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  1. #1
    Mechagnome Sagenod's Avatar
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    Playable Race Concept: The Drakonaar

    Hello all! I've created a concept for a playable dragonkin race/group of subraces that comes from the Dragon Isles. I am looking for artists that are interested in doing some commissioned work.

    Coming Soon:
    - More Dragon Isles worldbuilding including history, locations, bestiary
    - Concept for Chromatic Shifting, feature that is unlocked at the end of the starting zone that allows you to switch dragonflights. This means you can be any of the available classes as any of the Drakonaar subraces. The class restrictions at character creation remain though, to help illustrate that your character originates from one of the distinct clans of Drakonaar.


    History
    Tens of thousands of years ago, the dragonflights lived on the Dragon Isles in relative harmony. Unbeknownst to them, the Titan facility Uldea sat inert underneath the Isles. Within, a near-exact replica of the Forge of Wills built by Keeper Mimiron, who's genius had accounted for the possibility that the original would fall into the wrong hands. Also accounting for the possibility that even his fellow Keepers may eventually be corrupted and turn against the Pantheon, he kept the facility a secret from the rest of them, and as a result Uldea would never show up in any Titan data banks. Perhaps thanks to the ceaseless spelunking of the Black Dragonflight, Uldea was eventually discovered. Curiosity led Neltharion and his kin to break into the facility, an act often regarded by the other Dragon Aspects as the beginning of the Earth-Warder's long descent into madness. Before he had the chance to reveal the discovery to the rest of the dragonflights, Mimiron approached Neltharion, and in exchange for the Black Dragons' vow of secrecy, taught them how to use the forge to manufacture their own Titan-forged creations. Almost immediately Uldea was put to use and before long, the Dragon-forged came into existence. Without the other Aspects knowing, Neltharion harnessed the essences of each Aspect to create servants that would be loyal only to them. He wanted each dragonflight to have their own Dragon-forged to control and eventually create on their own. At first the creations resembled their creators, having the bodies of dragons, but eventually humanoid shaped Dragon-forged inspired by the Keepers' own creations would come about. This production went on for many years, during which time Uldea began to be overpopulated with the Dragon-forged, and the secret became increasingly difficult to keep from the others. Despite both Neltharion and Mimiron's best efforts, Uldea was eventually discovered by the other Aspects, who demanded access to the facility. Without much of a choice, it was agreed upon that all of the dragonflights would be allowed to operate Uldea, so long as they continue to keep its existence secret from the outside world. For many more years after, the dragonflights each created their own Dragon-forged servants and put them to use in expanding the subterranean complex of Uldea, over time carving out a massive city underneath the Dragon Isles. However, as with all those who dig too deep into Azeroth, the inevitable occurred. The influence of the Old Gods crept into the dragon city and by the time they were aware of the growing corruption, it was too late. Numerous dragons turned against their kind and a violent conflict erupted outwards from the city, spreading throughout the Dragon Isles. The Aspects and the Keepers both agreed that their home was a lost cause and with their combined power, conjured immensely powerful magical wards that would surround the entirety of the Isles and prevent the influence of the Old Gods from expanding any further. Nothing could enter or leave, as an endlessly churning storm circled around the area and anything that attempted to make its way through, whether by air, sea or even underground, would be annihilated by the magical storm. Thousands of corrupted dragons as well as the many thousands of Dragon-forged were now trapped on the Dragon Isles and would continue to war with each other in perpetuity. And then the Curse of Flesh happened, and it began to affect the three varieties of Dragon-forged constructs. The ones that resembled dragons became dragon-like creatures, but they were weaker than true dragons and easily corruptible. The ones that were shaped as both dragons and humanoids became the dragonspawn, powerful and cunning creatures that are fiercely protective of their dragonflight. Many of them have succumbed to the corruption over the years, but many still resist to the present day. Finally, the constructs that had the humanoid shape of the Titan-forged became the Drakonaar, diverse dragon-people with the same capacity for thought as the other advanced races on Azeroth. They are strong of mind, body and spirit, which makes them difficult to corrupt. Quickly noticed by the Old Gods, were it not for the aid of the other uncorrupted dragonkin they would not have been able to carve out an existence as they have. The last dragonkin of the Dragon Isles have struggled for thousands of years against the Old Gods' forces and consequently have evolved to be resilient survivalists and deep thinkers. There were once many disparate clans of Drakonaar who warred with each other as many slowly succumbed to the influence of the Old Gods. Now, there are only five clans remaining on the Dragon Isles, each one made up of the remnants of each dragonflight. Sprawling over several islets is the Drakonaar city of Lumina, where the clans have worked together for several generations to maintain a sanctuary from the Old Gods. Their efforts pay off as the islets and the waters surrounding them are safer than anywhere else on the Dragon Isles. Having come from different areas of the Isles, each clan is a unique tribalistic society with behaviors and ideologies similar to those of their draconic forebears. Lumina is divided amongst the five clans, with the largest of the islets being the central hub where they all intermingle.


