Originally Posted by
sighy
Two relatively slight problems, with that line of thinking. Making the factions monotone and just resort to the power of friendship is not only bland, but incredibly boring. Conflict and adversity are the foundation of any storyarch, in terms of basic storytelling structure. And secondly most of the game identity, systems and design is based around that division. The fact that they watered it down is a long term failiure at storytelling regardless of intent and it has been a long standing criticism since TBC, if not longer. This is just another step, in the "Horde has a problem? Make it more like the Aliance" mindset the Horde playerbase hates.
That said i don't see a way to salvage what the Horde has been reduced to, which i see Blizz doing. So the best way to go forward may be to reconfigure factions along ideological lines, with one side being the unifaction and the other actually getting things done, with actual identity one can be proud of.