      • Dark Gateway - Vexiona's dark power tears open a portal, inflicting 35 Shadow damage to all players and allowing Cultists to enter the arena.
        • Fanatical Cultist -
          • Fanatical Ascension - Upon reaching 100 energy, the Cultist becomes immune to all forms of crowd control and begins to transform into a Void Ascendant.
        • Spellbound Ritualist -
          • Void Bolt - Inflicts 35 Shadow damage to target player.
        • Sinister Soulcarver -
          • Spiteful Assault - Teleport to a location up to 0 yds away, then fling shadowy blades that inflict 14 Shadow damage to the nearest player every 0.4 sec for 4.8 sec.
            Frees the caster from Root and Slow effects.
    • Stage 2: Death From Above - Upon reaching 100 energy, Vexiona takes off and assaults players from the air.

      After casting Twilight Decimator three times, she lands and resumes summoning Cultists.
      • Twilight Decimator - Vexiona soars overhead, exhaling twilight flames in a line as she travels.
        Inflicts 200 Shadow damage to players upon impact, plus 9 Shadow damage every 0.5 sec while they remain in the area.
      • Encroaching Shadows - Vexiona wraps random players in dark energy that inflicts 16 Shadow damage to the target and players within 0 yds immediately, and again after 8 sec.
        Upon expiration, leaves behind a pool of Shadowy Residue.
        • Shadowy Residue - A pool of dark energy that inflicts 16 Shadow damage every 1 sec to players standing in the area.
      • Void Ascendant - As she takes to the skies, Vexiona empowers one of her Cultists to become a Void Ascendant.
        • Annihilation - Annihilate players and Cultists in front of the caster, inflicting 4 Shadow damage every 0.25 sec for 5 sec.
          Each hit increases damage taken from Annihilation by 25% for 6 sec, stacking up to 20 times.
        • Gift of the Void - Defeating a Void Ascendant releases a sphere of pure Void energy that can be picked up.
          Players can consume the Gift to cast Annihilation and cleanse themselves of Void Corruption.
          • Void Corruption - Void Corruption eats away at players, inflicting 1 Shadow damage every 3 sec. This effect stacks.
    • Stage 3: The Void Unleashed - When Vexiona reaches 40% health, she stops summoning Cultists and unleashes the full extent of her power.
      • Empowered Void Corruption - Vexiona applies Void Corruption to any player hit by any of her abilities.
        • Void Corruption - Void Corruption eats away at players, inflicting 1 Shadow damage every 3 sec. This effect stacks.
      • Encroaching Shadows - Vexiona wraps random players in dark energy that inflicts 16 Shadow damage to the target and players within 0 yds immediately, and again after 8 sec.
        Upon expiration, leaves behind a pool of Shadowy Residue.
        • Shadowy Residue - A pool of dark energy that inflicts 16 Shadow damage every 1 sec to players standing in the area.
      • Twilight Breath - Inflicts 12 Shadow damage and applies Void Corruption to players in a cone in front of Vexiona every 0.4 sec for 1.6 sec.
      • Terrifying Presence - Vexiona's mere presence overwhelms players, reducing their haste by 100% unless they're within 0 yds of another friendly player.
      • Heart of Darkness - Vexiona channels immense energy that inflicts 200 Shadow damage to players within 20 yds, and 20 Shadow damage to all other players.
        Players affected by Terrifying Presence are Feared for 3 sec and gain 1 additional stack of Void Corruption.
      • Desolation - Vexiona roots her target in place and blasts them with negative energy, inflicting 225 Shadow damage and 30 stacks of Void Corruption divided among all players hit.

    Ra-den the Despoiled
    Deep within the Black Empire, the Keeper's fate is revealed. Now corrupted by N'Zoth, Ra-Den works to make his master's vision of the Black Empire a reality.

    • Overview - Ra-den periodically draws Void and Vita Essence from other realms. Essences that reach Ra-den empower him with energy of that type.

      At 40% health, Ra-den stops safely drawling Essence and instead begins hastily drawling energy directly from these realms. This allows Ra-den to cast spells empowered by both energy types.
    • Stage 1: Gathering Power -
      • Reclaimed Nightmare - Essence of Nightmare releases its energy upon death, granting 10% increase to Mastery to all enemies for 45 sec.
        Upon receiving 2 stacks of this buff the player overwhelmed by nightmare energy and is immediately killed.
      • Nightmare Empowered - After absorbing an Essence of Nightmare, Ra-den becomes empowered with nightmare energy for 40 sec.

