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  1. #101
    If Blizzard thinks Mages are the masters of elements I can't wait to see their Shaman changes.

  2. #102
    Actually its good news.
    Arcane has no ranged AOE, so having Blizzard and Flamestrike can be useful as some fights you have to stay in the ranged group, far from the boss. Using frostbolt to slow a mob during leveling is also nice.
    Arcane explosion to reveal stealthers for frost or fire in pvp can be handy.

  3. #103
    Dreadlord Pigglix's Avatar
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    instead of going with this bullshit "unpruning" thing because "imma useless because im spell locked Q.Q" they should have give new spells that increase the flavor of each spec

    Arcane explosion for Arcane, Glacial Explosion for frost, Fire Nova for fire, all doing the same shit as AE, but with the "right" element to it.

    There, now you have the "moar buttons" without running away from the "spec fantasy" to please the "muh class fantasy Q.Q"

  4. #104
    Quote Originally Posted by pppbroom View Post
    Why would you slow a mob if you already have a rotation to kill him that is perfectly fine and well executed?
    Man... you are one special LFR raider. And if the abilities end up "pointless" then just dont put them on your bar.

  5. #105
    Quote Originally Posted by TheWorkingTitle View Post
    snip
    If you're actually trusting Blizzard with the expansion over a year away, don't be disappointed when they don't follow through. Blizzard makes all kinds of promises when they announce a new expansion and very rarely do they follow through with anything.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

  6. #106
    Quote Originally Posted by GreenJesus View Post
    Man... you are one special LFR raider. And if the abilities end up "pointless" then just dont put them on your bar.
    Don't get me wrong, I actually agree with you that at as an end result if it ends up pointless like it more than likely will that is absolutely the solution. At the same time I can be completely disappointed that they felt this was worth a big key note and regarded as a feature in the expansion. Because its, you know, almost like its not going to be there at all.

    Also note though that I completely understand why Hybrids are excited. Them doubling down on specs crippled hybrid fantasies beyond belief. But as a Mage? Genuinely don't care. Literally no reason to feel hyped about gaining buttons back I won't use. Especially since this likely is going to be an excuse to not add anything new besides the one covenant ability-- an ability that, coincidentally, lines up with their 'old' I mean 'new' I mean 'old or new' philosophy of focusing on class again where it isn't even tailored to specs anymore but your 'core class'. Even though right now with essences these 'class abilities' can wildly sway in different directions based on spec, but whatever.

    If they do happen to add new abilities besides a single covenant ability and old shit that I won't use then I'll be pleasantly surprised. But considering how dead 100-120 has been with artifact filling the gap one expansion and BFA filling... nothing until .2, they're the ones who've set the standard of expecting nothing new class wise.

  7. #107
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    BTW, this statement bothers me alot...

    if mages are master of the elements then what are shamans?

  8. #108
    Quote Originally Posted by Aggrophobic View Post
    Oh yeah, a few extra abilities you'll never use. Fantastic.
    Most classes are the very same as in BfA, they litterly did no work what so ever on that. Well the same just without the traits and the extra skills we got in the last patch so in reality you'll actually have less than now. Amazing.
    There has been absolutely no word or leaks or data mining on what class changes beyond the already-announced de-pruning will be yet. Where are you getting this “everything is completely unchanged” drivel from? That’s literally impossible; we’re getting a level squish!
    Do not ask questions for which you do not want the answers.

  9. #109
    Elemental Lord Mirishka's Avatar
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    Might be in the minority here but I actually enjoyed a Frost mage being almost entirely distinct from Fire/Arcane etc. Because of that I leveled, geared and played all 3 specs of mages - I felt like I had 3 distinct different toons offering 3 distinct gameplay experiences.

    I understand that they went too far with pruning and spec fantasy or whatever they're calling it, but I don't want 9.0 to replace my 3 distinct mages with 3 jack of all trade casters either.

    - - - Updated - - -

    Quote Originally Posted by Alexplode View Post
    BTW, this statement bothers me alot...

    if mages are master of the elements then what are shamans?
    There can be more than one master of a thing, you know.
    The amount of people who are supposedly over WoW/hate WoW, yet continue to spend every day of their lives whining about it here on the forums, never fails to astound me.

    Obsession is bad, kids!

  10. #110
    Quote Originally Posted by Nefarious Tea View Post
    There has been absolutely no word or leaks or data mining on what class changes beyond the already-announced de-pruning will be yet. Where are you getting this “everything is completely unchanged” drivel from? That’s literally impossible; we’re getting a level squish!
    Yes there have. You have a few interviews from Blizzcon. Look them up, they are right here on MMO-C.
    They only actually mentioned sub rogues as a class that they might redesign.

  11. #111
    Quote Originally Posted by Clozer View Post
    do you remember the good ol' days when all rogue specs played 99% the same. Swapping from sin to sub felt more like changing a single talent than a spec. If you really want these days back - wow.
    This is my biggest worry with this class v. spec garbage.

    It's a false dichotomy in the first place, but having lived through the evolution up to this point, I think the current class design direction is far superior.

    Pruning went too far for sure, but the specs being distinct is not an issue. How individual specs play won't suddenly improve because you can cast off spec spells.

