Feral
-Problem is that bleeds do absolutely nothing even with bloodtalons and 3x masterful instincts
-Ferals are forced into feral frenzy builds
+Increase dmg of bleeds by 50% in pvp. This would make rake occassionally crit for 17k and rip for 10k
+Take shapeshifting off gcd
+Lower ferobite dmg to compensate
Marksmanship
-Problem is that scatter and trap are on same dr
+Simply changing this would make the spec playable
Affliction
-Problem is that there are no selfhealing and dots dont do anything
+Buff siphon life healing to 70%
+Bring back fel flame as a way to extend dot duration
+Bring back curse of exhaustion to have a meaningful kiting tool
+Bring back fatal echoes from legion artifact as a trait
Enhancement
-Problem is very low survivability and mobility
+Either give them stronger snare and/or make ascendance a meaningful talent
+Buff selfhealing a lot but Increase their cost
Subtlety
-Problem is that assa is just superior spec mainly because wound poison
+Give subtlety access to poisons
+Make shadow dance stronger with 1 charge 1 min cooldown. This can be done by bringing back sanquinary vein.
+Make shadowy duel baseline
Also to balance things out these things need fixing
-Havoc self healing. Manburn is not an issue, but most specs simply cant kill dh due to their ridiculous self heals and defensive kit.
-Unholy dk self healing. Unkillable for most classes. Death strike is still way too powerful.
-Fire mage with lucid dreams essence and blaster master traits is way too powerful. Combustion is guaranteed 100-0 or major defensive cd. Combustion needs longer cd or lucid dreams toned down.
-Destruction self healing is way too powerful. People can counter their dmg but usually killing them is impossible.
-Kings rest sword is broken in arenas. Weapon proc should not do 20% of someones dmg output.
-Versatility scaling with things like resto shaman pack spirit is too strong. Top resto shamans have around 30% versatility. This makes pack spirit tick for over 15k through ms effects. This is stupid and boring.
-Dmg in general is way too low. We have hp pools similar to Mop, but dps numbers are from mid-Cataclysm. In mop chaos bolt with cooldowns did roughly 250-300k damage now 130k is considered big. Games last too long and are boring dampening fests no matter what comp you play.
-Too many stupid trinkets in pvp. Tank and healing trinkets should be unusable in rated pvp.
-Ridiculous amounts of combat routine bots. These plague rbgs so hard that almost half of teams over 2.1k cr are bots. They are quite common in arenas too with autojuke script being really common. No matter how fast you are you cant interrupt these.
-Capping takes way too long and pvp gear is shit anyyway. Want to play an alt? You need to win over 300 games to have conquest points for full gear to even stand a chance 1800+. Timegated essences and mythic+ giving vastly superior gear does not help either.
-Game needs more cc for classes other than rogue/mage/warlock. Bring back ns hex, ns clone (for balance and feral).
-Healer dps other than disc priest needs to be toned down. Holy paladins and resto druids should not be able to dish out 60k crits. Mw monk is somewhat ok.