Hello all! I've created a concept for a playable dragonkin race/group of subraces that comes from the Dragon Isles. I am looking for artists that are interested in doing some commissioned work.
Coming Soon:
- More Dragon Isles worldbuilding including history, locations, bestiary
- Concept for Chromatic Shifting, feature that is unlocked at the end of the starting zone that allows you to switch dragonflights. This means you can be any of the available classes as any of the Drakonaar subraces. The class restrictions at character creation remain though, to help illustrate that your character originates from one of the distinct clans of Drakonaar.
History
Tens of thousands of years ago, the dragonflights lived on the Dragon Isles in relative harmony. Unbeknownst to them, the Titan facility Uldea sat inert underneath the Isles. Within, a near-exact replica of the Forge of Wills built by Keeper Mimiron, who's genius had accounted for the possibility that the original would fall into the wrong hands. Also accounting for the possibility that even his fellow Keepers may eventually be corrupted and turn against the Pantheon, he kept the facility a secret from the rest of them, and as a result Uldea would never show up in any Titan data banks. Perhaps thanks to the ceaseless spelunking of the Black Dragonflight, Uldea was eventually discovered. Curiosity led Neltharion and his kin to break into the facility, an act often regarded by the other Dragon Aspects as the beginning of the Earth-Warder's long descent into madness. Before he had the chance to reveal the discovery to the rest of the dragonflights, Mimiron approached Neltharion, and in exchange for the Black Dragons' vow of secrecy, taught them how to use the forge to manufacture their own Titan-forged creations. Almost immediately Uldea was put to use and before long, the Dragon-forged came into existence. Without the other Aspects knowing, Neltharion harnessed the essences of each Aspect to create servants that would be loyal only to them. He wanted each dragonflight to have their own Dragon-forged to control and eventually create on their own. At first the creations resembled their creators, having the bodies of dragons, but eventually humanoid shaped Dragon-forged inspired by the Keepers' own creations would come about. This production went on for many years, during which time Uldea began to be overpopulated with the Dragon-forged, and the secret became increasingly difficult to keep from the others. Despite both Neltharion and Mimiron's best efforts, Uldea was eventually discovered by the other Aspects, who demanded access to the facility. Without much of a choice, it was agreed upon that all of the dragonflights would be allowed to operate Uldea, so long as they continue to keep its existence secret from the outside world. For many more years after, the dragonflights each created their own Dragon-forged servants and put them to use in expanding the subterranean complex of Uldea, over time carving out a massive city underneath the Dragon Isles. However, as with all those who dig too deep into Azeroth, the inevitable occurred. The influence of the Old Gods crept into the dragon city and by the time they were aware of the growing corruption, it was too late. Numerous dragons turned against their kind and a violent conflict erupted outwards from the city, spreading throughout the Dragon Isles. The Aspects and the Keepers both agreed that their home was a lost cause and with their combined power, conjured immensely powerful magical wards that would surround the entirety of the Isles and prevent the influence of the Old Gods from expanding any further. Nothing could enter or leave, as an endlessly churning storm circled around the area and anything that attempted to make its way through, whether by air, sea or even underground, would be annihilated by the magical storm. Thousands of corrupted dragons as well as the many thousands of Dragon-forged were now trapped on the Dragon Isles and would continue to war with each other in perpetuity. And then the Curse of Flesh happened, and it began to affect the three varieties of Dragon-forged constructs. The ones that resembled dragons became dragon-like creatures, but they were weaker than true dragons and easily corruptible. The ones that were shaped as both dragons and humanoids became the dragonspawn, powerful and cunning creatures that are fiercely protective of their dragonflight. Many of them have succumbed to the corruption over the years, but many still resist to the present day. Finally, the constructs that had the humanoid shape of the Titan-forged became the Drakonaar, diverse dragon-people with the same capacity for thought as the other advanced races on Azeroth. They are strong of mind, body and spirit, which makes them difficult to corrupt. Quickly noticed by the Old Gods, were it not for the aid of the other uncorrupted dragonkin they would not have been able to carve out an existence as they have. The last dragonkin of the Dragon Isles have struggled for thousands of years against the Old Gods' forces and consequently have evolved to be resilient survivalists and deep thinkers. There were once many disparate clans of Drakonaar who warred with each other as many slowly succumbed to the influence of the Old Gods. Now, there are only five clans remaining on the Dragon Isles, each one made up of the remnants of each dragonflight. Sprawling over several islets is the Drakonaar city of Lumina, where the clans have worked together for several generations to maintain a sanctuary from the Old Gods. Their efforts pay off as the islets and the waters surrounding them are safer than anywhere else on the Dragon Isles. Having come from different areas of the Isles, each clan is a unique tribalistic society with behaviors and ideologies similar to those of their draconic forebears. Lumina is divided amongst the five clans, with the largest of the islets being the central hub where they all intermingle.