        • Unleashed Nightmare - Ra-den unleashes a wave of Nightmare energy, inflicting 50 Shadow damage to all enemies and increasing their maximum health by 100% for 60 sec.
          While affected by $@spellname, the target will be killed immediately upon reaching full health.
        • Unstable Nightmare - After absorbing an Essence of Nightmare, Ra-den infects an enemy with 5 stacks of Unstable Nightmare for until cancelled.
          Upon expiration the inflicted player explodes with nightmare energy, consuming a stack of Unstable Nightmare and inflicting 70 Shadow damage to all enemies within 20 yards. All players hit are afflicted with Nightmare Resonance. All remaining stacks are transferred to the nearest friendly ally.
          • Nightmare Resonance - Nightmare energy reverberates though the target, increasing all healing taken by 100%. All bonus healing increased in this way is corrupted, and is applied as a periodic damage upon expiration of Nightmare Resonance.
            • Corrupted Healing - Healing corrupted by nightmare energy surges through the target, inflicting Shadow damage based on bonus healing gained from Nightmare Resonance over 10 sec.
        • Nightmare Strike - Ra-den violently strikes an enemy, inflicting 50 Physical damage and leaves a Nightmare Wound.
          • Nightmare Wound - Ra-den inflicts a nightmarish wound, inflicting Shadow damage equal to 100% of the players health at time of application every 2 sec for 10 sec.
      • Vita Empowered - After absorbing an Essence of Vita, Ra-den becomes empowered with Vita Energy for 40 sec.
        • Unleashed Vita - After absorbing an Essence of Vita Ra-den unleashes a wave of lightning, inflicting 70 Nature damage to all enemies.
          • Lingering Energies - Each time Unleashed Void or Unleashed Vita is triggered, the caster gains 10% increased damage. This effect applies to any minions created by the caster, and lasts indefinitely. Stacks.
        • Unstable Vita - After absorbing an Essence of Vita Ra-den infects an enemy with 150 stacks of Unstable Vita for 5 sec.
          On expiration the infected player fires a bolt of lightning at the ally that is furthest away from them, transferring the remaining the remaining stacks of Unstable Vita and inflicting 40 Nature damage and knocking back the target. Any other players in between also take 40 Nature damage and are knocked back. This ability continues to transferring until all stacks are consumed.
          All players damaged by this spell have Vita Vulnerability.
        • Terminal Strike - Ra-den unleashes a devastating electrical strike, inflicting 80 Nature damage and instantly killing the target. Players affected by Consuming Void are immune to the instant death effect.
        • Call Crackling Stalker - Summons a Crackling Stalker.
          • Crackling Stalker -
            • Crackle - Crackling Predator launches a bolt of lighting at a target, inflicting 20 Nature damage. This bolt can then chain to additional targets within 8 yards.
            • Cauterizing Flare - Upon death the Crackling Stalker explodes, inflicting 30 Nature damage to all enemies within 8 yards, and consume nearby Void Pool
      • Void Empowered - After absorbing an Essence of Void, Ra-den becomes empowered with void energy for 40 sec.
        • Unleashed Void - After absorbing an Essence of Void Ra-den unleashes a wave of void energy, applying a shield that absorbs up to 60 healing taken and inflicts a 5 Shadow damage every 3 sec for 60 sec.
          • Lingering Energies - Each time Unleashed Void or Unleashed Vita is triggered, the caster gains 10% increased damage. This effect applies to any minions created by the caster, and lasts indefinitely. Stacks.
        • Unstable Void - After absorbing an Essence of Void Ra-den launches Unstable Void missile at a nearby location, inflicting 55 Shadow damage in a 3 yard radius. If this damage hits anyone, a Void Pool is created and the Unstable Void missile is launched at another nearby location. This can occur 5 times.
          Players who soak the Unstable Void missile have Void Vulnerability applied to them.
          If a Unstable Void missile is not soaked, it will inflict 80 Shadow damage and Silence all players for 8 sec.
          • Void Vulnerability - Increases Shadow damage taken by 300% for 30 sec.
          • Void Pool - Creates a pool of void energy, inflicting 15 Shadow damage every 1 sec and Silencing all players in the pool.
            • Consuming Void - Creates a pool of void energy, inflicting 15 Shadow damage every 1 sec and Silencing all players in the pool.
        • Nullifying Strike - Ra-den unleashes a void empowered strike, inflicting 60 Shadow damage and decreases the target's maximum health by 20% for 25 sec.
        • Call Void Hunter - Summons a Void Hunter.
          • Void Hunter -
            • Void Collapse - The caster unleashes void energy at the largest group of players, inflicting 250 Shadow damage split among all enemies within 8 yards. All enemies hit are afflicted with Void Defilement.
      • Essence of Nightmare -
        • Draw Nightmare - The conjured Nightmare seeks out its creator, in order to imbue him with power.
        • Reclaimed Nightmare - Essence of Nightmare releases its energy upon death, granting 10% increase to Mastery to all enemies for 45 sec.
          Upon receiving 2 stacks of this buff the player overwhelmed by nightmare energy and is immediately killed.
      • Essence of Vita -
        • Draw Vita - The conjured Vita seeks out its creator, in order to imbue him with power.
        • Reclaimed Vita - Essence of Vita releases its energy upon death, granting 5% increase to Haste to all enemies for 45 sec.
          Upon receiving 2 stacks of this buff the player overwhelmed by vita energy and is immediately killed.
      • Essence of Void -
        • Draw Void - The conjured Void seeks out its creator, in order to imbue him with power.
        • Reclaimed Void - Essence of Void releases its energy upon death, granting 10% increase to Critical Strike to all enemies for 45 sec.
          Upon receiving 2 stacks of this buff the player overwhelmed by void energy and is immediately killed.
    • Stage 2: Unleashed Wrath -
      • Ruin - Vita and Void energy erupts from Ra-den, inflicting 17 Plague damage to all nearby enemies every 2 sec.
      • Decimating Strike - Ra-den unleashes a destructive strike, inflicting 70 Shadow damage and applies a stack of Decimated.
        • Decimated - Ra-den applies an aura increasing the Nature and Shadow damage taken by 25% for 25 sec. This ability stacks.
      • Void Eruption - Ra-den rips open multiple tears in reality, inflicting 55 Shadow damage to all enemies with 12 yards.
      • Charged Bonds - Ra-den tethers a target to an ally, inflicting 12 Nature damage every 1 sec. to both. This damage increases 0% every 1 sec.
        Moving more than 40 yards from the ally dispels the Charged Bonds.
      • Gorge Essence - Ra-den pulls essence directly from the source, applying a stack of Lingering Energies.

