This is why classic should have been TBC not vanilla. Vanilla was such a poor version of the game.
they have to be careful.
it would not be cool for non-pure-dps classes to outperform classes who's only role is DPS.
fixing mana issues would not make too much difference in pvp, combat in vanilla lasts for just seconds, to a maximum of a couple minutes, rarelly.
personally i would start with gradual minor changes.
like for example... a talent that increases mana regen in moonkin form by 1/2/3/4/5%.
not enough? maybe decrease mana cost of all balance spells by say 10%.
protadins go oom? add talent.. while you have a shield equiped, the mana cost of your non-healing spells is reduced by 5%.
not enough? next patch make it 8%... and so on, until you hit the sweet spot.
no taunt? add new seal that does aggro when you get hit... when "expended"... it taunts. ez.
cat druids need to farm a dozen pulverizers to be viable?
add the average of this attack speed as a passive talent for cats.
Last edited by Alex86el; 2019-10-17 at 02:23 PM.
Warlock soloing https://www.youtube.com/user/Firedemon012 (old & abandoned)
They could fix glaring issues in one or two years, after Kel'Thuzad is farmed, there is nothing new after that. Before that, no changes I concurr#nochanges
I 'd love they fix glaring unbalances in Classic, then I could play it again.
Like Paladins heavy weakness to fear wtf and mana drain/mana burn. (they fixed mana drain way after classic (it got nuked))
Mana regen issues can be negated through potions and itemization, if they do a classic plus I can tell you they will very likely put in mana regen style stuff like they did in Wrath.
It really wasn't lol. Elemental Shaman still had to rotate in other ranks of spells to not go oom, Boomkins also had to do this. The only reason these specs were brought was because of their utility buffs/debuffs, the same reason they're brought now. Classes didn't get more balanced, numerically, until Cataclysm, though in Wrath iterations were better in the mana sense.
warlock and mage 1,1,1,1,1,1,1,1,1,1 meta forever. superior gameplay mechanics.
I dont understand why you would bother with more mana for pvp, how does that better fulfil your classes life purpose as honor grind for rogues?
Last edited by Tenjen; 2019-10-18 at 12:44 AM.
What does this thread even hope to achieve?
The game has been released over a month now, the devs stance of staying as true to the original game as much as possible is very well known, no amount of whining is going to change anything.
The best you can hope for is some better itemisation if classic plus actually becomes a thing, but it most likely won't.
Last edited by diarx; 2019-10-18 at 01:51 AM.
It wouldn't be THAT hard to fix. It would definitely need to be part of a "Classic +" thing though. I wouldn't suggest you should do this for Classic Classic. But it wouldn't be too difficult to provide ways to make mana less of a burden for DPS specs and not be something that all healers would just go for. Make it less passive than the TBC Boomkin approach and more related to the act of doing dmg.
My initial very early rough draft for Boomkins for Classic+ for example would give them mana regeneration from melee atks (which is actually something that was baked into TBC Boomkin form by the way), a way to shapeshift into cat or bear form without using mana (my initial idea was that Wrath would give a stacking buff until you could eventually pop cat form for free), and that would essentially function as your mana regen. Cat forms speedy attacks would be the best way to regen mana, but you also can't just pop in and out of cat form for healing either. There would be a delay in how quickly you can pop back into cat form so you can just regen some mana, throw up heals, and then pop back into cat form as a form of sustainable OP-ness.
Also you could just give healers something decent deep into the tier in order to make it so that they couldn't afford to take the new talents. EZ
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Because retail is so far gone from the Vanilla experience??? People who want Classic+ want something that is in between Classic and TBC. We typically DON'T want them to go as extreme as they did in TBC like with flying and the complete overhaul of talent specs. Stuff like swapping Death Wish and Sweeping Strikes.
"Why don't they just give all ranged an evocate?"
And thus it begun, the great homogenization debate. Hybrid Tax is the cameo appearance and then PVP is the party crasher.
Then you look at retail and realize that like 4 classes have bloodlust, in Legion like 4 classes had an AOE stun, 3 or 4 have some type of AOE knockback, the healers all have a shitty static healing ring or fountain that they place down that is completely garbage and counter-intuitive to raids and M+, you could go on and on with this.
So much for avoiding homogenization??
Hybrids have mana issues but don't go oom (if played well). That's an important distinction.
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You are confusing Viable and Optimal. The amount of stuff that is Viable is unbelievable.
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Working? All the specs work, their not Optimal but they work. The majority of "your non-working" specs do WAY more than the necessary dps to kill a boss. Just because its not on the same level as a drugged up fury warrior, doesn't mean the boss won't be defeated.
If that would be the case i want my entire mana bar removed from mages and make it so i can spam more frostbolts, need..to...push...frostbolt...harder.
I know you guys talk about this, and theres disagreement on the term "viable", but this is why ppl dont like to bring dps hybrids. While you are cycling different ranks to "fix" the mana problems of your spec, the mage is just spamming max rank frostbolt and doing double your damage.