    The Drakonaar Clans of the Dragon Isles (Drakonaar Subraces)

    The Sunshield Clan (Red Drakonaar)
    Of all the Drakonaar that fight to preserve life on the Dragon Isles, none are as devoted as the Sunshield Clan. They are perhaps the most battle-tested of all the clans due to their history of active warfare. Very giving and loyal, these Red Drakonaar make up most of the soldiers of the resistance, huntsmen and guardsmen of the city, and fulfill many other roles that provide for the good of Lumina. They serve with such faith and devotion that they are blessed by the Light, a boon they thank the Sun for.

    Classes Available at Character Creation:
    Warrior, Paladin, Death Knight, Hunter, Shaman, Monk, Mage, Priest

    Racial Traits:
    [Breath of Purity] - Instant cast, 5 minute cooldown - Breathe a stream of blessed flame, dealing X Radiant damage to up to 8 enemies and removing any Poison, Disease and Curse effects from friendly targets in a cone in front of the caster.
    [Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
    [Crimson Scales] - Passive - Reduces Physical and Fire damage taken by 1%.
    [Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
    [Undying Resistance] - Passive - Increases your Versatility as your Health decreases.


    The Runescale Clan (Blue Drakonaar)
    Those of the Runescale Clan have long been fascinated by magic. Having an endless appetite for knowledge and the cleverness to make use of it, these Blue Drakonaar seek mastery over magic. After all, it is ultimately magic that saves all Drakonaar from death, or worse. They will often assist the resistance with their powerful spellcasting, while often becoming teachers, researchers and other keepers of knowledge in the city.

    Classes Available at Character Creation:
    Warrior, Death Knight, Hunter, Rogue, Monk, Mage, Priest, Warlock

    Racial Traits:
    [Breath of Retainment] - Instant cast, 5 minute cooldown - Breathe a stream of enchanted frostfire, dealing X Frostfire damage to up to 8 enemies in a cone in front of the caster and freezing them in place for 10 seconds. Damage caused may interrupt the effect.
    [Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
    [Azure Scales] - Passive - Reduces Physical and Frost damage taken by 1%.
    [Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
    [Undying Resistance] - Passive - Increases your Versatility as your Health decreases.


    The Dreamstrider Clan (Green Drakonaar)
    With an inherent connection to the Emerald Dream, many of the Green Drakonaar of the Dreamstrider Clan help protect Lumina by sleeping and fighting the corruption within the Dream. Those who stay awake spend their days cultivating crops and livestock, and watching over their sleeping kin. They are typically only seen in the city proper to trade resources, with them usually preferring to stay within their forest-covered territory.

    Classes Available at Character Creation:
    Warrior, Death Knight, Hunter, Shaman, Rogue, Druid, Monk, Priest

    Racial Traits:
    [Breath of Awakening] - Instant cast, 5 minute cooldown - Breathe a stream of emerald dreamfire, dealing X Firestorm damage to up to 8 enemies and removing any movement impairing or loss of control effects from friendly players in a cone in front of the caster.
    [Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
    [Verdant Scales] - Passive - Reduces Physical and Nature damage taken by 1%.
    [Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
    [Undying Resistance] - Passive - Increases your Versatility as your Health decreases.