    Il'gynoth, Corruption Reborn
    After defeat in the Emerald Nightmare, Il'gynoth retreated to the depths of Ny'alotha. Here, he has merged with the very architecture of N'Zoth's plane. Spreading like a malignant tumor, Il'gynoth's corruption continues to feed on everything he touches.

    • Overview - The encounter begins with players facing off against Il'gynoth's reformed body in the center of the arena. Reducing Il'gynoth's health to 0 will cause him to retreat, opening chambers to his three Organs of Corruption while he reforms.

      Each Organ of Corruption spawns Bloods of Ny'alotha, but players can slow the blood flow with interrupt abilities. Defeating an Organ of Corruption will cause Il'gynoth to return with restored health.

      This cycle repeats until all three Organs of Corruption and Il'gynoth have all been defeated.
      • Tanks -
      • Healers -
      • Damage Dealers -
    • Stage 01: The Corruptor, Reborn -
      • Eye of N'Zoth - A beam from the eye in Il'gynoth's chest blasts all enemies in front of him, inflicting 75 Shadow damage and increasing damage taken from Eye of N'Zoth by 75%.
        This effect stacks.
      • Touch of the Corruptor - Il'gynoth bends players to his will, charming them for 60 sec. During this time, players under his influence will attempt to spread the Touch of the Corruptor to other players.
        Reducing afflicted players to 30% health will remove this effect.
      • Corruptor's Gaze - The Corruptor's ever-watching eyes creates beams of dark energy, following a targeted player and leaving Nightmare Corruption in its wake.
        • Nightmare Corruption - Inflicts 25 Shadow damage every 1 sec to any players within, as well as pacifying and silencing them.
      • Blood of Ny'alotha - These globules of Ny'alotha's blood spawn only from previously defeated Organs of Corruption while Il'gynoth is active.
        • Fixate - Fixates on a target, attacking them to the exclusion of other targets.
        • Hemorrhage - On death, Blood of Ny'alotha explodes in a spray of gore, inflicting 24 Shadow damage to all players.
        • Recurring Nightmare - Blood of Ny'alotha's melee attacks leave behind lingering corruption in the target, inflicting 10 Shadow damage every 2 sec for 40 sec.
          This effect stacks.
      • Cursed Blood - Il'gynoth inflicts a curse on players that can grow or shrink. When the curse ends or is removed it explodes causing a Cursebreak.
        • Cursebreak - Upon removal, Cursed Blood explodes inflicting Shadow damage to all players based on the size of the curse.
    • Stage 02: The Organs of Corruption -
      • Cursed Blood - Infects players' blood with nightmare energy, inflicting 20 Shadow damage every 2 sec. for 8 sec. When this effect ends, the player will detonate, inflicting 65 Shadow damage to players within 11 yards.
      • Cursed Blood - Il'gynoth inflicts a curse on players that can grow or shrink. When the curse ends or is removed it explodes causing a Cursebreak.
        • Cursebreak - Upon removal, Cursed Blood explodes inflicting Shadow damage to all players based on the size of the curse.
      • Organ of Corruption - Three Organs of Corruption spawn around the arena. Defeating one ends this stage, reviving Il'gynoth with restored health.
        • Pumping Blood - Organs of Corruption pump the blood of Ny'alotha through their valves. When their energy is full a new Blood of Ny'alotha will spawn.
          Can be interrupted.
          • Blood of Ny'alotha -
            • Fixate - Fixates on a target, attacking them to the exclusion of other targets.
            • Recurring Nightmare - Blood of Ny'alotha's melee attacks leave behind lingering corruption in the target, inflicting 10 Shadow damage every 2 sec for 40 sec.
              This effect stacks.
            • Hemorrhage - On death, Blood of Ny'alotha explodes in a spray of gore, inflicting 24 Shadow damage to all players.

