The only thing I hate about this fight so far (almost at the 2nd intermission) is the LoS mechanic. If they didn't have that, I'd probably enjoy it quite a bit more.
drained soul was the biggest mistake of the fight, and easily could've been remedied 1st week to be a stacking DoT instead of HP reduction. It would've helped allow more varied healing comps by not being so heavily reliant on DR effects to survive spears/console releases. The LoS is frustrating on prog but if your raid is moving properly it gradually becomes a little less tilting
your post is contradictory, you complain about the fight being too long and quote lich king/rag firelands as good examples of fights, they were both very long (longer than any fights recently) and more punishing at the time compared to what we have now and were hated as much due to this enforced fight length.
I thought azshara was “okay” overall. I think any fight that has a reduced HP% mechanic like this is a bit stupid because it heavily favors 1 specific healing class. This entire tier already heavily favored 2 healing classes, so much so that you have more representation from Hpals and Discs than you do from the other 4 combined in mythic, now add the fact azshara has a mechanic that is made so much easier with 1-2 discs and it’s a bit of a shitty tier for healers. Healer balance is certainly garbage right now in general though.
Regardless, I didn’t hate the fight but I didn’t love it either. The LoS mechanic wasn’t horrible once your raid got situated but I still heavily disliked it as a healer. I enjoyed p4 a lot, I thought p2 was fine, p3 was kind of shitty with the overlaps but not terrible. The only phase that I hated was p1, they’ve done this pretty consistently now where they have this long p1 that could be removed and make no difference. It’s completely unimpactful outside of having 4 or so people soak. Same thing with Jaina, her p1 was completely unimpactful and felt like a waste of time mixed with some atrocious spell queuing.
Overall, i thought it was alright. Nothing special but nothing bad either.
Last edited by Taeldorian; 2019-11-01 at 02:35 AM.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Yeah, I really do think they should have axed PH1 and made them trash or something. It's boring, stupid easy and outside of Mythic doesn't even affect the later phases anyway. Much like axing Gul'dan's phase 1 in Mythic made the fight much better overall.
Overall it's not my favorite fight and I despise line of sight mechanics most of the time, but it is hardly as bad as the OP says it is. Most of the mechanics they whine about can easily be countered by good play and proper timing.
"raid design lessons"
lessons by who?
who do you think you are?