I never really understood people who have this thought.
People don't sub for an extra month because they have to spend 30 minutes extra each day to do their daily quests, or spend 5 minutes longer to get to the raid instance. They sub an extra month because there is shit to do ingame, i.e pathfinder.
Pathfinder is amazing. It's a long achievement with a huge price at the end. It's actually what people have been asking for for a long time - something to aim towards. Not all the titanforge endless grind crap.
Take Classic as an example, people play it a shit ton to farm pre-bis raiding gear. They know exactly what dungeon to go to, and who drops their item. There is no lottery at the end "will this finally titanforge and/or give me a socket this time!".
People love goals. Pathfinder is the best goal in retail at the moment for almost the whole playerbase.
Well, with no flying developers would have more freedom to make world content, because it would be munched through like by a cloud of cicadas.
Running through is always dicy unless you playing a tank spec; You have options to improve your chances, like certain azerite perks that give you a shield, class abilities and stuff like that, but it still doesn't give you a guarantee to avoid dismount + daze. You also have an option to look for a shortest path, maybe risk taking some fall damage. Running through a location on ground mount makes you engage with the game, instead of avoiding literally anything by flying upwards.
We don't know at this point how the game could look like without flying, because flying is always a concern in wow, developers have to consider how much faster it makes us, players, and how it impact our completion speeds.
Originally Posted by Urban Dictionary
But it is optional. You can choose not to do this but you wont because the optimization thingy.
And sure, devs are so inclined with the time, especially when "player time spend playing" that they gona stretch is as much as humanly possible and then some. They also know this is fucked up and created flight master whistles, the fucking aviana feather in wod because IT IS TEDIOUS AND THEY KNOW IT. They create a problem and then solution or a little workaround of said problem.
Also, they dont have problem with player flying and saving some time for the players. They created pathfinder (again, problem and solution) so you can earn after you spend x times doing quests. You dont need to engage with other players. You need to spend x amount of time doing quests. And after that i suppose they are cool with you not engaging in their precious design
That same filosophy can be seen in prices in realm transfer. They are high to discourage abuse of it. Unless you pay us. Then it is ok to abuse it. Because we love money
They are so full of bullshit it is amazing, they create entire systems to stretch the "player engagement", (time gating like fucking EVERYWHERE now) and people still defend them because they swallow those stupid PR talks. And they do that in this way because they can, because it is easier and generate therefore more money, even IF in long stretch creating experience the players WANT to engage in because it is FUN and not because the rewards and qol are hidden behinds MONTHS of grinding would give them more money and better player retention.
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Or buy shitty item created by leatherworkes which prevent dismount...
I play a windwalker monk. If I pull something and it dazes me, I just flying serpent kick, roll and roll again and then I've likely dropped aggro because I'm already around 60 yards away from it within 3 seconds of being dazed. The main thing flying does for me is allow me to explore the world and play the game the way I actually enjoy it. I spent years farming many of my mounts, and most of them fly.
Imagine being given a project at work that will take you years to complete, but at the end of it you get a free car. You work and work, and then finally get your car, only to discover that cars have been made illegal because of concerns from people who thought it was unfair that some people can drive while they can't afford a car, or just prefer walking, but you can still take a bus instead if you want. The people complaining about the cars are just as ridiculous as the people complaining about flying in my book, because even without it, there are ways to completely negate the world and just get your business done in an efficient manner. Flying doesn't break the game, it just makes it easier to do what we already do.
The real problem with flying is alts. Once you have your main able to fly, why wouldn't you use flying for your alts?
Going through the leveling experience one is fine, but the more times you do it, the more you want to skip what you've done before. If blizzard wanted to abolish flying, they should just accept a much smaller character limit.
Wow, you have to use tools unique to your class to avoid obstacles in a video game, what a weird concept kappa.
You are allowed to explore the world, flying simply makes it trivially easier
Most of mounts being flying mounts if a direct effect of flying being in the game, what you are speaking about is sunken cost fallacy.
It's more like a car hurts environment everyone lives in, requiring more and more infrastructure, forcing people to use it, because infrastructure required by convenient cars eat more and more money, leaving nothing to public transportation... you know, that whole thing that most developed countries worked through dozen years ago.
Originally Posted by Urban Dictionary
Flying makes terrain irrelevant. Doesn't matter if it's up, down, forward, backwards you name. It all becomes a linear path.
To make flying interact with terrain in a manner that makes it engaging beyond "I just wanna get everything done asap" requires a rework of how flying works. I don't think players would be susceptible to that.
Main reason for restriction of flying is that Blizzard think is bad for the game. But they're wrong on that count and so are the vocal minority who keep validating this fallacy.
Their issue stems from the fact that flying changes the way we explore and discover the world and detracts from that experience. Their error in thinking is their failure to understand that once we've gotten over exploring and discovering the world, there is nothing further to be gained from restrictions on flying.
Last edited by Raelbo; 2019-10-31 at 07:58 AM.
I was just giving an example. It doesn't have to be tools unique to your class, it could be invisibility potions, engineering nitro boosts, Falling Flame, etc. Anyone can escape from any situation at any time, as long as they know what they're doing. And sunken cost fallacy only applies if you're trying to justify your losses in an attempt to keep gambling, which technically would be literally everyone who is currently farming for any mount. I'm not gambling, I've already won my mounts, I don't have to gamble anything. Taking them away from me would just turn me off the game, so it just means I'd have $15 a month extra to do whatever with.
I'm not really sure how to respond to this. The way you've worded the second part sounds almost like you're actually agreeing with me in a way, but I don't think you are. That first part though... I hate to break it to you, but no one is forced to drive a car, and in fact some people should be forced *not* to drive a car IMO.
Last edited by Exystredofar; 2019-10-31 at 07:58 AM.
Dude. Almost no one liked WoD. This isn't a vocal minority thing considering how almost no one ever has anything nice to say about the expansion. And what exactly would have been better with flying then? Flying around your garrison all on your lonesome NOT doing the near on non existent world content?
Flying is one of the worst things that have happened to this game. If you never experienced it you wouldnt know what you're missing and wouldnt complain. But at the moment World PvP and the perceived size of the world is instantly ruined as soon as you unlock flying.
It's funny because the reasons people give for no flying, like "player interaction" or "world pvp" don't change in frequency whether flying is allowed or not. People still wait until you've pulled a mob before attempting to gank you. People never talk to each other outside of rp severs and trade chat. People don't even ask for an invite if they're doing the same quest as you. They'll either keep doing their own thing or attempt to invite you without even asking.
Not allowing flying hasn't fixed any of the issues it supposedly should. Ever. And if you as a developer want people to see the new zones and really take in the beauty or whatever, try making engaging content that makes you want to enjoy the area and play there while and after doing whatever it is you went there to do.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Also, it's should HAVE. NOT "should of". "Should of" doesn't even make sense. If you think you should own a cat, do you say "I should of a cat" or "I should have a cat"? Do you HAVE cats, or do you OF cats?