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  1. #41
    Stood in the Fire
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    Will you ever learn, Blizzard? More random on top of random is not what the community wants.

  2. #42
    Pandaren Monk Redroniksre's Avatar
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    Looks like we are going back to the old days of raid or die boys. Cant wait to not have any worthwhile content to do anymore.

  3. #43
    Yes, because if I know one thing is that players desire to add RNG to an already high level of RNG. /s

  4. #44
    Sigh... they really just don't get it

  5. #45
    Wow community: BLIZZARD! We're SICK of RNG wf/tf-shitfest!!!! CHANGE IT ALREADY!

    Blizzard: HOLD MY BEER - adds even bigger RNG shitfest.

  6. #46
    They get it, they just want to keep the casino so people keep playing/gambling. As much as people don't want to admit, it works because that's how gambling makes people addicted.

  7. #47
    Quote Originally Posted by david0925 View Post
    They get it, they just want to keep the casino so people keep playing/gambling. As much as people don't want to admit, it works because that's how gambling makes people addicted.
    The gambling part is now limited to mythic-raiding only, since everything outside of that wont even matter in comparison. Maybe blizzard really wants to help the majority by giving no content to do, while punishing raiders with endless gearprogression.
    -

  8. #48
    this is why M+ is totaly broken. dungeons should never give the best loot!!!
    I couldn't disagree more with you. I dont think dungeons should give better loot than raids, BUT it should be equal or close. M+ is not broken. M+ is just as engaging and challenging, probably more, when you're talking high keys because the comp is different, smaller group size means more personal responsibility, affixes change, everything scales, its timed, etc.

    I love raiding but only have time for M+ and pugging heroics nowadays, and there are a LOT of people who share my situation. Raiders are in the minority now, and have been for a while. It would be very wise of Blizzard to keep M+ as an alternative game mode and way of gearing.
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  9. #49
    The Lightbringer Fullmetal89's Avatar
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    Quote Originally Posted by subsidalos View Post
    Sigh... they really just don't get it
    Oh you got it wrong, they absolutely get it. It is US that don't get it. They have no intention of making the game less RNG and grindy. They want to pad out patches as much as possible. This really is the evolution of titanforging in the worst way possible. Mark my words, in three months players will be wishing we got titanforging back rather than this new system. This is layering RNG to Diablo 3 levels; it's basically primal legendaries but with an added negative effect.
    Last edited by Fullmetal89; 2019-10-24 at 05:37 PM.
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  10. #50
    I like being able to remove the corruption.

    My guess is keeping corruption under 20 will be the norm for raids. So unless you get a perfect item, just cleanse everything.

  11. #51
    Quote Originally Posted by Ange View Post
    The gambling part is now limited to mythic-raiding only, since everything outside of that wont even matter in comparison. Maybe blizzard really wants to help the majority by giving no content to do, while punishing raiders with endless gearprogression.
    i'm sorry you can't get mythic level gear doing heroic content now. Truly a tragedy

  12. #52
    Some more RNG on your already RNG gear so we put some RNG in the RNG becuse you guys sure love RNG!!!!KMOIDNSGzdffbcvdf

    Been so fun in raids, either you have insane luck and get some bis titanforge on the first 1-3 weeks when a raid release, So you are pretty much unchallenged at the top in the dps meter, if not some other guild member has the same luck and have the same amount of skill.

    OR, you have the same player skill, but have shit luck and are not even close to bis gear vs your other guildm8s even after 6+ weeks. RNG sure are fun.

    bah! Cool concept with Corruption but i hate the rng part.
    Last edited by Snuffe; 2019-10-24 at 06:35 PM.

  13. #53
    Immortal Ealyssa's Avatar
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    What a garbage system, I'm appalled... how a payed game designer can come with something that bad ?

    Gonna stop wow for the first time in 15 years. GG Blizzard.

  14. #54
    Quote Originally Posted by Stoy View Post
    Patch 8.3 PTR - The Evolution of Titanforging - Corrupted Items
    The latest update to the PTR added a vendor in the Heart Chamber that allows you to purchase corrupted raid gear for testing. This gear seems to be the new alternative to titanforging that Ion mentioned in the 8.3 reveal. This Corruption system seems to be more random than titanforging, and we will have to wait and see how it develops.

    Basics of the Corruption System
    • Raid gear will be able to drop with a corruption level (indicated in the item's stats in red and also by a N'zoth eye on the items border) that seems to be random and can vary from low to high on the same piece of gear.


    • Each piece of corrupted gear adds to a corruption total displayed on your character's stat screen via a N'Zoth eye mouse-over. Your unaltered corruption level and corruption resistance are also displayed.


