I'd argue this is Blizzard reintroducing a real RPG element for the first time in years... It's an opportunity to to make your character unique.
Will I go heavy corruption and do huge damage but have the ever mindful of my weaknesses, or do I sacrifice more dmg for a more stable performance?
Bonusses with tradeoffs.
Also in regards to your point 2, it's quite easy to find out who's so heavily invested into corrupted gear they blow up the raid. You can see it by looking at their gear! I believe that's what the cosmetic effects for.
It adds more interesting effects rather than just ilevel, which to me is a positive, but it obviously depends on the tuning of both the upsides and downsides. It does nothing to address the RNG gearing issues at all, and as such changes nothing in regards to items being mostly forgettable. Weird how people still complain about the same issues when Blizzard has done nothing to solve those issues.
One pretty big issue with the downsides is that they're completely random procs, which makes "just play around them loool" less of an argument. How do you play around 5 voidzones proccing in a row and pushing you out of position? You don't. You just die. At least when it comes to the "you take x% more damage" effect you can figure out whether that causes you to get 1shot or not, and then make an informed decision on whether or not to use it for a certain boss.
Last edited by Tradu; 2019-10-23 at 10:20 AM.
Let’s be brutally honest here: the majority of people in this thread only raid LFR and don’t even do their weekly 10. Of course they love this, they’re Blizzard acolytes who confound their own identity with that of Blizzard.
Corrupted gear looks like total ass for mythic raiders, especially melee/tanks and most healers. Or any ranged DPS with low mobility. Imagine a void zone, movement speed and healing received reduction, or a lethal add chasing you on a fight like Azshara.
And it’s another instance of RNG on gear.
I like this idea better than WF/TF. I think there is a balance between endlessly farming for that super rare titanforge and what we have in Classic, where you log on for raid and that is it. if I remember the system back in MoP correctly, you could upgrade an item using Valor points twice for a total of 10ilvl. this meant you logged in once a day, did your dailies/random dungeon (I think that gave valor) and then raid on whatever night you do. there was a finite end to the grind. you don't have to run the same dungeon in M+ hoping for that high TF trinket - you get it and can upgrade it twice using currency and that is it
At least it's replacing ilevel procs(and maybe even tertiaries, seeing as both avoidance and leech are possible corrupted effects)
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Yeah, MoP's gearing system was very good. I personally preferred Wrath/Cata where the item just dropped and that's it, but upgrading your items through a currency is still way superior to RNGforging.
A mechanic that can really separate the good from the bad players. I honestly like the sound of that.
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I've already informed my guild I will not be cleansing any gear and I will not be responsible for what happens.
it really does.
as much as i like the idea of some minor negative effects, like those on the gear from crucible, this is too much.
this is just gonna be a nuisance.
I've wanted negative effect gear in this game forever - can't believe we're getting it.
But knowing blizz the negative effects will be a joke...
People writing
DURR ME LOVE IT
Cleary didnt test it on PTR