    Carapace of N'Zoth
    A writhing mass of flesh, eyes, and tentacles ley like a mountain ahead. Tendrils of corruption and fear seep from the hulking body. This is the core of the Black Empire, the seat of N'Zoth's power, within the body of a god.

    • Overview - N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 50% health.

      Players' sanity balances tenuously throughout the encounter. Wrathion allows players to utilize their Experimental Blacktalon Shroud to recover from Wrathion's Anchor of Sanity. Losing all sanity grants Gift of N'Zoth, then transforms a player into a Servant of N'Zoth. Players lose access to Wrathion's aid in the final stage.
    • Sanity - N'Zoth assaults players' Sanity throughout the encounter. When your Sanity reaches 0, N'Zoth invades your mind fully, granting Gift of N'Zoth.
      • Gift of N'Zoth - Blesses an insane player with 100% increased damage done and 100% increased health, but causes the player to become a Servant of N'Zoth after 20 sec.
        • Servant of N'Zoth - Severs a target's connection to sanity, charming them permanently and causing them to do N'Zoth's bidding, casting Mental Decay.
          • Mental Decay - Deteriorates targeted players' minds, immediately reducing sanity and additionally inflicting 4 Shadow damage every second for 12 sec.
    • Stage 1: Exterior Carapace - N'Zoth rallies his physical defenses, attacking enemies with massive growth-covered tentacles, eye stalks, and antibodies, retreating at 50% health.
      • Avatar of N'Zoth -
        • Madness Bomb - Plants the seed of madness in targets. After 12 sec this seed explodes inflicting 35 Shadow damage and fearing enemies within 10 yards for 2 sec.
          Non-targeted Players affected by the explosion suffer sanity loss.
        • Adaptive Membrane - Shields a target, absorbing damage for 12 sec. While present the target's Physical damage done is increased by 75%, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 60% of normal speed.
          If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.
          • Fragment of Sanity - Forms an orb of sanity nearby for 15 sec. Restores sanity to a player upon contact.
        • Mental Decay - Deteriorates targeted players' minds, immediately reducing sanity and additionally inflicting 4 Shadow damage every second for 12 sec.
      • Growth-Covered Tentacle - A Growth-Covered Tentacle slams down knocking back and inflicting 10 Physical damage to targets struck.
        • Horrific Hemorrhage - Expunges a globule of fluid, inflicting 35 Shadow damage to targets within 5 yards of the point of impact, forming a Adaptive Antigen.
          • Nightmare Antigen -
            • Nightmare Antibody - Successful melee attacks sap the target's potency, inflicting 10 Shadow damage, decreasing haste by 5% and reducing their movement speed by 5% for 5 sec.
              This effect stacks.
            • Adaptive Antigen - The Nightmare Antigen gains Adaptive Antigen periodically, increasing damage done by 10% and preventing them from being slowed below 10% of normal speed.
              This effect stacks.
        • Interconnectedness - When all Horrific Hemorrhages are defeated, the Growth-Covered Tentacle recedes and N'Zoth suffers 8.00% of total health in damage.
      • Gaze of Madness -
        • Breed Madness - Blasts several targets with cerebral force, suffering sanity loss and inflicting increasing Shadow damage, up to 75, every 1 sec for 15 sec.
          • Deepening Madness - Subsequent Breed Madness casts increase in damage by 20%. This effect stacks.
        • Interconnectedness - When a Gaze of Madness is defeated, N'Zoth suffers 3.00% of total health in damage.
      • Wrathion -
        • Anchor of Sanity - Channels a field of willpower, periodically restoring the sanity of players within 0 yards.
      • Ashjra'kamas, Shroud of Resolve - Wrathion's presence empowers players to utilize their Ashjra'kamas, Shroud of Resolve.
        When activated Ashjra'kamas, Shroud of Resolve heals a player for 100%, protects the player from sanity loss, and returns them to Wrathion's side.
    • Stage 2: Subcutaneous Tunnel - N'Zoth recovers within a subcutaneous layer of the carapace, healing from growths along the cavern walls and restricting players with regenerating cysts. While any Synthesis Growths remain, N'Zoth is immune to all damage. N'Zoth retreats again upon reaching 50% health.
      • Avatar of N'Zoth -
        • Madness Bomb - Plants the seed of madness in targets. After 12 sec this seed explodes inflicting 35 Shadow damage and fearing enemies within 10 yards for 2 sec.
