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  1. #101
    Island needs to change into something different and eventually to be fused with the horrific vision imo. The main issue with it right now, outside of the shitty rewarding system it's that it was supposed to be different each run. But you always have the same spawn, the same monster families (which actually does not make any difference because they all do the same spells. Only the skins changes) and you're not even sure to get a reward at the end. You don't even feel that what you've done was enjoyable because you'll simply destroy the island. Hell, I even farm them alone in Mythic now.

    But a good way to fix it would be to remove a loooot of useless family (saurok, mantid, undead vrykul ...) to focus on the interesting ones. Same for the island. Half of them are glitched to hell and they're simply too small. It's just too easy to explore all of it in a single run. Removing the PvP mode from the Island would also be a good fix. This gameplay is clearly not made for PvP and the fact they try to introduce it to the game simply ruins their chance to make it funnier. They can now improve the different remaining islands and family, add a mythic + in the island instead of the PvP, have affixes to make the island less boring and they can focus on something better.

  2. #102
    @ Nymrohd

    Ah, yes. I forgot about that. I wish they would use the improved A.I. for important, named mobbs in the open world. That would be a good start i think.

    And i like your idea for Island Expeditions. Implemented in that way, they could be great. The game these days really lacks the concept of exploring and wonder.

  3. #103
    Quote Originally Posted by Reinhart11 View Post
    The game these days really lacks the concept of exploring and wonder.
    It really is our fault though. Most of us just cannot manage to NOT READ GUIDES. Mechagon and Naz'jatar have so many little secrets but let's be frank, how many people try and find them and how many people instead just go to wowhead comments, use Paste and TomTom and get everything done in an hour?
    Hail Lilith and see you in Hell!

  4. #104
    Quote Originally Posted by Nymrohd View Post
    It really is our fault though. Most of us just cannot manage to NOT READ GUIDES. Mechagon and Naz'jatar have so many little secrets but let's be frank, how many people try and find them and how many people instead just go to wowhead comments, use Paste and TomTom and get everything done in an hour?
    Thats a problem, yes. I personally though would not use it. But in me the desire to explore doesn't come up anymore. Not completely sure why. The new regions are pretty big, but often times too filled up. I think i need bigger regions where every not every part is literally overflowing with mobbs.

  5. #105
    The Lightbringer
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    Islands now are wayyyyyy better than they were at launch. Are they amazing? Nope but they're good as a piece of easy grind content, like dailies but better. Some people hate doing anything, especially try-hards. You will see try-hards in every single thread bitching infinitely about things they 'have to do' like grinding islands but will defend imposing expectations on others like "you have to have 2k io to do a +10 because I don't want any scrubs". As such, I like them because they piss off a negative part of the playerbase who still do them. People that don't like and don't do them are fine. There's lots of things I don't like doing and don't do so don't care about.

    You get lots of gold from mogs, lots of mounts, lots of pets, lots of azerite and they're fast and easy to smash even on Mythic for even the most mediocre players. This is good repeatable content and better than dungeons, that's for sure.
    Paladin Bash has spoken.

  6. #106
    I think the idea of going to an uncharted island to hunt for treasure is a cool one, but rather than it being a rush to fill the azerite bar I'd rather it was focused on the exploration and treasure hunting, maybe instead make it more like the treasure chest scenario from MoP where you have a certain amount of time to scrounge up as much treasure as you can before you have to leave for some arbitrary reason ( impending storm, volcanic eruption, massive army chasing you etc. )

  7. #107
    Scarab Lord scarecrowz's Avatar
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    Quote Originally Posted by Nymrohd View Post
    It really is our fault though. Most of us just cannot manage to NOT READ GUIDES. Mechagon and Naz'jatar have so many little secrets but let's be frank, how many people try and find them and how many people instead just go to wowhead comments, use Paste and TomTom and get everything done in an hour?
    Mechagon and Nazjatar were about as bog fucking standard as they come. Once again they did not fit what was advertised.

    If the content was actually GOOD, interesting, engaging and challenging. Then people wouldn't want to speed clear through it straight away.


    The current content Blizzard implements is the lowest effort checklist style content. It's timegated busywork.