    The Foreseer Clan (Bronze Drakonaar)
    Though not capable of time travel like their draconic predecessors, Bronze Drakonaar are able to see throughout time in their visions. This makes the Foreseer Clan an invaluable strategic asset as their divination allows for such preparation that the resistance is able to succeed in warfare against the forces of the all-seeing Old Gods. Constantly watching the timeways leads them to be somewhat reclusive, but when within the city they serve as valued advisors and similar to their blue cousins, various keepers of knowledge.

    Classes Available at Character Creation:
    Warrior, Death Knight, Hunter, Shaman, Rogue, Monk, Mage, Priest

    Racial Traits:
    [Breath of Enlightenment] - Instant cast, 5 minute cooldown - Breathe a stream of mystic sand, dealing X Arcane damage to up to 8 enemies and increasing the movement speed of friendly targets in a cone in front of the caster by 30% for 10 seconds.
    [Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
    [Shimmering Scales] - Passive - Reduces Physical and Arcane damage taken by 1%.
    [Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
    [Undying Resistance] - Passive - Increases your Versatility as your Health decreases.


    The Steelheart Clan (Black Drakonaar)
    The Black Drakonaar's deep connection to the earth is unfortunately as much a curse as it is a blessing, as it allows the Old Gods to influence them more easily than the other Drakonaar. The Steelheart Clan, however, will not fall as their draconic predecessors had, for they resist the darkness with wills of steel. Their penchant for metallurgy and technology characterizes the Steelheart, who still carry with them knowledge gained from the ancient Uldea as Dragon-forged. While primarily serving as the blacksmiths and engineers for the resistance and in the city, their goal is ultimately to recover Uldea and harness its power to create the Dragon-forged once again.

    Classes Available at Character Creation:
    Warrior, Death Knight, Hunter, Shaman, Rogue, Mage, Priest, Warlock

    Racial Traits:
    [Breath of Resolve] - Instant cast, 5 minute cooldown - Breathe a stream of dark shadowflame, dealing X Shadowflame damage to up to 8 enemies in a cone in front of the caster and reducing their Armor by X for 10 seconds.
    [Watch the Tail] - Instant cast, 2 minute cooldown - Unleash a powerful tail swipe, dealing X Physical damage to enemies within melee range positioned behind you and knocking them back a short distance.
    [Obsidian Scales] - Passive - Reduces Physical and Shadow damage taken by 1%.
    [Dragon Soul] - Passive - Experience gained from killing Dragonkin increased by 10%. Reduces the range at which Dragonkin will attack you by 10 yards.
    [Undying Resistance] - Passive - Increases your Versatility as your Health decreases.
    Last edited by Sagenod; 2020-05-21 at 03:24 PM.
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  2. #2
    Honestly I've never been a huge fan of the idea of Dragonkin as a race.. but this is probably better than most of the usual ideas.

    For criticism... I kind of like the idea of the Dragonflights much like how Maghar have a choice on clan, but the class restrictions are overly confusing. Otherwise it's not bad but definitely needs racials or there's not much to judge :P.

    For ideas.. well first of all the obvious go-to Racial ability would be a breath attack, maybe one that changes with your chosen dragonflight. Also a resistence to your flight's respective element. Red = Fire / Blue = Ice or Arcane / Green = Nature / Black = Shadow / Bronze =… uh..... uhhhhh…. Physical? I'm kind of at a loss for the last one.. Also an idea to make Black Draken make more sense is that we know of corrupted Black Dragons that are still around and presumably breeding still, maybe Wrathion (assuming he survives N'zoth) and Ebonhorn are cleansing new Black Dragon eggs on the isles to rebuild their flight.

  3. #3
    Titan Syegfryed's Avatar
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    100% against more neutral races

    but just for feedback it don't make sense tied the race with the class, its cut away your customization, dragons don't see as a shamanistic race
    Last edited by Syegfryed; 2019-10-19 at 04:53 AM.