          Non-targeted Players affected by the explosion suffer sanity loss.
        • Adaptive Membrane - Shields a target, absorbing damage for 12 sec. While present the target's Physical damage done is increased by 75%, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 60% of normal speed.
          If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.
          • Fragment of Sanity - Forms an orb of sanity nearby for 15 sec. Restores sanity to a player upon contact.
        • Mental Decay - Deteriorates targeted players' minds, immediately reducing sanity and additionally inflicting 4 Shadow damage every second for 12 sec.
        • Eternal Darkness - Rips a hole in the fabric of reality draining sanity and inflicting 40 Shadow damage to all enemies.
        • Occipital Blast - Shunts void magic, draining sanity and inflicting 50 Shadow damage to enemies in a 100 yard frontal cone.
      • Mycelial Cyst -
        • Mycelial Growth - A web of branching fibers spreads over the environment, snaring targets by 75% and inflicting 2 Nature damage every 1 sec.
        • Regenerative Mass - Regenerates the caster's health by 1% of maximum health every 0.5 sec.
      • Synthesis Growth -
        • Synthesis - Each Synthesis Growth rejuvinate N'Zoth's health, restoring 10 health every 1 sec and provide immunity to damage. This effect stacks.
      • Wrathion -
        • Anchor of Sanity - Channels a field of willpower, periodically restoring the sanity of players within 0 yards.
      • Ashjra'kamas, Shroud of Resolve - Wrathion's presence empowers players to utilize their Ashjra'kamas, Shroud of Resolve.
        When activated Ashjra'kamas, Shroud of Resolve heals a player for 100%, protects the player from sanity loss, and returns them to Wrathion's side.
    • Stage 3: Nightmare Chamber - N'Zoth assaults players with his full suite of remaining defenses while they no longer have Wrathion's aid.
      • Avatar of N'Zoth -
        • Insanity Bomb - Plants the seed of insanity in targets. After 12 sec this seed explodes inflicting 35 Shadow damage and fearing enemies within 10 yards for 12 sec.
          Non-targeted Players affected by the explosion suffer sanity loss.
        • Adaptive Membrane - Shields a target, absorbing damage for 12 sec. While present the target's Physical damage done is increased by 75%, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 60% of normal speed.
          If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.
          • Fragment of Sanity - Forms an orb of sanity nearby for 15 sec. Restores sanity to a player upon contact.
        • Mental Decay - Deteriorates targeted players' minds, immediately reducing sanity and additionally inflicting 4 Shadow damage every second for 12 sec.
        • Infinite Darkness - Rips a hole in the fabric of reality draining sanity and inflicting 40 Shadow damage to all enemies.
        • Occipital Blast - Shunts void magic, draining sanity and inflicting 50 Shadow damage to enemies in a 100 yard frontal cone.
        • Cyst Genesis - Channels mitogenic power, spawning Mycelial Cysts every 1 sec over 5 sec.
          • Mycelial Cyst -
            • Mycelial Growth - A web of branching fibers spreads over the environment, snaring targets by 75% and inflicting 2 Nature damage every 1 sec.
            • Regenerative Mass - Regenerates the caster's health by 1% of maximum health every 0.5 sec.
      • Growth-Covered Tentacle - A Growth-Covered Tentacle slams down knocking back and inflicting 10 Physical damage to targets struck.
        • Horrific Hemorrhage - Expunges a globule of fluid, inflicting 35 Shadow damage to targets within 5 yards of the point of impact, forming a Adaptive Antigen.
          • Nightmare Antigen -
            • Nightmare Antibody - Successful melee attacks sap the target's potency, inflicting 10 Shadow damage, decreasing haste by 5% and reducing their movement speed by 5% for 5 sec.
              This effect stacks.
            • Adaptive Antigen - The Nightmare Antigen gains Adaptive Antigen periodically, increasing damage done by 10% and preventing them from being slowed below 10% of normal speed.
              This effect stacks.
        • Interconnectedness - When all Horrific Hemorrhages are defeated, the Growth-Covered Tentacle recedes and N'Zoth suffers 8.00% of total health in damage.

    N'Zoth, the Corruptor
    Despite being imprisoned deep beneath the waves by the titan-forged, N'Zoth's influence continued to corrupt Azeroth. Now, for the first time in millenia, the true form of N'Zoth the Corruptor is revealed. Unless he is stopped, the Black Empire will plunge Azeroth into an eternity of darkness.