    • Gear will also proc a randomly added benthic-like positive bonus effect. The percentage that the bonus has is increased based on the corruption level on the piece of gear. The lowest comes from the gear having a corruption level of 10 or below, slightly higher below 20 corruption, and maxing when the corruption on the item is 20 or above.
      • Increases the amount of critical strike you gain from all sources by X%.
      • Increases the amount of haste you gain from all sources by X%.
      • Increases the amount of mastery you gain from all sources by X%.
      • Increases the amount of versatility you gain from all sources by X%.
      • Your avoidance is increased by an amount equal to X% of your haste.
      • Reduces your damage taken from periodic effects by X%.
      • Increases your leech by X%.
      • X% of total health regen now continues during combat.
      • Increases your healing received from all sources by X%.
      • Increases the damage you deal with critical strikes by X%.
      • Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec.
    • Your character also gains a negative debuff based on your corruption level. Going above a certain threshold adds another debuff. The new one does not replace the old one.
      • 10+ Total Corruption - Grasping Tendrils - Taking damage has a chance to slow your movement speed for 0 sec. The magnitude of the slow increases with further corruption.
      • 20+ Total Corruption - Corrupted Zone - Your spells and abilities have a chance to create a corrupted zone at your location, dealing Shadow damage to you every 2 sec. The size and damage of the corrupted zone increase with higher Corruption.
      • 40+ Total Corruption - Grand Delusions - Taking damage has a chance to summon a Thing From Beyond, which pursues you for 10 seconds. Its speed increases with further corruption.
      • 60+ Total Corruption - Creeping Death - All damage taken is magnified significantly, increasing with further corruption.
    • In essence, this makes the system way more random and not so much a replacement to titanforging, but an evolution.
    • A player will obviously want to get their best in slot items with the lowest amount of corruption and also their best in slot bonus.
    • These pieces don't proc item level increases.
    • They also don't seem to be able to proc a gem slot.
    • Weapons cannot be corrupt.
    • Your character visually becomes more and more corrupted by void the higher your total corruption.


    • It is likely that the infinite progression slot on the Heart of Azeroth that Ion mentioned will increase your corruption resistance with each point placed in it.


    Patch 8.3 PTR - Blizzard's Official Corrupted Items Details and Feedback
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.

    How Corruption Works
    Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.

    There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).

    Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.

    Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.

    Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.

    We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.

    Itemization Philosophy
    With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.

    The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.

    Please feel free to reply with your feedback here in this thread. Thank you very much!
    its amazing, they managed to take the worst gearing mechanic every introduced in WoW, and make it even worse. ion is truly a master of ruining games.

  15. #55
    Not even a major masochist would play this RNG shitshow. How incompetent Ion be. Don't they realise they lose way more players than they get because of this garbage? For nothing in the world i play this crab. Seriously, time and energy is way to precious to waste it on this.

  16. #56
    Weapons can be corrupted. Unless it's a mistake on the PTR, it just takes a while to get one. I had to go through probably 60 caches before I got a corrupted 1h and shield. The corruption RNG for weapons is probably lower than armor.

  17. #57
    Quote Originally Posted by Cthulhu fhtagn View Post
    So people do want a clear list of bis gear, collect it in x weeks and then not care about what drops anymore?
    I certainly fucking do. I don't want every single drop in current content to potentially be an upgrade lol. I want one guy somewhere to have my bis bracers, when I get them I'm all set till next tier.

    Isn't it just easier to not have gear at all?
    If you can make another power progression system that doesn't require me to (like titanforging or AP) endlessly farm.

    The end result is the same, everyone running with the exact same sets of gear.
    I'm fine with that. Personally I don't give a flying fuck what gear you have unless you're trash then I'll inspect you.
    Last edited by Drusin; 2019-10-24 at 06:09 PM.
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  18. #58
    Quote Originally Posted by Drusin View Post
    I certainly fucking do. I don't want every single drop in current content to potentially be an upgrade lol. I want one guy somewhere to have my bis bracers, when I get them I'm all set till next tier.
    Thats your problem, its just OCD, most mythic raiders clear the tier and they are done, they dont care about getting everything titanforged, if they dont care about that why would you? i dont get it.

  19. #59
    Quote Originally Posted by Hellborne87 View Post
    and there are a LOT of people who share my situation. Raiders are in the minority now, and have been for a while.
    Can you cite your source?

    - - - Updated - - -

    Quote Originally Posted by Denymeplz View Post
    Thats your problem, its just OCD, most mythic raiders clear the tier and they are done, they dont care about getting everything titanforged, if they dont care about that why would you? i dont get it.
    Because I never have a sense of my character being done. Also, have you talked to every mythic raider?
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  20. #60
    Quote Originally Posted by Cthulhu fhtagn View Post
    So people do want a clear list of bis gear, collect it in x weeks and then not care about what drops anymore? Isn't it just easier to not have gear at all? The end result is the same, everyone running with the exact same sets of gear.
    I like the sense of progression with CLEAR goal. I want set in the stone BiS list so I know where to farm/hunt. RNG on top of RNG just make me lose drive to play.

    Having goal that will give me feel of growth is fun. Having to spend hours on hours of farming the unknown is not fun.

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