So no item sets? The interview definitely made it seem that way.
No unifaction doesn't surprise me.
So no item sets? The interview definitely made it seem that way.
No unifaction doesn't surprise me.
But he's right in his reasoning: the Horde/Alliance conflict is the pillar of Warcraft since the first game. Removing it totally would be like removing the Sith and Jedi opposition from Star Wars. If you don't like the principle of Faction War, then you don't really like Warcraft.
BUT that doesn't mean you can't argue that the conflict has been very poorly written for a long time, because it has been.
Literally the only, ONLY shred of hope left is that something gets done with the faction icons on character select that allows for permanent faction transfer regardless of race. THAT would fit in this time of disension, given the "personal choice" feel of the NPC chatter post 4th war. It's not cross faction, but it does free races up and it does potentially close the "I like dwarves, my friend likes trolls" gap.
By the end of the deep dive we should know, as they are addressing 8.3-8.3.5, and if there's going to be a system pre-9.0 added to the game, it wouldn't have been covered in anything day 1 because that was all shadowlands stuff.
But that's literally it. It's probably dead.
It will be a 10.0 feature. Don't ask me why they're delaying it.
I would want the factions to stay. Just have a pve mode for it. For the raiding scene's sake. Lorewise it could be supported too, no problem. But it is as you say anyway, it is a lot of tension, but nowadays it's on a much smaller scale. It's not doom and gloom, but I think it's a missed opportunity.
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Gaming and WoW stuff
I had this thought actually late last night. If Shadowlands feels like an extension of Legion what with Orders "returning" and a focus on solo player content and choice, that means 10.0 will probably be an extension off BFA. Which means more garbage one-off features, but also probably all the leftover stuff BFA teased and never delivered on, like a world revamp and a faction merge.
FFXIV - Maduin (Dynamis DC)
Yeah, it was such an epic war against Horde in Alliance campaign in WC3. I clearly remember smashing orcs left and right here!!!!!1111 Oh, wait... I don't.
But at least in Classic WoW, pretty much all quest chains and every zone were about sticking it up to that pesky Horde!!!!1111 Oh, wait. They weren't as well.
"Pillar", yeah...
Garrison Mission Manager: Select best followers for BfA, Legion and WoD missions.
Instance Spec: Switch to spec suitable for your role when "dungeon ready" pops up.
LDB: WoW Token: Monitor WoW Token price changes in LDB display.
Other addons: Quest Map with Details * LFG Filter for Premade Groups * Obvious Mail Expiration.
Here's the problem with his reasoning alliance raiding is dying. The Hall of Fame for Alliance literally filled up a weak ago with around the 330th guild. There are a total of 14 alliance guilds in top 100 4 of those are on the Frostmourne Oceanic server. Alliance for raiding is basically dead outside of Oceanic realms. In some cases "story" needs to take a back seat to gameplay allowing cross faction grouping to take down the threats of the shadowlands even makes sense lorewise.
What fucking missed opportunity?
As Ion has already said... having 2 factions fighting each other is a core part of this game and most of it is built around it. Removing factions would be the single dumbest thing they could ever do, also something they just couldn't reverse.
I honestly wouldn't be surprised if they do enable cross faction in the future. Sure right now the community is small and I too, as an alliance player, have noticed how few pugs are available. That has more in part to do with BFA being a sub-par expansion than anything else. When shadowlands releases, the hordes of players will swarm back in and for the first few months, finding people for content shouldn't be an issue. I'm just hoping that there isn't severe time gating within the covenants to the point where players are driven away.
Most likely the wisest Enhancement Shaman.
Right? The only reason for the factions to still exist is to give Blizzard an easy reason to say "Look, these two groups hate each other because one's red and the other is blue!"
That shit is such lazy, shitty writing that there's literally an entire hugely popular web-series specifically mocking that trope.
It's such a pity we endured the BfA storyline literally for nothing
It's only a core part of the game when it comes to gameplay. The Alliance vs Horde haven't really been a big part of the game since vanilla, and then I am being generous.
Alliance vs Horde is now just a gameplay restriction, nothing more. I want to main a horde char, but I can't since my friends and guildies likes the Alliance. So in the end, just a gameplay restriction.
I just quote myself to make my point. Factions can still stay by all means.
Last edited by Doffen; 2019-11-02 at 06:10 PM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Its a giant missed opportunity to get rid of faction imbalance and open up for development options in the future by not being shackled with needing to make separate Horde and Alliance content.
Look forward to "Putting the War back in Warcraft" for 10.0 ... again.
It ignores such insignificant forces as time, entropy, and death