    • Overview -
      • Tanks -
        • PH Text PH Spell PH Text PH Spell.
        • Face away from the Mind's Eye when it casts Void Gaze to avoid losing sanity from Scarred Mind.
        • Move Animus around the space strategically to control its placement of Creeping Anguish.
        • Be certain that Basher Tentacles are tanked at all times, or they will cast Tumultuous Burst.
      • Healers -
        • PH Text PH Spell PH Text PH Spell.
        • Face away from the Mind's Eye when it casts Void Gaze to avoid losing sanity from Scarred Mind.
        • Your allies will take heavy damage while the Mindgate Tentacle channels Rippling Void.
      • Damage Dealers -
        • PH Text PH Spell PH Text PH Spell.
        • Face away from the Mind's Eye when it casts Void Gaze to avoid losing sanity from Scarred Mind.
        • Quickly slay Basher Tentacles before they grow too strong with Evolving Might.
    • Sanity - N'Zoth assaults your sanity throughout the encounter. When your sanity reaches 0, N'Zoth invades your mind fully, granting Gift of N'Zoth.
      • Gift of N'Zoth - Blesses an insane player with 100% increased damage done and 100% increased health, but causes the player to become a Servant of N'Zoth after until cancelled.
        • Servant of N'Zoth - Severs a target's connection to sanity, charming them permanently and causing them to do N'Zoth's bidding, casting Mental Decay.
          • Mental Decay - Deteriorates targeted players' minds, immediately reducing sanity and additionally inflicting 8 Shadow damage every second for 12 sec.
    • Azeroth's Radiance - Draw on the Heart of Azeroth for strength, increasing sanity by 20% every 1 sec for 5 sec.
      Moving or attacking will break this effect.
    • Stage 1: Dominant Mind - N'Zoth's will dominates the minds of the players standing before him, drawing them into the Mind of N'Zoth.
      • Glimpse of Infinity - Opens players' minds, showing them a glimpse into the infinite mind of N'Zoth.
      • Animus -
        • Manifest Madness - Upon reaching full energy, Animus channels Manifest Madness. While channeling, Animus appears in all phases and takes 99% reduced damage. While channeling, he inflicts 30 Shadow damage and reduces by 30 the sanity of all players every 2 sec.
        • Eternal Hatred - When slain, Animus will revive at full health and energy if any players remain in the Mind of N'Zoth after 20 sec.
        • Shattered Psyche - When an Exposed Synapse dies within 8 yards of Animus, Animus becomes afflicted by Shattered Psyche, increasing its damage taken by 200% for 15 sec.
          When Shattered Psyche expires, Animus leaves behind an area of Creeping Anguish.
          • Creeping Anguish - Animus creates a zone of Creeping Anguish at its location, which expands to cover 60 yards.
            Creeping Anguish inflicts 18 Shadow damage and reduces sanity by 5% every 2 sec to players within the area.
      • Mind's Eye -
        • Void Gaze - The Mind's Eye opens, inflicting 10 Shadow damage and reducing by 5% the sanity of all players in the Mind of N'Zoth every 1 sec for 3 sec.
      • Exposed Synapse -
        • Probe Mind - Probes the thoughts of players within 20 yards, inflicting 3 Shadow damage every 2 sec and slowing players by 25% for 0 sec.
          The Shadow damage inflicted by Probe Mind increases with each tick.
          This effect breaks if the player moves 0 to 30 yards away from the caster.
        • Resilient Synapses - Heals all Exposed Synapses and Empowered Synapses to full health whenever another Exposed Synapse or Empowered Synapse is slain.
      • Reflected Self -
    • Stage 2: Writhing Onslaught - Players weather a fearsome onslaught of tentacles, seeking to re-enter the Mind of N'Zoth to make vulnerable the Old God's physical form.
      • N'Zoth -
        • Terror of N'Zoth - Infiltrates players' minds, driving them directly away from N'Zoth for 6 sec.
        • Call of N'Zoth - Infiltrates players' minds, driving them directly toward N'Zoth for 6 sec.
        • Void Corona - Creates areas of Void around N'Zoth and his tentacles. Players touching a Void Corona suffer 15 Shadow damage and s2% reduced sanity every 0 sec for 0.
      • Basher Tentacle -
        • Evolving Might - Damage inflicted increased by 3% every time the Basher Tentacle strikes an enemy with a melee attack.
        • Void Lash - Lashes out rapidly at the current threat target, inflicting 50 Physical damage and 25 Shadow damage every 0.75 sec for 6 sec.
        • Tumultuous Burst - Inflicts 15 Shadow damage to all players every 2 sec for 10 sec. Tumultuous Burst also reduces their Haste by 33%, and reduces their move speed by 33% for 10 sec.
          Tumultuous Burst is only cast when no players are within melee range of a Basher Tentacle.
      • Corruptor Tentacle -
        • Corrupted Mind - Corrupts a player's mind, inflicting 15 Shadow damage every 2 sec for 10 sec.
          If Corrupted Mind expires without being dispelled, its victim loses 25 sanity.
        • Mind Flay - Inflicts 12 Shadow damage every 2 sec and reduces movement speed by 10% for 8 sec.
      • Spike Tentacle -
