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  1. #61
    Warchief msdos's Avatar
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    Every other RPG I played, virtually, gives you access to all your abilities and then you specialize in whichever ones fit your playstyle either through gear or talents or progression.

    Wow is the one where your abilities are gated off and then your talents don't correspond to your abilities at all. Blood has one talent that affects Death Strike and one for Heart Strike and the latter you never pick in a raid.

    So yeah, not surprised no one wants to play this. There is no spec or build that will fit your playstyle because they're all pre-baked and identical to each other.
    Last edited by msdos; 2019-10-18 at 10:34 AM.

  2. #62
    Quote Originally Posted by sunxsera View Post
    You mean those melee abilitys, that you put all into one macro in classic and press it when your pet loses aggro or need to melee in pvp?

    Don ´t get me wrong, there could be a 1-2 melee abilitys, but they should not be part of your marksman ( for example ) rotation and not competitive at all. Otherwise the playstyle would suffer.
    There is also no way to balance melee/range hunter hybrid for some content ... hunters would be gods in pvp.

    Beeing able to wield melee weapons isnt that bad of an idea - but i would prefer survival `s allready existing polearms ... or even quivers as statsticks.
    Don't be silly only scrubs use macro's, also yes i want my weapon arsenal back quivers melee weapons aswell as my bows.

  3. #63
    Quote Originally Posted by Frozenbro View Post
    But it's true lmao, be it classic or retail, everyone uses the same shit cause blabla its a dps loss blabla does more dmg blabla it's not viable blabla you name it, the glorified illusion of choice.
    Yet spec talents is not the only thing they removed, they removed the baseline abilities.. I dont know how many times ive been annoyed at not having cone of cold as arc or fire.
    Or arcane explosion as cold or fire..
    Or frostbolt as fire just for the slow.
    Or fireball as frost/arc just for the dot component vs rogues
    Or any of the other two specs dmging abilities for when im interupted.

    The current classes feels like a shadow of their former glory. Like an old man struggling to take a piss...
    Last edited by Aphrel; 2019-10-18 at 11:02 AM.
    "My brother thinks I'm crazy to play the same game for years. He doesn't understand. I plan to play it for the rest of my life."

  4. #64
    Warchief msdos's Avatar
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    They decided at some point that they want to normalize snares. They robbed every spec of a snare; Blood, Fire, Arcane (slow?), Feral. They did it randomly and didn't communicate it and it gutted Feral tanks.

    They lied about what the actually pruned and why they did. It's obvious with the snares.

  5. #65
    Quote Originally Posted by Aphrel View Post
    The current classes feels like a shadow of their former glory. Like im an old man struggling to take a piss...
    Former glory? as in MoP? cause classic mage is utter trash.

  6. #66
    This would fundamentally break warlocks due to how differently each spec generates soul shards. Demonology generates a full shard with one Shadow Bolt, and two with Demonbolt. Affliction generates a full shard sometimes on one tick of agony, and destruction generates bits of shards gradually with a few different generators. Shards are significantly more valuable to Destro and Affli, so you'd have to make the super important end tier talent for demo "your shadow bolts generate one shard", and probably an equivalent one for Demonic Core procs to make DB instant, otherwise the optimal way to play both other specs is to be mostly demo, because shards are just that important.
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  7. #67
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Kaver View Post
    I’m not here to argue. I very simply stated what I want based on my own selfish opinions.

    I don’t want the different ranks of the spells. I just want all abilities to be available at all time no matter which spec you choose to focus on. The reason: because I think it’s awesome in relation to class identity. That’s all.
    Then you should post it in your blog, instead of posting it on a forum
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  8. #68
    Quote Originally Posted by Charge me Doctor View Post
    Then you should post it in your blog, instead of posting it on a forum
    You can make thread to see how many people are of a certain opinion without having to start a discussion.

  9. #69
    Quote Originally Posted by Kaver View Post
    Basically what I really want is to get a sense of class identity back instead of spec identity.
    I understand that, my take on that would be actual visuals of the spells, I really like what blizz did with frost mage visuals and animations, but I would something more massive, at least for high end PC users. That helps me to "feel as master of ice"

  10. #70
    The "modern" way to do this is to have all available spells and have a limited number of slots to use. Like GW2 or Wildstar had or such. The design where you have 60 spells that don't fit on all your keybindings with modifiers combined is antiquated. Which, I don't know, is different but not necessarily better.

  11. #71
    Quote Originally Posted by VinceVega View Post
    Balancing basically. If you merge the specs you basically again have only one spec you HAVE to play because it is going to be so much better.

    Right now the specs are at least so close to each other, that most poeple don't care what you play unless you pug high level keys.

