This is my biggest worry with this class v. spec garbage.
It's a false dichotomy in the first place, but having lived through the evolution up to this point, I think the current class design direction is far superior.
Pruning went too far for sure, but the specs being distinct is not an issue. How individual specs play won't suddenly improve because you can cast off spec spells.
Having several spell schools for sure is nice addition to the game. If you get spell locked from quaking or in pvp or whatever you currently just sit there having nothing to press. Playing moonkin shows how great it is to have several spell schools available.
But yes, those class abilities are 99% bloat. This isn't vanilla anymore where you have element immune mobs or the ability to invest in several spec trees (even in classic with rather dubious usefullness). If your encounter strongly prefers one spec over the other (because there have to be some mobs to be kited or need some constant dot on them or whatever) you can switch your spec right there.
So no, I don't really wet my pants over the change.
Exactly what i have said for so long. Arcane shouldn't even exist as a single separated spec. It's source for frost and fire. For a mage on retail with this so specific schools without any other spells or even the source of arcane to exist, it's the worse class representation we have. Warlocks are not that bad, but mages are.
Mages could even be getting something like a ice or fire bar. I think if anything, mages are the ones that are different when we talk about specs. And once i even made a thread about it. Mages are truly the "black sheep" of specializations and suffer a lot on their specs with that.
Fire is nice, frost is nice, but arcane IS their source. Arcane magic is the source - use magic, then you manipulate that magic: You manipulate it with fire: Speed up arcane. Or you manipulate with frost: Slow down arcane.
Arcane itself just arcane is basic when you have those 2.
They also say mages are masters of elements, they should be masters of magic. Not elements. Also they say elements, because mages on the contrary of shamans, they don't need to draw their magic from elementals as shamans do, or totems. They actually manipulate all that with a single source of magic that is arcane.
Arcane is like electricity, electricity can give the heat of a toaster, or the cold of a fridge, or even to give you air from a air conditioner. Without frost and fire, it's like we are using electricity against enemies, pure electricity. Arcane magic itself it's dangerous.
Arcane is extremely volatile and warps time and space.
This is how it goes: Mages channel arcane energies, and manipulates that energy. I mean, it's not hard to understand.
A mage in the game that starts nowadays thinks they are different and frost just comes out of nowhere.
Then the abilities even just appear on their bars out of nowhere too.
Oh look, you leveled up: get a frost spell.
Oh look, you leveled up: gain another frost spell.
And it's like, class fantasy can't really exist like this at all. That has been my opinion for so long. I'm glad they are thinking about it, but i'm afraid they do it in a poor way. But let's see.
Last edited by Shakana; 2019-11-10 at 02:32 PM.
The responses in this thread is really narrowminded. Either its 110% useless or they see the point of why people want this. I dont understand why so many of you are negative to this? Personally I am thrilled about this, I hope several abilities comes back sprinkeled between new abilities aswell!
To me, only a few ability would be useful outside their current spec.
Slow, as it is clearly the best utility you can have.
Maybe frost bolt, but if you have slow, you do not need it.
And that's it, any other?
I kinda want Frostfire Bolt back... then I'll be happy
Oh yes, there is a method to my madness O.o
^winOriginally Posted by Blizzard Entertainment
Shamans are masters of the elements, mages are specialists. Shamans give me the elementalist fantasy, mages offered specialist fantasy.
I dont want this, id rather they doubled down on them being specialists
Just remove specs, give access to everything.
I wonder if warriors will get sunder armor too?
- - - Updated - - -
'we have decided to align certain shaman specs with specific elements as the ability to access multiple elements at once has always been mage territory, now all storm elemental abilities belong to enhance, fire to elemental and water to resto. Earth themed abilities have been removed. '