Originally Posted by
Zorish
well that's the problem with each race when you give it more than one combat trait. And yours can be very powerful in different situations. like:
Red breath - if it's really remove ALL effects (and all types of effects: bleeds, curses, magic, nondispelable) - it's almost cheat like raid cleanse. Yeah you can have cd like 10 minutes, so it won't be VERY abused, but depends on what exactly it can do... And radius increase. Problem with any range increase that it have VEEEERY big chances to be almost cheat. Like imagine if you place blizzard at max range and by radius increase it reach farther? Not as good as if it's just flat range increase (THAT one is real cheat, cause your kite potential become bullshit level where you can damage someone and he - can't), but can become... problematic. Need to test thing, cause it's all on paper
Blue one in comparsion not as good (if by "freeze" you meant root), but their passive that reduce magic damage taken, on top of scales passive... depends on % can be as good as KT passives, or cheat.
Green breath - totally depends on numbers and scaling. Probably won't be cheat level, but to just compare. we have 3 healing race traits. Draenei 3m cd 20% health single target, zandalari 100% self 2.5m cd interrupted by damage and mechagnomes 20% self heal when they drop to 20% of health 1.5m cd.
Bronze breath - slow on targets... well we have that, in Nightborne so no big deal. Speed boost for party... there... now there is question. Probably not big deal if it's somewhere around 10-20% speed bonus for 5 seconds. But as i said before their passive that increase duration... well maybe it can be balanced if it's 1-1,5 second increase, but it's totaly up to every class, cause i am not familiar with their CDs and sometimes 1 second can be top dps or "meh".
Black breath - well. Can be either cutting edge potential. If it's 5% damage reduction, probably NOT a very big deal (depends - need testing in raid enviroment) for most players. Probably most balanced from them, cause CC removal limited only to 2 types, even with immunity to them after (if this immunity not 10 seconds long).
Oh and also need to take into account - what range and radius each breath have.
small sad note: sad that no DK for them, but i guess it's because of story (LK not reached them to raise, if we not count any dragon from northrend), but it's me as DK player.
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em... such BIG cd won't work. cause people will just bring as many of this race/class in raid as possible after some pulls, and just throw bodies at boss if needed. It's REALLY big advantage for top guilds and imagine not hardcore guilds who can't afford this? or "Guild looking for 5 more red draken for raids! if you not one - don't PM". I still re,emember times when Battle res wasn't on raid cd, and raids with many druids can afford to lose people more easily than those who not.
Remember when guilds race changed to trolls for Horridon, cause small bonus to DMG? Or when Forsaken skill was gamechanging PVP? Or when humans had 2 trinkets? and now imagine what will happen with VERY STRONG race skills. Top guilds will require each member to have a GARAGE level of same race/class chars so they can abuse that ability to fullest.
It was exactly reason why blizzard tunned down race skills exactly because they create such disbalance, that people who want raid/pvp simply FORCED to play exact race or they will be kurbstomped.