        • Void Spike - Flings a spike of void energy, inflicting 5 Shadow damage.
      • Mindgate Tentacle -
        • Rippling Void - Inflicts 22 Shadow damage and drains 5 sanity every 3 sec until the Mindgate Tentacle is slain.
        • Mindgate - When slain, the Mindgate Tentacle's connection to N'Zoth's mind is briefly exposed. All players within 10 yards of the slain Mindgate Tentacle after 6 sec are drawn into the Mind of N'Zoth.
      • Through the Mindgate - Players re-enter the Mind of N'Zoth via a defeated Mindgate Tentacle, intent on wounding the Old God's psyche and weakening his physical form. Players are subjected to N'Zoth's mental reconstruction of fearsome creatures over whom he has held sway in Azeroth.
        • Corruption of Deathwing - N'Zoth draws players into a vision of the shattering of the World Pillar, and the fearsome power of Deathwing corrupted by the Old God's relentless whispers.
          • Cataclysmic Flames - The Vision of Deathwing breathes into the space, inflicting 8 Fire damage and 5 sanity damage every 3 sec for 9 sec. Cataclysmic Flames also triggers several volleys of Flames of Insanity.
            • Flames of Insanity - The Flames of Insanity overwhelm players within 6 yards, inflicting 30 Fire damage and 10 sanity damage on impact. The flames then burn the player for 10 Fire damage every 2 sec and disorient them for 6 sec.
        • Trecherous Covenant - N'Zoth conjures a troubling vision which reveals the treacherous covenant forged between Queen Azshara and Lady Sylvanas Windrunner.
          • Stand Alone - The Vision of Queen Azshara issues a decree that all players within the Mind of N'Zoth shall Stand Alone for 6 sec.
            Any player in the Mind of N'Zoth within 0 yds of another player suffers 25 Frost damage and 5 sanity damage every 1 sec.
          • Black Volley - Inflicts 15 Shadow damage and 5 Sanity damage to all players within the Mind of N'Zoth every 1 sec for 3 sec.
        • Animus -
          • Creeping Anguish - Animus creates a zone of Creeping Anguish at its location, which expands to cover 60 yards.
            Creeping Anguish inflicts 18 Shadow damage and reduces sanity by 5% every 2 sec to players within the area.
          • Manifest Madness - Upon reaching full energy, Animus channels Manifest Madness. While channeling, Animus appears in all phases and takes 99% reduced damage. While channeling, he inflicts 30 Shadow damage and reduces by 30 the sanity of all players every 2 sec.
          • Psychic Shell - Reduces damage taken by 99%.
          • Eternal Hatred - When slain, Animus will revive at full health and energy if any players remain in the Mind of N'Zoth after 20 sec.
        • Exposed Synapse -
          • Suppression - Creates an area of suppression around an Exposed Synapse for 10 sec, inflicting 9 Shadow damage every 1 sec and reducing movement speed by 50% while in the area.
        • Reflected Self -
    • Stage 3: Convergence - N'Zoth projects his insidious mind into reality, reaching out from the dark depths of Ny'alotha to corrupt the very World Soul of Azeroth.
      • N'Zoth -
        • Terror of N'Zoth - Infiltrates players' minds, driving them directly away from N'Zoth for 6 sec.
        • Call of N'Zoth - Infiltrates players' minds, driving them directly toward N'Zoth for 6 sec.
        • Void Corona - Creates areas of Void around N'Zoth and his tentacles. Players touching a Void Corona suffer 15 Shadow damage and s2% reduced sanity every 0 sec for 0.
      • Animus -
        • Creeping Anguish - Animus creates a zone of Creeping Anguish at its location, which expands to cover 60 yards.
          Creeping Anguish inflicts 18 Shadow damage and reduces sanity by 5% every 2 sec to players within the area.
        • Manifest Madness - Upon reaching full energy, Animus channels Manifest Madness. While channeling, Animus appears in all phases and takes 99% reduced damage. While channeling, he inflicts 30 Shadow damage and reduces by 30 the sanity of all players every 2 sec.
        • Psychic Shell - Reduces damage taken by 99%.
        • Eternal Hatred - When slain, Animus will revive at full health and energy if any players remain in the Mind of N'Zoth after 20 sec.
      • Basher Tentacle -
        • Evolving Might - Damage inflicted increased by 3% every time the Basher Tentacle strikes an enemy with a melee attack.
        • Void Lash - Lashes out rapidly at the current threat target, inflicting 50 Physical damage and 25 Shadow damage every 0.75 sec for 6 sec.
        • Tumultuous Burst - Inflicts 15 Shadow damage to all players every 2 sec for 10 sec. Tumultuous Burst also reduces their Haste by 33%, and reduces their move speed by 33% for 10 sec.
          Tumultuous Burst is only cast when no players are within melee range of a Basher Tentacle.
      • Empowered Synapse -
        • Invasive Thoughts - Instantly causes all players to lose 2 sanity, and then inflicts 2 Shadow damage every 1 sec for 15 sec.
        • Resilient Synapses - Heals all Exposed Synapses and Empowered Synapses to full health whenever another Exposed Synapse or Empowered Synapse is slain.