  4. #4
    Mechagnome Sagenod's Avatar
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    Quote Originally Posted by Syegfryed View Post
    100% against more neutral races

    but just for feedback it don't make sene tied the race with the class, its cut away your customization, dragons don't see as a shamanistic race
    As of the latest edit I put a little explanation into the class choices. The subraces of Draken based on dragonflight play a role in some of their cultural mores, and other ways not. Practicing the Light, Void or Spirit (Chi) is atypical for dragonkin, but the Draken have become more humanoid in mindset as the years have gone by. Not to mention, they'll take what they can get on the Dragon Isles as life is pretty rough there. Besides, who wouldn't want shamans as a playable class? Especially in the case of Black Draken.
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  5. #5
    High Overlord Obvious10's Avatar
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    Nice writing.

    However, my opinion is, alle the Draken, Draconi's are more neutral, then Pandaren-neutral.
    Meaning, they wont never choose an other humanoid-faction then their own race.

    It's nice we can play Pandaren on both factions, but it's still far from logical. Living for thousands of years peaceful on a hidden island ..so they had learned to solve disputes peaceful.....and now after one action, and only between 2 individuals, you have tot choose a factions other then yours, and you have to kill your own race and former friends. Far from logical, but nice both factions can play them, and no, Blizz. wont create something like this again.
    Too bad, cause I would really love to see a playable Draken.

    Even if each faction discovers a secluded 'family, sub-sub-race, or whatever' I believe they would first join their own race and faction, Because of the question: Who AM I?

    However I see possibilities for a playable Draken as a third faction, likely way more neutral. But with some favor to one of the 2 factions, Because of reputation, understanding of language and so on.

    In short, to make Draken playable, we have to think really hard about, How to get a third faction working?
    Last edited by Obvious10; 2019-10-19 at 04:48 AM. Reason: Had to correct typis, and the auto-correct.

  6. #6
    Titan Syegfryed's Avatar
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    Quote Originally Posted by Griffin Johnson PI View Post
    As of the latest edit I put a little explanation into the class choices. The subraces of Draken based on dragonflight play a role in some of their cultural mores, and other ways not. Practicing the Light, Void or Spirit (Chi) is atypical for dragonkin, but the Draken have become more humanoid in mindset as the years have gone by. Not to mention, they'll take what they can get on the Dragon Isles as life is pretty rough there. Besides, who wouldn't want shamans as a playable class? Especially in the case of Black Draken.
    and why the other would not be able to chose other classes too?

    like i said i hate the arbitrary class set, and this could be a opportunity to not do that, think about fun first, i myself would not like to be obligated to play one color because its the only that have the class i want.

  7. #7
    Mechagnome Sagenod's Avatar
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    Quote Originally Posted by Syegfryed View Post
    and why the other would not be able to chose other classes too?

    like i said i hate the arbitrary class set, and this could be a opportunity to not do that, think about fun first, i myself would not like to be obligated to play one color because its the only that have the class i want.
    I understand and agree with your position for the most part, and I would like to see what your recommendations would be for available classes. However, I am also in the camp of "lore before gameplay" when it comes to some of the mechanics. Currently I like the distinction between the subraces' class choices, all of it based on what I have in mind for each one's lore.

    But that may very well change!

    - - - Updated - - -

    Quote Originally Posted by Gamespud View Post
    Honestly I've never been a huge fan of the idea of Dragonkin as a race.. but this is probably better than most of the usual ideas.

    For criticism... I kind of like the idea of the Dragonflights much like how Maghar have a choice on clan, but the class restrictions are overly confusing. Otherwise it's not bad but definitely needs racials or there's not much to judge :P.

    For ideas.. well first of all the obvious go-to Racial ability would be a breath attack, maybe one that changes with your chosen dragonflight. Also a resistence to your flight's respective element. Red = Fire / Blue = Ice or Arcane / Green = Nature / Black = Shadow / Bronze =… uh..... uhhhhh…. Physical? I'm kind of at a loss for the last one.. Also an idea to make Black Draken make more sense is that we know of corrupted Black Dragons that are still around and presumably breeding still, maybe Wrathion (assuming he survives N'zoth) and Ebonhorn are cleansing new Black Dragon eggs on the isles to rebuild their flight.
    The breath attack will certainly be one of their racials. And you're basically right on the money. The breath will do the same magic damage but with a different damage type and obviously different aesthetics.
    Red - Fire
    Blue - Frost
    Green - Nature
    Bronze - Arcane (I know blue's use arcane but think back to time being part of the arcane, and classically the blue dragons used frost magic)
    Black - Shadow

    I don't know if you had the chance to read that part, but the black whelp Fera is the first to have been purified through Wrathion and Ebonhorn's efforts. There is a catch, however: The Black Draken of the Steelheart Clan have an affinity for metallurgy and magic related to it. This had an effect on Fera (Fera - Ferrum [Iron])

    - - - Updated - - -

    Quote Originally Posted by Obvious10 View Post
    Nice writing.