The Drakonaar Clans of the Dragon Isles (Drakonaar Subraces)
The Sunshield Clan (Red Drakonaar)
Of all the Drakonaar that fight to preserve life on the Dragon Isles, none are as devoted as the Sunshield Clan. They are perhaps the most battle-tested of all the clans due to their history of active warfare. Very giving and loyal, these Red Drakonaar make up most of the soldiers of the resistance, huntsmen and guardsmen of the city, and fulfill many other roles that provide for the good of Lumina. They serve with such faith and devotion that they are blessed by the Light, a boon they thank the Sun for.
Classes Available at Character Creation:
Warrior, Paladin, Death Knight, Hunter, Shaman, Monk, Mage, Priest
Racial Traits:
[Breath of Purity] - Instant cast, 5 minute cooldown - Breathe a stream of blessed flame, dealing X Radiant damage to up to 8 enemies and removing any Poison, Disease and Curse effects from friendly targets in a cone in front of the caster.
[Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
[Crimson Scales] - Passive - Reduces Physical and Fire damage taken by 1%.
[Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
[Undying Resistance] - Passive - Increases your Versatility as your Health decreases.
The Runescale Clan (Blue Drakonaar)
Those of the Runescale Clan have long been fascinated by magic. Having an endless appetite for knowledge and the cleverness to make use of it, these Blue Drakonaar seek mastery over magic. After all, it is ultimately magic that saves all Drakonaar from death, or worse. They will often assist the resistance with their powerful spellcasting, while often becoming teachers, researchers and other keepers of knowledge in the city.
Classes Available at Character Creation:
Warrior, Death Knight, Hunter, Rogue, Monk, Mage, Priest, Warlock
Racial Traits:
[Breath of Retainment] - Instant cast, 5 minute cooldown - Breathe a stream of enchanted frostfire, dealing X Frostfire damage to up to 8 enemies in a cone in front of the caster and freezing them in place for 10 seconds. Damage caused may interrupt the effect.
[Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
[Azure Scales] - Passive - Reduces Physical and Frost damage taken by 1%.
[Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
[Undying Resistance] - Passive - Increases your Versatility as your Health decreases.
The Dreamstrider Clan (Green Drakonaar)
With an inherent connection to the Emerald Dream, many of the Green Drakonaar of the Dreamstrider Clan help protect Lumina by sleeping and fighting the corruption within the Dream. Those who stay awake spend their days cultivating crops and livestock, and watching over their sleeping kin. They are typically only seen in the city proper to trade resources, with them usually preferring to stay within their forest-covered territory.
Classes Available at Character Creation:
Warrior, Death Knight, Hunter, Shaman, Rogue, Druid, Monk, Priest
Racial Traits:
[Breath of Awakening] - Instant cast, 5 minute cooldown - Breathe a stream of emerald dreamfire, dealing X Firestorm damage to up to 8 enemies and removing any movement impairing or loss of control effects from friendly players in a cone in front of the caster.
[Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
[Verdant Scales] - Passive - Reduces Physical and Nature damage taken by 1%.
[Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
[Undying Resistance] - Passive - Increases your Versatility as your Health decreases.
The Foreseer Clan (Bronze Drakonaar)
Though not capable of time travel like their draconic predecessors, Bronze Drakonaar are able to see throughout time in their visions. This makes the Foreseer Clan an invaluable strategic asset as their divination allows for such preparation that the resistance is able to succeed in warfare against the forces of the all-seeing Old Gods. Constantly watching the timeways leads them to be somewhat reclusive, but when within the city they serve as valued advisors and similar to their blue cousins, various keepers of knowledge.
Classes Available at Character Creation:
Warrior, Death Knight, Hunter, Shaman, Rogue, Monk, Mage, Priest
Racial Traits:
[Breath of Enlightenment] - Instant cast, 5 minute cooldown - Breathe a stream of mystic sand, dealing X Arcane damage to up to 8 enemies and increasing the movement speed of friendly targets in a cone in front of the caster by 30% for 10 seconds.
[Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
[Shimmering Scales] - Passive - Reduces Physical and Arcane damage taken by 1%.
[Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
[Undying Resistance] - Passive - Increases your Versatility as your Health decreases.
The Steelheart Clan (Black Drakonaar)
The Black Drakonaar's deep connection to the earth is unfortunately as much a curse as it is a blessing, as it allows the Old Gods to influence them more easily than the other Drakonaar. The Steelheart Clan, however, will not fall as their draconic predecessors had, for they resist the darkness with wills of steel. Their penchant for metallurgy and technology characterizes the Steelheart, who still carry with them knowledge gained from the ancient Uldea as Dragon-forged. While primarily serving as the blacksmiths and engineers for the resistance and in the city, their goal is ultimately to recover Uldea and harness its power to create the Dragon-forged once again.
Classes Available at Character Creation:
Warrior, Death Knight, Hunter, Shaman, Rogue, Mage, Priest, Warlock
Racial Traits:
[Breath of Resolve] - Instant cast, 5 minute cooldown - Breathe a stream of dark shadowflame, dealing X Shadowflame damage to up to 8 enemies in a cone in front of the caster and reducing their Armor by X for 10 seconds.
[Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
[Obsidian Scales] - Passive - Reduces Physical and Shadow damage taken by 1%.
[Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
[Undying Resistance] - Passive - Increases your Versatility as your Health decreases.