Originally Posted by
StrawberryZebra
Correct me if I'm wrong, but aren't Enhancement Shamans currently a bit of a mess to play because of their Maelstrom? There are times when they can't spend it fast enough and times where they're completely starved for it. Elemental works fine from what I understand, most likely because they're generating Maelstrom in a smoother more predictable fashion.
Functionally, without giving the Paladin an equivelent to Windfury, we'd still be generating it from our abilities. That's going from Yellow Combo Points to Yellow Rage. On a more fundamental level, there's little difference between "20 Zeal" and "1 Holy Power". Its the same build and spend gameplay, just with different numbers involved.
Giving us another Classes mechanic with a new name isn't really a solution. Paladins need their own mechanics, not to appropriate someone elses.
I'm disapointed they specifically mentioned Auras - They were always the least interesting part of the Paladin kit. Seals were a close second. I'd hate to see either return in their previous states.
I don't just want Blizzard to give us back old abilities though. I want new abilities, permenant ones that are a part of my character not bolted on to an item I'm using. I'd like them to expand on my character, not take it all the way back to the state it was in TBC or whatever expansion people are claiming was the best these days,