    You can't sit there with a straight face and say their world content is designed with even a shred of effort put in.
    Quote Originally Posted by arkanon View Post
    PS - you might want to update your sig, since the player you are quoting was long ago banned for being a troll and trouble maker.
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    PS - you might want to spend more time researching why he's actually banned. Most of the time it's because his opinion doesn't line up with the opinions of threads he posts in and because the mods of this forum are most of the time a joke and just instantly ban people instead of actually looking at the reason.

  8. #108
    Titan Daemos daemonium's Avatar
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    I think islands them selfs are fine they just need some tweaks.

    -there should be no time limit so you can explore and clear the island as fast or slow as you want. Mabye put in some group chaining so if your faster you get more groups to spawn or something.

    -they should be able to be down solo or with 5 people. Groups of 3 suck.

    - there should be no Azerite to farm it should be solely for cosmetics so if you don’t want to you can ignore them.

  9. #109
    Quote Originally Posted by TwoMana View Post
    So, ok, you're not a spring chicken and don't play the game in tourist mode. Cool. So that means you skip the queue dungeons and go for keys instead, you skip the queueable islands and go for the PvP variants. You skip LFV raids and go for the Heroic.

    That means you don't actually do any of the things you complained about in your previous reply? How does the existence of those easier modes bother you, when you don't actually have to do them?

    You don't play solo, yet solo players/features bother you?
    Because those features DO affect me, because they promote bad behavior, entitlement, and makes it so less players will be motivated to raid. The community is affected as a whole from those systems and when the community is affected, Im affected in the ripple effect.


    Also to reply to your post to someone else "They have all of that. If you run it with randoms or PVP, then they tend to be a rush. If you run them with a group of friends, you can actually take it easy and explore/do events. It's no different from queuing random heroic vs. running the same thing with your guild group."

    Its not that the players want to rush, Yes there are those who wanna just get it over with, But you literally can not take your time because the other team, be it PVP or NPC will rush you. so if you dont rush, they win and you dont get any rewards.

  10. #110
    Feature is pretty cool...

    All I care about is that they stop tying impossible to get mounts from them and I'll be happy.

  11. #111
    Literally islands should just be a forgotten thing that happened once.

  12. #112
    Quote Originally Posted by kyo wolfsfang View Post
    Because those features DO affect me, because they promote bad behavior, entitlement, and makes it so less players will be motivated to raid. The community is affected as a whole from those systems and when the community is affected, Im affected in the ripple effect.
    Surely your community (your guild) has higher standards than that? I get it if you're a pugger, but then, if that bothers you, why not join a guild that has people who are birds of your feather?

    Quote Originally Posted by kyo wolfsfang View Post
    Its not that the players want to rush, Yes there are those who wanna just get it over with, But you literally can not take your time because the other team, be it PVP or NPC will rush you. so if you dont rush, they win and you dont get any rewards.
    Yes, it's hard to do on PvP island, that mode is competitive. Against computer AI, not so much. You have plenty of time to explore and potter around aimlessly.
    The mode needs to have a purpose (collecting Azerite) so there are constraints you obviously can't stay there the whole evening, that would be silly. They have other types of content for that kind of exploration (normal zones, nazjatar, mechagon). Set your expectations accordingly.

  13. #113
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by MoanaLisa View Post
    Islands were a decent idea somewhat sabotaged by Blizzard's not fully developing them out to be what they could really be (see: Garrisons, the original implementation of scenarios and tons of other things). So they're tossed into the game finished enough to play but not fully done, players find them bland (at least I did) and then it becomes a self-defeating prophecy. "They're garbage and shouldn't be in the game" is the usual response. The word gets around that they aren't that great and the feature dies on the vine.

    Blizzard should carefully consider the stuff they put into the game as features, build it out properly and then keep it in the game as a fun theme park-style component. Ion has implied that temporary expansion features are going to be looked at in the future and I hope they are. As they are now they're a bit of a waste and entirely forgettable once another expansion rolls in.

    I suspect development on islands suffers from an original idea that they were a BfA only feature and most of that single-expansion stuff never lives up to its promise.

