I know the next expansion won’t be out for another 20 months or so, but for some people, speculating about the next expansion is all they have at this point.
Most people seem to think the next expansion will be either Void/Space themed or Undeath themed. However, I think that’s wrong because A) the realm of Death was not introduced until BfA, and the following expansion almost never goes off of something just introduced in the previous one (Void Lords were confirmed in Legion, but we got BfA right after), and B) we just went to space/different planets in WOD and Legion (people are tired of it).
However, I do think the next expansion will be themed around the Void Lord’s incursions to Azeroth. BUT instead of going up to space to fight them, we will be going down, underground, into the heart of Azeroth itself and exploring the underground empires.
Why?
There is already precedent for it in the WoW Lore. In Hearthstone, one of the last bosses in the Kobolds and Catacombs expansion was a void entity known as The Darkness. And again, in Highmountain you encounter a special mob known as Devouring Darkness which is again another void entity. We also know that the Old God, the minions of the Void Lords, burrowed into the earth upon coming to Azeroth. Every time we’ve fought them, it has been underground (or underwater). Their tendrils snake deep into Azeroth, trying to reach her core to corrupt it. So there is obviously a connection between the deep, dark, underground places of Azeroth and the Void. I will try to add more examples as I remember them.
So basically, to combat the Void and their efforts to corrupt Azeroth, we will be going down, not up.
What would it look like?
If you’re picturing just a bunch of caves, something like Deepholm, that’s not it at all. I envision something based off the Journey to the Center of the Earth novel (not the Brendan Frasier movie adaption), where after going underground and getting passed the caverns and the lava, they encounter whole new ecosystems underground with prehistoric creatures and lost civilizations. Some of these underground caverns being so huge, they almost have their own skies.
What would the zones and creatures be like?
It would be pretty sweet if they set it up so that each zone you explore takes you deeper and deeper into Azeroth. Like you are journeying to the core to save her from the Void Lords’ corruption.
-The first zone would be your basic cavernous, underground area where we start the expedition. I picture something like Deepholm, but with more mushroom forests and underground rivers. This is where we would encounter creatures like Troggs and Kobolds and other underground races that are typically seen on the surface too. The storyline of this zone would involve trying to find a path deeper into the core of Azeroth, while dealing with these hostile creatures and the void minions.
-The next zone would be a lava themed zone as we travel through the fiery mantle of Azeroth. I envision lots of elementals here who serve as guardians of inner core areas. Not too much life going on here. Just lots of fire and lava pools. Kind of Firelands-esque.
-After passing through the lava zone, we would encounter whole new ecosystems in the planet’s core. Massive caverns with whole ecosystems of prehistoric and brand new creatures. We would encounter new civilizations too. Underground seas, forests, and jungles could exist here, similar to the novel…
This level could easily be 3 zones large. As well as new civilizations and races, we’d encounter some of the known ones here too. The remnants of the Nerubian empire could easily have a whole zone dedicated to them. I'd imagine the Blingtron empire might be here as well, but I suppose they could be closer to the core too serving as the World Soul's protectors.
The 5 preceding zones would serve as the initial areas in-game at launch. The next two areas would be added as the story progresses:
-The next zone we have to explore is the last one before reaching the final core. It would be a zone of almost complete darkness, where you have to have a light source with you in order to explore it. This is where most of the Void Lord’s power is located. And our battle with them would reach its climax.
I’m picturing the darkest caves we’ve ever experienced in WoW, where void entities and dark, twisted creatures who have never seen natural light reside.
-The final zone is when we reach the Core of Azeroth and come “face to face” with the World Soul. I picture a zone of bright light to contrast the previous zone, with the void invading it to corrupt Azeroth once and for all.
What would the new features be?
As this expansion is largely themed around our exhibition to the Center of Azeroth, I think the Tinker class would fit in very well. This is because instead of a magic based expansion, it would be more scientific one, as we have to harness technology that can get us there.
Of course, as a Void themed expansion, a new void-themed class might work too. But I would prefer the Tinker.
Thoughts, Comments, Suggestions?
Would anyone else like to play this expansion?