Feel free to fact check:
Health 1.1 million
Wrath of Ragnaros: Melee ability, 10-yard range, huge knockback (50+ yards horizontal and vertical), only the OT should be getting hit by it. Might reduce threat? Forget which emote this is....might be "Taste the flames of Sulfuron!!!" Tanks should intercept back in immediately afterwards.
Lava Burst: Randomly targeted at a ranged raid member, does fire damage. Initial hit does no knockback (?). Anyone within (edit) 35! yards of the target is knocked away from the person targeted and takes fire damage. With proper positioning damage can be greatly reduced by preventing people from going in to the lava. But it's difficult to fit so many players in because of the enormous range and huge knockback. I believe the emote for this is "By fire be purged!!!"
https://imgur.com/7qNVi98
https://imgur.com/3xVKipR
This ability may be targeted at mana users. I do not know if retribution paladins or feral druids count as mana users. It's also possible it's cast at players beyond a certain range.
Lava Splash: Random AoE. I do not know how this is targeted or if it's avoidable. Doesn't do as much damage as the first two. Generally just healed through.
Elemental Fire: Constantly does fire damage to Main Tank, why 315 fire resist is recommended.
Magma something: Anti-exploit ability, 6k fireballs at random people if no one is in melee range.
Melt Weapon: Periodically reduces melee's weapon durability.
Rag is untauntable.
Can Ragnaros not do crushing blows? In this parse https://classic.warcraftlogs.com/rep...7&ability=2565
the MT casts shield block 5 times and never gets crushed if I'm reading it right.
Sons of Flame spawn at 3 minutes, 8 adds with a 10-yard aura that burns mana, even some relatively clean kills are usually pretty panicked when these things show up. Tank at a central location away from healers. One of the better times to pop a greater fire resistance potion.
Unknown if sons if flame’s aura does damage to non-melee classes, shouldn’t be hard to look up.
1.1M health / 28 DPS ~ 40k damage done a person, / 180 seconds ~ 220 DPS a person to kill before a submerge.
30 DPS ~ 200 dps/person
26 DPS ~ 235 dps/person
The modern META is for only tanks to be in fire resist gear and everyone else just wear regular gear + greater fire resist potions. Any recommendations on what people's health should be to survive through the random fire damage would be appreciated.
The modern META for the melee knockback is that melee walk back to the safe spot, then main tank steps back, leaving only the OT in melee range. Melee knockback goes off and all return. I'm not clear on how long / how fast the tank has to get back in before Rag starts winging out those 6k fireballs.
Also one off-topic thing not worth making its own thread for...is there any reasonable way to farm Edgemaster's Handguards?