    However, my opinion is, alle the Draken, Draconi's are more neutral, then Pandaren-neutral.
    Meaning, they wont never choose an other humanoid-faction then their own race.

    It's nice we can play Pandaren on both factions, but it's still far from logical. Living for thousands of years peaceful on a hidden island ..so they had learned to solve disputes peaceful.....and now after one action, and only between 2 individuals, you have tot choose a factions other then yours, and you have to kill your own race and former friends. Far from logical, but nice both factions can play them, and no, Blizz. wont create something like this again.
    Too bad, cause I would really love to see a playable Draken.

    Even if each faction discovers a secluded 'family, sub-sub-race, or whatever' I believe they would first join their own race and faction, Because of the question: Who AM I?

    However I see possibilities for a playable Draken as a third faction, likely way more neutral. But with some favor to one of the 2 factions, Because of reputation, understanding of language and so on.

    In short, to make Draken playable, we have to think really hard about, How to get a third faction working?
    Thank you, friend. I am more than anything trying to write something that makes sense in Blizzard's canon and also brings something new to the table. And you're totally right, choosing sides makes no sense for outsiders who would have to kill their own people given they chose the opposite faction.
    That's why I support the concept of free agency. If possible, allow every race to join either faction.
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  8. #8
    Over 9000! Kyphael's Avatar
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    Playable Dragonkin specializing in the aspects' diverse abilities?


  9. #9
    I did see the Fera stuff and I like it, but you wrote she's the only one on the Island and I wanted to suggest you could have a small but growing number of dragons and/or at least the Draken of the newly cleansed.

  10. #10
    High Overlord Obvious10's Avatar
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    About my thoughts for a third faction what I think is needed for playing Draken, their is a common thread of neutral factions we could use to make a third faction work, we could join them per expansion?

    Some of these,
    The Cenarion Circle,
    The Earthen Ring,
    The Kirin Tor,
    And in Legion all classes have their own neutral-hub.
    With the help of these and other neutral factions we could travel from one story/expansion to the other.

    As a neutral faction, we dont have a really home town, we use the towns, hub's of the other neutral factions, and your more favoured Alliance of Horde city. However we do have a very small hidden town, underground or island. Only allowed to Draken, the other neutral factions, some Pandaren?, and by high exception leaders of Horde-Alliance.

    If ppl want to think about and discuss on a Third Faction for Draken and others, I suggest someone should make a new thread about this subject.

    Ik hope you will get your Draken, thumbs up.

  11. #11
    Mechagnome Sagenod's Avatar
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    Quote Originally Posted by Kyphael View Post
    Playable Dragonkin specializing in the aspects' diverse abilities?

    It has potential and wouldn't even require a significant amount of new art assets!

    - - - Updated - - -

    Quote Originally Posted by Gamespud View Post
    I did see the Fera stuff and I like it, but you wrote she's the only one on the Island and I wanted to suggest you could have a small but growing number of dragons and/or at least the Draken of the newly cleansed.
    I like that. I would like if each group of Draken had their own subplot, and the Black would be largely about rebuilding and finding leadership in Ebonhorn and Wrathion. The latter being significantly weakened due to what happened in Ny'alotha. I really hope he survives that encounter, btw!
    I also enjoy the idea of a sort of black dragon subspecies that follow in Fera's footsteps regarding metallomancy. She could even be a future broodmother.

    - - - Updated - - -

    Quote Originally Posted by Obvious10 View Post
    About my thoughts for a third faction what I think is needed for playing Draken, their is a common thread of neutral factions we could use to make a third faction work, we could join them per expansion?