    Retail is not classic. Don't bring too much classic in retail. If you like the specs in classic where basically 2/3 of specs were useless... go play classic. But please don't change retail to something wow was 15! years ago. That is not compatible anymore
    Not true, there were experimental hybrid specs which were not considered the norm, that would out perform the others. That was part of the fun of the hybrid system. The Ion excuse that everyone went to the same website and played the same cookie cutter build is a complete and utter farce. Its not about changing retail to classic, lets not forget that TBC, wrath, and cata all had these systems, and the new talent/spec system didnt come out until mid cata. I mean why have an inferior system, when we could have something better?

  12. #72
    Scarab Lord Soon-TM's Avatar
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    Quote Originally Posted by Kumorii View Post
    De-pruning is coming.
    I really hope this is true. The fact that my Mage somehow instantly forgets how to cast e.g. Arcane Explosion the moment he specs Fire, has always been quite aggravating to me. Your spellbook shouldn't be just your raid rotation.
    "The heart of the Horde" = Alliance-approved Horde

  13. #73
    Quote Originally Posted by Kumorii View Post
    De-pruning is coming.
    Looking forward to getting Farsight and Stoneclaw Totem back while probably losing Lightning Bolt to avoid having too many buttons.

  14. #74
    Scarab Lord Soon-TM's Avatar
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    Quote Originally Posted by Loveliest View Post
    The "modern" way to do this is to have all available spells and have a limited number of slots to use. Like GW2 or Wildstar had or such. The design where you have 60 spells that don't fit on all your keybindings with modifiers combined is antiquated. Which, I don't know, is different but not necessarily better.
    I like the way Path of Exile handles this part. You can use a lot of weak spells or a few powerful ones, with many intermediate possibilities. Of course there is a hard cap (6 links) to how powerful can a spell become - but the game doesn't FORCE you to do it. They are nice to have, sure... but not mandatory.
    "The heart of the Horde" = Alliance-approved Horde

  15. #75
    What you guys need to understand is that if Jeff the priest has 2 in healing, 6 in solo skills and 2 in offense; he is going to be useless to anyone other tham Jeff.

    Classic was Not better. Any particular freedom you may feel in it right now is due to the lack of boss mechanics, not because the talent system was better.

  16. #76
    Scarab Lord Soon-TM's Avatar
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    Quote Originally Posted by Gasparde View Post
    Looking forward to getting Farsight and Stoneclaw Totem back while probably losing Lightning Bolt to avoid having too many buttons.
    Shhhh don't give them ideas ;.;
    "The heart of the Horde" = Alliance-approved Horde

  17. #77
    Literally just give us MoP back with slightly less utility.

    And stop stacking OP PvE utility on certain classes like Demon Hunters and Rogues, that can do everything possible in the game with the easiest rotations in the game.

    Literally doing 100k DPS pressing 1 button on a short CD Eye Beam, whilst having strong ST damage, a CD that lasts about 2 minutes in duration that gives high survivability too, the most mobility in the game, a long st cc, a dps increase debuff, a complete immunity, an aoe damage reduction, strong DR, resource generating interrupt, aoe stun.

    Whilst DKs have; High Burst ST or AoE damage whilst consistent dps is low for either ST or AoE, a grip, a really shitty cloak, perma slow cc at loss of dps resource, a rez. The lowest mobility in the game.
    Last edited by Radaney; 2019-10-18 at 01:03 PM.

  18. #78
    Scarab Lord Soon-TM's Avatar
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    Quote Originally Posted by Kimekaro View Post
    What you guys need to understand is that if Jeff the priest has 2 in healing, 6 in solo skills and 2 in offense; he is going to be useless to anyone other tham Jeff.

    Classic was Not better. Any particular freedom you may feel in it right now is due to the lack of boss mechanics, not because the talent system was better.
    While Vanilla/Classic is a bit of an extreme, I prefer having the complexity incorporated into my toon, instead of it being dictated by external factors such as boss mechanics.

    Speaking of which, bosses (some of them at least) have way too many mechanics for my taste, and become an utter tedium to fight. No, that doesn't mean that bosses should be like Patchwerk, but rather like Ulduar/ICC/Firelands.
    "The heart of the Horde" = Alliance-approved Horde

  19. #79
    Mechagnome Kemsa's Avatar
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    I would agree with you... if some of those "specs" didnt work better as standalone specs....
    Like Outlaw, assa, retri, survi.

    I believe that the problems resides on the "general class pruning" rather than the Spec(sub class) Class

  20. #80
    I am Murloc! Kyphael's Avatar
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    May be an unpopular opinion, but I don't see being locked into a specialization being pigeon holed. Mostly because I'm a major alt-holic. I have at least 30 characters I actively play, which means I play at least 2-3 of every class, and the reason I can without getting bored is each one plays a different spec, so when I play them, I enjoy it. For example, my Frost DK is one toon, and my Unholy DK is another. If they start to share abilities, they'll start feeling the same and I'll have no incentive to play them. That's just me though.

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