Originally Posted by
shoegazing
DFA playstyle is not what Subtlety PvP needs. It needs traditional Rogue tools to be available class wide again, Shadowstrike and Shadowblades and Symbols of Death to be pruned, and go back to 1min CD Shadow Dance as the primary CD of the spec with no charges, no CDR, and full duration + full strength FW not this nerfed talent version that is balanced around too high Dance uptime.
The current design promotes mindless, one dimensional Cheap Shot and Shadowstrike spam, and everything about that playstyle is utter garbage. The animations are garbage, the sounds are garbage, the fantasy of it is garbage, the playstyle and mechanics of it are complete garbage, nothing about it even resembles a Rogue at all anymore, it's just garbage garbage garbage garbage.
What PvP Subtlety needs is the option, via talents or PvP talents or whatever system, to play Subtlety as it existed in WoD, with a playstyle that is oriented around setting up burst windows with Find Weakness through Dance, Vanish, or Restealth, and outside of those windows managing multiple timers in SnD/rupture, pooling energy and combo points for the next stun DR window + FW window, and being disruptive with the full plate of Rogue tools including Gouge, Shiv, Garrote, Crippling Poison, etc.
Yup. It's complete and utter garbage. Shadow Dance should never be the core of "the rotation" when it's instead historically the most exciting and versatile cooldown in the entire history of WoW across any class and spec. Rotational Dance design doesn't make the rotation better, it makes Dance worse. I can see why they thought it was a good idea on paper to take such an awesome ability and make it more core to the rotation but it has completely failed in execution and resulted in a dumbed down and homogenized design that doesn't preserve the unique playstyle of the Subtlety Rogue but instead renders it another pointless and stupid vehicle for a damage rotation with little else.