    Some of these,
    The Cenarion Circle,
    The Earthen Ring,
    The Kirin Tor,
    And in Legion all classes have their own neutral-hub.
    With the help of these and other neutral factions we could travel from one story/expansion to the other.

    As a neutral faction, we dont have a really home town, we use the towns, hub's of the other neutral factions, and your more favoured Alliance of Horde city. However we do have a very small hidden town, underground or island. Only allowed to Draken, the other neutral factions, some Pandaren?, and by high exception leaders of Horde-Alliance.

    If ppl want to think about and discuss on a Third Faction for Draken and others, I suggest someone should make a new thread about this subject.

    Ik hope you will get your Draken, thumbs up.
    So would that third faction essentially serve as the "factionless" faction?
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  12. #12
    I was just thinking of more ideas for the racials as well. So first off the Elemental Breath (Draconic Breath?) ability can be expanded further with effects unique to each flight as well as elemental damage. Red = Fire damage and heals allies / Blue = Ice damage and freezes enemies like frost nova / Green = Nature damage and sleeps weak enemies for a very short duration (more of a stun) / Bronze = Arcane damage and slows? / Black = Shadow damage and maybe fear or something? Last two might definitely need work but damage alone is boring.

    Second we have the resistances as mentioned before. No change there, resistance = elemental color

    Third would be a passive racial that changes based on flight as well. I'm having a tough time thinking up ideas for all the flights so I'm just gonna write the ones I have. Black = Ironscale - reduces damage taken by X% (maybe just physical?) / Bronze = Turn Back the Clock - heal for X% of damage taken over X seconds / Green = I'm not sure but I was thinking of something along the lines of sleep for a short duration in order to regen something.. healing seems too generic but makes sense as opposed to mana/resources which are all over the place these days and would be way OP for some specs and useless to others. / no ideas for blue or red.

  13. #13
    High Overlord Obvious10's Avatar
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    Quote Originally Posted by Griffin Johnson PI View Post

    So would that third faction essentially serve as the "factionless" faction?
    Could be.

    But perhaps we can build things up, like we start with only Draken, then we are embraced by some of the dragons and so on building the story.

    For example Chromie could be our main quest-giver, useful for too many reasons, and because she loves us, ofcourse

    Edit,
    However perhaps it's gives more space to all stories to NOT make a factionless faction.

    Let each group have their own stories, motivations, specials etc, but let them meet, work etc more occasionaly together. Keep it small, not blowing things up too soon. This way we keep space for more expansions
    Last edited by Obvious10; 2019-10-19 at 05:55 AM.

  14. #14
    Titan Syegfryed's Avatar
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    Quote Originally Posted by Griffin Johnson PI View Post
    I understand and agree with your position for the most part, and I would like to see what your recommendations would be for available classes. However, I am also in the camp of "lore before gameplay" when it comes to some of the mechanics. Currently I like the distinction between the subraces' class choices, all of it based on what I have in mind for each one's lore.
    im guilty to talk because i have my own view of drakonids as playable race, and it somehow like the worgen transformation

    but i would go for: Warrior, hunter, rogue, mage, warlock, priest, paladin and monk, maybe druid if they pull some cool forms, but all of this for all colors.

    the color would be just cosmetic,and you could even throw 2 in one faction and 2 in the other, so it don't became "fully neutral race" like pandaren.
    Last edited by Syegfryed; 2019-10-19 at 06:45 AM.

  15. #15
    Mechagnome Sagenod's Avatar
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    Quote Originally Posted by Gamespud View Post
    I was just thinking of more ideas for the racials as well. So first off the Elemental Breath (Draconic Breath?) ability can be expanded further with effects unique to each flight as well as elemental damage. Red = Fire damage and heals allies / Blue = Ice damage and freezes enemies like frost nova / Green = Nature damage and sleeps weak enemies for a very short duration (more of a stun) / Bronze = Arcane damage and slows? / Black = Shadow damage and maybe fear or something? Last two might definitely need work but damage alone is boring.

