For those unaware, in the table top game platform Dungeons and Dragons, the player character can choose to either level a pure class; or level your class to a point where you wish to begin leveling a new class (to gain specific abilities from the additional class). This can even be done multiple times to create some really interesting builds.
How might this work within the WoW structure?
- Everyone levels their character as they do now.
Everyone can choose to multi-class their character at a specific level (for instance, at 110 for BFA).
If multi-class is chosen, the player can choose the class they wish to multi-class with, and they gain 3 abilities from that class (these abilities can be chosen by Blizzard, but lets say the player can choose 3 from a list of 6+).
Imagine an Arms warrior with frost nova, or consecrate. Enhancement shaman with a 2 hander and whirlwind. Frost mage with totems?
Would it be a balancing nightmare? Sure. But players enjoying playing their classes is far more important than perfect balance. By placing a few spells outside of the realm of possibility, they can avoid some of the more extreme results. It could however fill in the gaps where certain classes are simply not invited to specific content because they lack a CC, or the aoe, or ST.
Another idea would be to do the same thing with racials. Put all of the racials into a large pool, and allow each character to choose 2-3 they want for their character at creation. If 2-3 racials would simply be considered overpowered? Put them on the same tier, and allow only the choice of 1. The racials could be placed in the same UI as our current talents. They can even be unlocked just as talents are now, every 15 levels or so. This gives a feel of progression, something to look forward to, and it does involve player agency. Say... 5 racials total?
What are your thoughts on the ideas? Can you think of how these ideas could be improved? Or are they just garbage tier and don't warrant a second thought?