    That said, I occasionally do them and find them to be OK but not engaging enough to actually look forward to them. They are more in the category of something-to-do and as such sort of forgettable. The original idea was interesting if they had only built that instead of what they did.
    Seems to me like Islands never managed to reach their original idea. The whole "random location, random spawns" never panned out and instead just became a small list of templates they cycle through, so Blizz tried to downplay that and instead play them up as this hard PvP-style content which players had no interest in and so everyone just outgeared normal and farmed normal for easy Azerite.
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  14. #114
    Fluffy Kitten MoanaLisa's Avatar
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    Seems to me like Islands never managed to reach their original idea. The whole "random location, random spawns" never panned out and instead just became a small list of templates they cycle through, so Blizz tried to downplay that and instead play them up as this hard PvP-style content which players had no interest in and so everyone just outgeared normal and farmed normal for easy Azerite.
    As long as expansion-only features exist, Blizzard has no incentive to improve them. That's why they are bad. It's not just islands; it's everything that falls into this category.

    I also agree 100% with @Nymrohd that putting a timer on them directly contradicts the idea of exploration. Sadly, it's easy to come to the conclusion that Blizzard does not believe that exploration as such--hunting for and finding things--is a core part of their MMO any longer. The core ideas seem to be competition through PVP and time-limited events and combat at every opportunity. I don't mind the latter, I do mind the former a lot.
    It ain't what you don't know that gets you into trouble. It's what you know for sure that just ain't so. (Mark Twain)

  15. #115
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by MoanaLisa View Post
    As long as expansion-only features exist, Blizzard has no incentive to improve them. That's why they are bad. It's not just islands; it's everything that falls into this category.

    I also agree 100% with @Nymrohd that putting a timer on them directly contradicts the idea of exploration. Sadly, it's easy to come to the conclusion that Blizzard does not believe that exploration as such--hunting for and finding things--is a core part of their MMO any longer. The core ideas seem to be competition through PVP and time-limited events and combat at every opportunity. I don't mind the latter, I do mind the former a lot.
    Honestly for whatever reason it feels like their .3 features are always more fleshed out and appeal much more to their audience than their .0 features. Yet they end up lasting less than half as long.

    Just compare Islands with Horrific Visions, even this early on. One's a pseudo-PvP zerg that you'll finish in 10 minutes with a win every time, the other's this months-long pseudo-grind that you'll probably lose 50 times before you win. Yet the former's response is "it's terrible and I hope it rots in hell and never returns" and the latter's is "finally were was this patches ago."
    9.0 Speculation Thread #1 Leakbuster

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  16. #116
    Wth the current situation of bfa now, it's less important to just "mine azerite", besides you wanting for some odd reason to still fill your HoA with AP. It should just stop growing on AP but whatever. I don't even know what to say anymore lol quite frankly.

  17. #117
    Quote Originally Posted by Lightforged View Post
    I really liked the idea of exploring semi-procedurally generated islands, filled with powerful mobs, hidden treasure and the chance to get rare loot.

    I did not like the race to click on nodes and AOE down mobs on a harsh time limit that limited my ability to explore. Also making them, 100% mandatory was a sure fire way to make people not like them at all.
    Islands were completly optional. I didn't like them and I decided not to do them. Optional. Idiots who think they were mandatory probably need to learn what mandatory means.

    I didnt like the part where you had to race around, ignoring the exploration part of it. The islands that I did do early on had objectives where we would have to do something. No time. Got to go and kill 130 more mobs and do some mining. Boring AF.
    Quote Originally Posted by Nizah View Post
    why so mad bro

  18. #118
    Yes, I do hope it will be possible to solo queue for them in the next expansion. Islands are probably one of the most hardcore mount grinds in wow history. It's possible the incoming 8.3 changes will make it a bit easier, but it's still crazy rng. I have only done about 800 islands in the whole expansion and I'm waiting for 8.3 now or possibly even 9.0 and beyond for blizz to make is somewhat easier, because the chances for mounts are ridiculously low. Islands themselves are not a bad feature, it's just the fact that you need to do like 6000-8000 of them to get all the mounts that is the annoying part.

    And no, islands were obviously never mandatory for anyone. You could argue that their rewards (azerite) were made in such a way to incentivize a group of people to feel like they are mandatory, but in the end if you are one of those people it's entirely on you if you feel like you need to do 600 islands a week for that AP. And if you are this kind of a person, you shouldn't blame anyone but yourself for doing content you don't enjoy for hours on end. The only kind of obligatory part was the weekly cap - beyond that, if you wanted to run them 24/7 for whatever reason (be it AP or mounts), you could, but it was never mandatory.

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