  2. #2
    Elemental Lord Golden Yak's Avatar
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    Lovecraftian-themed city full of eldritch abominations and bug people... I think Blizzard might have made my favorite raid.

  3. #3
    I am Murloc! Selastan's Avatar
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    The flavor is strong here.

  4. #4
    Don't kill off muh dude N'Zothies

  5. #5
    Oh god they are doing a Deathwing...
    Didnt they learn that doing bosses in two-encounters is a bad idea then ?

    Im waiting for the raid testing on those to be sure but it gives me veeeeery bad vibes...

  6. #6
    High Overlord Prawnapple's Avatar
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    Seems legit, isn't he supposed to kill us all, and thus our journey to the shadowlands begins?

  7. #7
    I am Murloc! Velshin's Avatar
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    Quote Originally Posted by Golden Yak View Post
    Lovecraftian-themed city full of eldritch abominations and bug people... I think Blizzard might have made my favorite raid.
    I agree I am a fan when it comes to old gods stuff and titans for sure. I am pretty sad that it will be the end for N'zoth.. I mean all these build up years ever since he was introduced in the Cataclysm...now he will die like this? I would prefer he gets his own expansion like we fight him now at the end of BfA and he actually win and the world become his empire and then next expansion entirely will be about old gods stuff.

  8. #8
    Quote Originally Posted by Elondre42 View Post
    Oh god they are doing a Deathwing...
    Didnt they learn that doing bosses in two-encounters is a bad idea then ?

    Im waiting for the raid testing on those to be sure but it gives me veeeeery bad vibes...
    The issues with Deathwing were that the first fight was gimmicky and the second one was fairly buggy when it came out.

    Other than that, they're two completely different encounters against two completely different looking creatures who just happen to have the same name.

  9. #9
    High Overlord TheProphetLord's Avatar
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    I'm just hoping Wrathion survives the raid.
    #TeamNecromancer #TeamDragonIsles

  10. #10
    High Overlord Syfus's Avatar
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    Quote Originally Posted by TheProphetLord View Post
    I'm just hoping Wrathion survives the raid.
    we will clean his mind of N'zoth wispers

  11. #11
    Quote Originally Posted by Syfus View Post
    we will clean his mind of N'zoth wispers
    It's still possible he could die in N'zoths fight.
    Quote Originally Posted by FreeHongKong View Post
    Because we live in a place of freedom of speech
    Quote Originally Posted by FreeHongKong View Post
    Stop talking.

  12. #12
    Quote Originally Posted by Pebrocks The Warlock View Post
    It's still possible he could die in N'zoths fight.
    They certainly could, but what a waste of a character. There was 0 build up to this fight, and he'd just be gone. Seeing him in the raid makes me think he will be cleansed and somehow lead into the rumored Dragon Isles expansion.

    - - - Updated - - -

    Quote Originally Posted by Velshin View Post
    I agree I am a fan when it comes to old gods stuff and titans for sure. I am pretty sad that it will be the end for N'zoth.. I mean all these build up years ever since he was introduced in the Cataclysm...now he will die like this? I would prefer he gets his own expansion like we fight him now at the end of BfA and he actually win and the world become his empire and then next expansion entirely will be about old gods stuff.
    Agreed, not having an old god themed expansion seems silly to me. A lot of people find the old god lore pretty interesting and could definitely carry an expansion. Using it in a patch at the end of a mediocre expansion, meh.

  13. #13
    Elemental Lord Golden Yak's Avatar
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    Hopefully, even if N'Zoth perishes, this will be a 'clean slate' for the Void to send another eldritch abomination attack against Azeroth. Maybe even give us a crop of 'new' Old Gods, or call the Old Gods from other worlds across the cosmos to swarm to Azeroth.

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