  12. #112
    Dreadlord Pheraz's Avatar
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    Quote Originally Posted by pppbroom View Post
    Yeah but what's the point of having a frostbolt if you never use it because your rotation is all fire? I mean, yay, extra button but what's the point?
    Exactly. Completely useless change. No idea what this should change about "fun"
    Vynd | Zorn | Pheraz | Qil | Licht | Durst | Wut | Emerelle
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  13. #113
    Quote Originally Posted by pppbroom View Post
    Yeah but what's the point of having a frostbolt if you never use it because your rotation is all fire? I mean, yay, extra button but what's the point?
    Too slow down mobs/players at range to deal damage before they get close. That's what I used it for back in the day when leveling a mage.

  14. #114
    Yay, I get frostbolt back, that's exactly what I wanted, defintely not a cool new arcane spell or talent to bring into my rotation, oh no no au contraire

    I now get to use scorch sometimes
    Last edited by LarryFromHR; 2019-11-10 at 01:15 PM.
    DO YOU REALLY THINK YOU CAN CAST ASIDE YOUR GUILT SO EASILY

  15. #115
    Quote Originally Posted by Beefhammer View Post
    Too slow down mobs/players at range to deal damage before they get close. That's what I used it for back in the day when leveling a mage.
    So you can kill mob with two fire spells but instead you will slow it down and the kill it with two fire spells?

  16. #116
    Quote Originally Posted by pppbroom View Post
    So you can kill mob with two fire spells but instead you will slow it down and the kill it with two fire spells?
    Tells you how long ago I played a mage.

  17. #117
    Quote Originally Posted by Amsden View Post
    If Blizzard thinks Mages are the masters of elements I can't wait to see their Shaman changes.
    Shaman get searing totem back. How exciting/half-assed is that?

  18. #118
    Having several spell schools for sure is nice addition to the game. If you get spell locked from quaking or in pvp or whatever you currently just sit there having nothing to press. Playing moonkin shows how great it is to have several spell schools available.
    But yes, those class abilities are 99% bloat. This isn't vanilla anymore where you have element immune mobs or the ability to invest in several spec trees (even in classic with rather dubious usefullness). If your encounter strongly prefers one spec over the other (because there have to be some mobs to be kited or need some constant dot on them or whatever) you can switch your spec right there.
    So no, I don't really wet my pants over the change.

  19. #119
    Quote Originally Posted by Charge me Doctor View Post
    That's not how magic works, fire and ice are elements. Shamans are able to channel powers of elemental spirits through their bodies. PC mage are using arcane magic to conjure fire and ice. Mages are not masters of elements, they are masters of arcane magic only, Holinka worded it quite strangely, but blizzard in general don't communicate this part about arcane clearly enough.

    Personally i think that "arcane" arcane spec made a lot of confusion and shouldn't be in the game
    Exactly what i have said for so long. Arcane shouldn't even exist as a single separated spec. It's source for frost and fire. For a mage on retail with this so specific schools without any other spells or even the source of arcane to exist, it's the worse class representation we have. Warlocks are not that bad, but mages are.

    Mages could even be getting something like a ice or fire bar. I think if anything, mages are the ones that are different when we talk about specs. And once i even made a thread about it. Mages are truly the "black sheep" of specializations and suffer a lot on their specs with that.
    Fire is nice, frost is nice, but arcane IS their source. Arcane magic is the source - use magic, then you manipulate that magic: You manipulate it with fire: Speed up arcane. Or you manipulate with frost: Slow down arcane.

    Arcane itself just arcane is basic when you have those 2.

    They also say mages are masters of elements, they should be masters of magic. Not elements. Also they say elements, because mages on the contrary of shamans, they don't need to draw their magic from elementals as shamans do, or totems. They actually manipulate all that with a single source of magic that is arcane.

    Arcane is like electricity, electricity can give the heat of a toaster, or the cold of a fridge, or even to give you air from a air conditioner. Without frost and fire, it's like we are using electricity against enemies, pure electricity. Arcane magic itself it's dangerous.

    Arcane is extremely volatile and warps time and space.


    This is how it goes: Mages channel arcane energies, and manipulates that energy. I mean, it's not hard to understand.

    A mage in the game that starts nowadays thinks they are different and frost just comes out of nowhere.

    Then the abilities even just appear on their bars out of nowhere too.

    Oh look, you leveled up: get a frost spell.

    Oh look, you leveled up: gain another frost spell.

    And it's like, class fantasy can't really exist like this at all. That has been my opinion for so long. I'm glad they are thinking about it, but i'm afraid they do it in a poor way. But let's see.
    Last edited by Shakana; 2019-11-10 at 02:32 PM.

  20. #120
    Quote Originally Posted by Fistfighter View Post
    a fire spell in frost spec just breaks the immersion and aesthetic of the spec.

    I want 36 classes, not 12 classes. Give me diversity and unique spec aesthetics, don't want a boring specless blob that we had in MoP with tons of dead buttons
    But, but, Classic and everything old is good! Instead of modernizing and overhauling the dull class design let's go back to 15 years old outdated design principles, after all the community doesn't stop crying about it!

    I hope we get a wand talent too.

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