    Second we have the resistances as mentioned before. No change there, resistance = elemental color

    Third would be a passive racial that changes based on flight as well. I'm having a tough time thinking up ideas for all the flights so I'm just gonna write the ones I have. Black = Ironscale - reduces damage taken by X% (maybe just physical?) / Bronze = Turn Back the Clock - heal for X% of damage taken over X seconds / Green = I'm not sure but I was thinking of something along the lines of sleep for a short duration in order to regen something.. healing seems too generic but makes sense as opposed to mana/resources which are all over the place these days and would be way OP for some specs and useless to others. / no ideas for blue or red.
    I worked on some of the racials. They're definitely a WIP so let me know what you think! I was trying to be as Blizz-like as possible.

    - - - Updated - - -

    Quote Originally Posted by Obvious10 View Post
    Could be.

    But perhaps we can build things up, like we start with only Draken, then we are embraced by some of the dragons and so on building the story.

    For example Chromie could be our main quest-giver, useful for too many reasons, and because she loves us, ofcourse

    Edit,
    However perhaps it's gives more space to all stories to NOT make a factionless faction.

    Let each group have their own stories, motivations, specials etc, but let them meet, work etc more occasionaly together. Keep it small, not blowing things up too soon. This way we keep space for more expansions
    My head canon includes pretty much every dragon still alive in WoW, Chromie included. They all would want to take back the Dragon Isles and I'm certain if the devs have it already planned, every major dragon is there.

    - - - Updated - - -

    Quote Originally Posted by Syegfryed View Post
    im guilty to talk because i have my own view of drakonids as playable race, and it somehow like the worgen transformation

    but i would go for: Warrior, hunter, rogue, mage, warlock, priest, paladin and monk, maybe druid if they pull some cool forms, but all of this for all colors.

    the color would be just cosmetic,and you could even throw 2 in one faction and 2 in the other, so it don't became "fully neutral race" like pandaren.
    I like variety of classes for all races, but according to what I have thought of so far, it just doesn't make sense for some class combinations. The Draken, though not culturally bound to the dragonflights, still maintain similar physiological qualities and ideological stances. Like I said though, if Blizzard were to lift the race/class restrictions, I would drop the class choices of Draken all together from this post.
    Last edited by Sagenod; 2019-10-19 at 09:41 PM.
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  16. #16
    *looking at race skills* skill that allow you to cast after death? and skill that prolong buffs? not. gonna. happen.
    otherwise. nice concept, but very divided with classes and etc. too "huge" for being one race.

  17. #17
    Draken... always really liked this race in fantasy, but I cannot be different than a human. Let's say that Drakkhen would be the second choice for my main if they are a thing.

    Good work though OP, good read.

    -Cheers

  18. #18
    I have always been one to wonder why WoW doesnt have a Hero Race....but this idea could work as one....with variations in aesthetics for spells and playstyle depending on what dragonflight you chose. It could be a way to get alot of replay ability out of just 1 new race. Utilizing this idea Blizzard could get length out if its precious MAU's by essentially having 5 races in 1.

    I like it.

  19. #19
    Mechagnome Sagenod's Avatar
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    Quote Originally Posted by Zorish View Post
    *looking at race skills* skill that allow you to cast after death? and skill that prolong buffs? not. gonna. happen.
    otherwise. nice concept, but very divided with classes and etc. too "huge" for being one race.
    Added a quick addendum to the Dreambound racial to define its limitations. You cannot use any ability that must target anyone other than yourself and any effect persisting through death must have been cast by yourself. You cannot use any of your resources while dead and thus the abilities you use can only be those that cost no resources. Remember monk's Glyph of Spirit Roll? It's an enhanced version of that. Also, the cooldown being activated upon returning to your body prevents shenanigans from taking place.

    It may seem unwieldy to you but imagine each of them as an Allied Race all rolled into one primary race. In the character creation screen, you would choose Draken and then the choice of dragonflight would show up. Having this as a feature for a race would not be particularly groundbreaking and many people already desire a feature like this for races that already exist such as the dwarves with Ironforge, Wildhammer, Dark Iron and even Frost Dwarves being options on character creation.
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  20. #20
    The Insane Teriz's Avatar
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    I'm still of the opinion that the best way to do Dragonsworn is to allow the player to be a Dragon in disguise.

    Read my Dragonsworn class concept for more info.

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